该例子演示了opengl中的glLogicOp功能,指定不同的逻辑运算实现当前颜色和帧缓冲的颜色计
算。有以下几种参数
GL_CLEAR 0
GL_SET 1
GL_COPY s
GL_COPY_INVERTED ~s
GL_NOOP d
GL_INVERT ~d
GL_AND s & d
GL_NAND ~(s & d)
GL_OR s | d
GL_NOR ~(s | d)
GL_XOR s ^ d
GL_EQUIV ~(s ^ d)
GL_AND_REVERSE s & ~d
GL_AND_INVERTED ~s & d
GL_OR_REVERSE
算。有以下几种参数
GL_CLEAR 0
GL_SET 1
GL_COPY s
GL_COPY_INVERTED ~s
GL_NOOP d
GL_INVERT ~d
GL_AND s & d
GL_NAND ~(s & d)
GL_OR s | d
GL_NOR ~(s | d)
GL_XOR s ^ d
GL_EQUIV ~(s ^ d)
GL_AND_REVERSE s & ~d
GL_AND_INVERTED ~s & d
GL_OR_REVERSE