- using UnityEditor;
- using System.Collections;
- public class AddChild : ScriptableObject
- {
- [MenuItem ("GameObject/Add Child %t")] //代表按快捷键 Ctrl + T 也可以实现增加一个子物体
- static void MenuAddChild()
- {
- Transform[] transforms = Selection.GetTransforms(SelectionMode.TopLevel | SelectionMode.OnlyUserModifiable);
- foreach(Transform transform in transforms)
- {
- GameObject newChild = new GameObject("_Child");
- newChild.transform.parent = transform;
- }
- }
- }