//.h
class VectorUnitLayout : public Layout
{
public:
CREATE_FUNC(VectorUnitLayout);
virtual bool init();
void constFunc(const Vector<Node*> &vec) const;
};
//.cpp
bool VectorUnitLayout::init()
{
bool bRet = false;
do{
CC_BREAK_IF(!Layout::init());
Vector<Node*> vec;
CCASSERT(vec.empty(), "");
CCASSERT(vec.capacity() == 0, "");//容器剩余容量
CCASSERT(vec.size() == 0, "");
CCASSERT(vec.max_size() > 0, "");
auto node1 = Node::create();//引用计数为1
node1->setTag(1);
vec.pushBack(node1);//引用计数+1
CCASSERT(node1->getReferenceCount() == 2, "");//得到引用计数
auto node2 = Node::create();
node2->setTag(2);
vec.pushBack(node2);
CCASSERT(vec.getIndex(node1) == 0, "");
CCASSERT(vec.getIndex(node2) == 1, "");
auto node3 = Node::create();
node3->setTag(3);
vec.insert(1, node3);
CCASSERT(vec.at(0)->getTag() == 1, "");
CCASSERT(vec.at(1)->getTag() == 3, "");
CCASSERT(vec.at(2)->getTag() == 2, "");
//Test copy constructor
Vector<Node*> vec2(vec);
CCASSERT(vec2.size() == vec.size(), "");
ssize_t size = vec.size();
for(ssize_t i = 0; i < size; i++)
{
CCASSERT(vec2.at(i) == vec.at(i), "");
CCASSERT(vec.at(i)->getReferenceCount() == 3, "");
CCASSERT(vec2.at(i)->getReferenceCount() == 3, "");
}
//Test copy assignment operator
Vector<Node*> vec3;
vec3 = vec2;
CCASSERT(vec3.size() == vec2.size(), "");
size = vec3.size();
for(ssize_t i = 0; i < size; ++i)
{
CCASSERT(vec3.at(i) == vec2.at(i), "");
CCASSERT(vec3.at(i)->getReferenceCount() == 4, "");
CCASSERT(vec2.at(i)->getReferenceCount() == 4, "");
CCASSERT(vec.at(i)->getReferenceCount() == 4, "");
}
//Test move constructor
auto createVector = [this](){
Vector<Node*> ret;
for(int i = 0; i < 20; i++)
{
ret.pushBack(Node::create());
}
int j = 1000;
for(auto& child : ret)
{
child->setTag(j++);
}
return ret;
};
Vector<Node*> vec4(createVector());
for(const auto& child : vec4)
{
CC_UNUSED_PARAM(child);
CCASSERT(child->getReferenceCount() == 2, "");
}
//Test init Vector<T> with capacity
Vector<Node*> vec5(10);
CCASSERT(vec5.capacity() == 10, "");
vec.reserve(20);//储备
CCASSERT(vec.capacity() == 20, "");
CCASSERT(vec5.size() == 0, "");
CCASSERT(vec5.empty(), "");
auto toRemovedNode = Node::create();
vec5.pushBack(toRemovedNode);
CCASSERT(toRemovedNode->getReferenceCount() == 2, "");
//Test move assignment operator
vec5 = createVector();
CCASSERT(toRemovedNode->getReferenceCount() == 1, "");
CCASSERT(vec5.size() == 20, "size should be 20");
for(const auto& child : vec5)
{
CC_UNUSED_PARAM(child);
CCASSERT(child->getReferenceCount() == 2, "");
}
//Test Vector<T>::find
CCASSERT(vec.find(node3) == (vec.begin() + 1), "");
CCASSERT(std::find(std::begin(vec),std::end(vec),node2) == (vec.begin() + 2), "");
CCASSERT(vec.front()->getTag() == 1, "");
CCASSERT(vec.back()->getTag() == 2, "");
CCASSERT(vec.getRandomObject(), "");//随机获取对象
CCASSERT(!vec.contains(Node::create()), "");
CCASSERT(vec.contains(node1), "");//包含
CCASSERT(vec.contains(node2), "");//包含
CCASSERT(vec.contains(node3), "");//包含
CCASSERT(vec.equals(vec2), "");
CCASSERT(vec.equals(vec3), "");
//Insert
vec5.insert(2, node1);
CCASSERT(vec5.at(2)->getTag() == 1, "");
CCASSERT(vec5.size() == 21, "");
vec5.back()->setTag(100);
vec5.popBack();
CCASSERT(vec5.size() == 20, "");
CCASSERT(vec5.back()->getTag() != 100, "");
//Erase and clear
Vector<Node*> vec6 = createVector();
Vector<Node*> vec7 = vec6;
CCASSERT(vec6.size() == 20, "");
vec6.erase(vec6.begin()+1);
CCASSERT(vec6.size() == 19, "");
CCASSERT((*(vec6.begin() + 1))->getTag() == 1002, "");
vec6.erase(vec6.begin() + 2, vec6.begin() + 10);
CCASSERT(vec6.size() == 11, "");
CCASSERT(vec6.at(0)->getTag() == 1000, "");
CCASSERT(vec6.at(1)->getTag() == 1002, "");
CCASSERT(vec6.at(2)->getTag() == 1011, "");
CCASSERT(vec6.at(3)->getTag() == 1012, "");
vec6.erase(3);
CCASSERT(vec6.at(3)->getTag() == 1013, "");
vec6.eraseObject(vec6.at(2));
CCASSERT(vec6.at(2)->getTag() == 1013, "");
vec6.clear();
auto objA = Node::create();
auto objB = Node::create();
auto objC = Node::create();
{
Vector<Node*> array1;
Vector<Node*> array2;
array1.pushBack(objA);
array1.pushBack(objA);
array1.pushBack(objA);
array2.pushBack(objA);//retain count is 5
array2.pushBack(objB);//retain count is 2
array2.pushBack(objC);//retain count is 2
for(auto obj : array1)
{
array2.eraseObject(obj);
}
CCASSERT(objA->getReferenceCount() == 4, "");
}
CCASSERT(objA->getReferenceCount() == 1, "");
{
Vector<Node*> array1;
array1.pushBack(objA); // retain count is 2
array1.pushBack(objA); // retain count is 3
array1.pushBack(objA); // retain count is 4
CCASSERT(objA->getReferenceCount() == 4, "");
array1.eraseObject(objA, true); // Remove all occurrences in the Vector.
CCASSERT(objA->getReferenceCount() == 1, "");
array1.pushBack(objA); // retain count is 2
array1.pushBack(objA); // retain count is 3
array1.pushBack(objA); // retain count is 4
array1.eraseObject(objA, false);
CCASSERT(objA->getReferenceCount() == 3, ""); // Only remove the first occurrence in the Vector.
}
//Check the retain count in vec7
CCASSERT(vec7.size() == 20, "");
for(const auto &child : vec7)
{
CC_UNUSED_PARAM(child);
CCASSERT(child->getReferenceCount() == 2, "");
}
//sort
Vector<Node*> vecForSort = createVector();
std::sort(vecForSort.begin(), vecForSort.end(),[](Node* a, Node* b){
return a->getTag() >= b->getTag();
});
for(int i = 0; i < 20; i++)
{
CCASSERT(vecForSort.at(i)->getTag()-1000 == (19-i), "");
}
//Reverse
vecForSort.reverse();
for(int i =0; i < 20; i++)
{
CCASSERT(vecForSort.at(i)->getTag() - 1000 == i, "");
}
//Swap
Vector<Node*> vecForSwap = createVector();
vecForSwap.swap(2, 4);
CCASSERT(vecForSwap.at(2)->getTag() == 1004, "");
CCASSERT(vecForSwap.at(4)->getTag() == 1002, "");
vecForSwap.swap(vecForSwap.at(2), vecForSwap.at(4));
CCASSERT(vecForSwap.at(2)->getTag() == 1002, "");
CCASSERT(vecForSwap.at(4)->getTag() == 1004, "");
//shrinkToFit缩小以适应
Vector<Node*> vecForShrink = createVector();
vecForShrink.reserve(100);//储备100个空间
CCASSERT(vecForShrink.capacity() == 100, "");
vecForShrink.pushBack(Node::create());
vecForShrink.shrinkToFit();
CCASSERT(vecForShrink.capacity() == 21, "");
//get random object
//set the seed by time
srand((unsigned)time(nullptr));
Vector<Node*> vecForRandom = createVector();
log("<------begin------>");
for(int i = 0; i < vecForRandom.size(); i++)
{
log("Vector: random object tag = %d",vecForRandom.getRandomObject()->getTag());
}
log("<-------end-------->");
//self assignment自动赋值
Vector<Node*> vecSelfAssign = createVector();
vecSelfAssign = vecSelfAssign;
CCASSERT(vecSelfAssign.size() == 20, "");
for(const auto &child : vecSelfAssign)
{
CC_UNUSED_PARAM(child);
CCASSERT(child->getReferenceCount() == 2, "");
}
vecSelfAssign = std::move(vecSelfAssign);
CCASSERT(vecSelfAssign.size() == 20, "");
for (const auto& child : vecSelfAssign)
{
CC_UNUSED_PARAM(child);
CCASSERT(child->getReferenceCount() == 2, "");
}
//const at
Vector<Node*> vecConstAt = createVector();
constFunc(vecConstAt);
bRet = true;
}while(0);
return bRet;
}
void VectorUnitLayout::constFunc(const Vector<cocos2d::Node *> &vec) const
{
log("vec[8] = %d",vec.at(8)->getTag());
}