一般的曲线图都是没有填充,这个填充了。
挺有意思的,也很有用的一个功能,在画一些对比图的时候很有用。
#include <vtkChartLegend.h>
#include <vtkChartXY.h>
#include <vtkColor.h>
#include <vtkColorSeries.h>
#include <vtkContextScene.h>
#include <vtkContextView.h>
#include <vtkDoubleArray.h>
#include <vtkLookupTable.h>
#include <vtkMath.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPen.h>
#include <vtkPlotFunctionalBag.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkStringArray.h>
#include <vtkTable.h>
#include <sstream>
#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL2);
VTK_MODULE_INIT(vtkInteractionStyle);
VTK_MODULE_INIT(vtkRenderingContextOpenGL2);
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Creates an input table
const int numCols = 7;
const int numVals = 100;
vtkNew<vtkTable> inputTable;
vtkNew<vtkDoubleArray> arr[numCols];
for (int i = 0; i < numCols; i++)
{
std::stringstream ss;
ss << "Y" << i;
arr[i]->SetName(ss.str().c_str());
arr[i]->SetNumberOfValues(numVals);
for (int j = 0; j < numVals; j++)
{
arr[i]->SetValue(j,
(i + 1) *
fabs(sin((j * 2.f * vtkMath::Pi()) /
static_cast<float>(numVals))) *
j +
i * 20);
}
inputTable->AddColumn(arr[i]);
}
// Create a X-axis column
vtkNew<vtkDoubleArray> xArr;
xArr->SetName("X");
xArr->SetNumberOfValues(numVals);
for (int j = 0; j < numVals; j++)
{
xArr->SetValue(j, j * 2.0);
}
inputTable->AddColumn(xArr);
// Create the bag columns
vtkNew<vtkDoubleArray> q3Arr;
q3Arr->SetName("Q3");
q3Arr->SetNumberOfComponents(2);
q3Arr->SetNumberOfTuples(numVals);
vtkNew<vtkDoubleArray> q2Arr;
q2Arr->SetName("Q2");
q2Arr->SetNumberOfComponents(2);
q2Arr->SetNumberOfTuples(numVals);
for (int i = 0; i < numVals; i++)
{
double v0, v1;
v0 = arr[1]->GetVariantValue(i).ToFloat();
v1 = arr[5]->GetVariantValue(i).ToFloat();
q3Arr->SetTuple2(i, v0, v1);
v0 = arr[2]->GetVariantValue(i).ToFloat();
v1 = arr[4]->GetVariantValue(i).ToFloat();
q2Arr->SetTuple2(i, v0, v1);
}
inputTable->AddColumn(q3Arr);
inputTable->AddColumn(q2Arr);
// Set up a 2D scene and add an XY chart to it
vtkNew<vtkContextView> view;
view->GetRenderWindow()->SetSize(640, 480);
view->GetRenderWindow()->SetMultiSamples(0);
view->GetRenderWindow()->SetWindowName("FunctionalBagPlot");
vtkNew<vtkChartXY> chart;
chart->SetShowLegend(true);
chart->GetLegend()->SetHorizontalAlignment(vtkChartLegend::LEFT);
chart->GetLegend()->SetVerticalAlignment(vtkChartLegend::TOP);
view->GetScene()->AddItem(chart);
// Create the functional bag plots
vtkColor3d color3d = colors->GetColor3d("Tomato");
vtkNew<vtkPlotFunctionalBag> q3Plot;
q3Plot->SetColor(color3d.GetRed(), color3d.GetGreen(), color3d.GetBlue());
q3Plot->SetInputData(inputTable, "X", "Q3");
chart->AddPlot(q3Plot);
color3d = colors->GetColor3d("Banana");
vtkNew<vtkPlotFunctionalBag> q2Plot;
q2Plot->SetColor(color3d.GetRed(), color3d.GetGreen(), color3d.GetBlue());
q2Plot->SetInputData(inputTable, "X", "Q2");
chart->AddPlot(q2Plot);
vtkNew<vtkColorSeries> colorSeries;
colorSeries->SetColorScheme(vtkColorSeries::BREWER_QUALITATIVE_SET3);
;
vtkNew<vtkLookupTable> lookup;
lookup->SetNumberOfColors(numCols);
lookup->SetRange(0, numCols - 1);
for (int j = 0; j < numCols; j++)
{
vtkNew<vtkPlotFunctionalBag> plot;
vtkColor3ub color = colorSeries->GetColorRepeating(j);
lookup->SetTableValue(j, color.GetRed() / 255., color.GetGreen() / 255.,
color.GetBlue() / 255., 1.);
double rgb[3];
lookup->GetColor(j, rgb);
plot->SetColor(rgb[0], rgb[1], rgb[2]);
plot->SetInputData(inputTable, "X", inputTable->GetColumn(j)->GetName());
plot->GetPen()->SetWidth(3.0);
chart->AddPlot(plot);
}
view->GetRenderer()->SetBackground(colors->GetColor3d("SlateGray").GetData());
// Render the scene
view->GetRenderWindow()->Render();
view->GetInteractor()->Initialize();
view->GetInteractor()->Start();
return EXIT_SUCCESS;
}