[MenuItem("Gen/Gen AssetBundle Name %1")]
static void GenerateABNames()
{
Debug.Log( "Ctrl 1" );
}
[MenuItem("Gen/Gen AssetBundle Name #1")]
static void GenerateABNames1()
{
Debug.Log( "Shift 1" );
}
[MenuItem("Gen/Gen AssetBundle Name &1")]
static void GenerateABNames2()
{
Debug.Log( "Alt 1" );
}
UnityEditor 热键
最新推荐文章于 2024-07-22 11:53:19 发布