using UnityEngine;
namespace UGUITweener
{
[ExecuteInEditMode]
public class TweenPlaying : MonoBehaviour
{
public Transform transforms;
private TweenerSetting tweenerSetting;
public bool incluldeChild;
public void AutoPlay()
{
TweenPlay(true);
}
public void PlayForward()
{
TweenPlay(true);
}
public void PlayReverse()
{
TweenPlay(false);
}
private void TweenPlay(bool value)
{
try
{
if (!tweenerSetting && transforms && transforms.GetComponent<TweenerSetting>())
{
tweenerSetting = transforms.GetComponent<TweenerSetting>();
}
TweenerSetting[] tweenerSettings = transforms.GetComponentsInChildren<TweenerSetting>(true);
if (incluldeChild)
{
if (tweenerSetting)
{
tweenerSetting.TweenPlay(value);
}
for (int i = 0; i < tweenerSettings.Length; i++)
{
tweenerSettings[i].TweenPlay(value);
}
}
else
{
if (tweenerSetting)
{
tweenerSetting.TweenPlay(value);
}
}
}
catch
{
}
}
}
}