1、.h
#import <UIKit/UIKit.h>
@interface ViewController : UIViewController
@property (strong, nonatomic) IBOutlet UIProgressView *prog1;
@property (strong, nonatomic) IBOutlet UIProgressView *prog2;
@property (strong, nonatomic) IBOutlet UIProgressView *prog3;
- (IBAction)clicked:(id)sender;
@end
2、.m
#import "ViewController.h"
@interface ViewController ()
@end
@implementation ViewController
NSTimer* timer;
CGFloat progVal;
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
UIImage* trackImage = [[UIImage imageNamed:@"no,gif"]resizableImageWithCapInsets:UIEdgeInsetsZero resizingMode:UIImageResizingModeTile];;
UIImage* progressImage = [[UIImage imageNamed:@"ok.gif"]resizableImageWithCapInsets:UIEdgeInsetsZero resizingMode:UIImageResizingModeTile];;
self.prog3.trackImage = trackImage;
self.prog3.progressImage = progressImage;
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (IBAction)clicked:(id)sender
{
progVal = 0;
timer = [NSTimer scheduledTimerWithTimeInterval:0.2 target:self selector:@selector(changeProgress) userInfo:nil repeats:YES];
}
-(void)changeProgress
{
progVal += 0.01;
if(progVal >= 1.0)
{
[timer invalidate];
}else{
[self.prog1 setProgress:progVal animated:YES];
[self.prog2 setProgress:progVal animated:YES];
[self.prog3 setProgress:progVal animated:YES];
}
}
@end