1. Hijacks any Unity Camera targeting the back buffer. ( Camera "Target Eye" property can stop this)
解释下就是说,不考虑TargetEye,Target Texture 属性为空的的所有相机都会被头盔控制(旋转)
2. VR和非VR模式的切换
Due to some quirks with VR Devices on other platforms we delay VR Device creation till the end of the frame. This means any settings set during the frame you create a VR Device will generally go to the old device (which might be the None device). Currently you need to wait till the next frame after loading a new VRDevice to set any VRSettings for it.
LoadDeviceByName与VRSettings.enable 的设置中间需要隔一帧,如果在同一帧执行的话,