convert data struct to byte so can send by socket and convert receive data from a socket receive data
using System.Runtime.InteropServices;
namespace UDPClient
{
[Serializable] //
[StructLayout(LayoutKind.Sequential, Pack = 1)] // pack 1
public struct Operator
{
public ushort id;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 11)] // size:11
public char[] name;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 9)]
public char[] pass;
public Operator(string user, string pass) //
{
this.id = 10000;
this.name = user.PadRight(11, '\0').ToCharArray();
this.pass = pass.PadRight(9, '\0').ToCharArray();
}
}
/// <summary>
/// struct to byte
/// </summary>
/// <param name="obj">truct object</param>
/// <returns>string array</returns>
public class StructConvert
{
public byte[] StructToBytes(object obj)
{
int size = Marshal.SizeOf(obj);
byte[] bytes = new byte[size];
IntPtr structPtr = Marshal.AllocHGlobal(size);
Marshal.StructureToPtr(obj, structPtr, false);
Marshal.Copy(structPtr, bytes, 0, size);
Marshal.FreeHGlobal(structPtr);
return bytes;
}
//when receive data,convert string array to struct
/// <summary>
///
/// </summary>
/// <param name="bytes">byte array</param>
/// <param name="type">struct type</param>
/// <returns>the converted struct </returns>
public object BytesToStruct(byte[] bytes, Type type)
{
int size = Marshal.SizeOf(type);
if (size > bytes.Length)
{
return null;
}
IntPtr structPtr = Marshal.AllocHGlobal(size);
Marshal.Copy(bytes, 0, structPtr, size);
object obj = Marshal.PtrToStructure(structPtr, type);
Marshal.FreeHGlobal(structPtr);
return obj;
}
}
public class TestConvert
{
public void test()
{
Convert convert =new Convert();
byte[] Message = convert.StructToBytes(new Operator("user", "pass")); // struct->byte
Operator MyOper = new Operator();
MyOper = (Operator)convert.BytesToStruct(Message, MyOper.GetType()); // byte->struct
Console.WriteLine("This is data marshal", Dns.GetHostName());
}
}