12-3火箭:编写一个游戏, 开始时屏幕中央有一个火箭, 而玩家可使用四个方向键上下左右移动火箭。 请务必确保火箭不会移到屏幕外面 。
费了老劲把它改成这样了,为了把它放到一个文件里,示例里的东西都挪到一起了,纪念下
import sys
import pygame
class Rocket():
def __init__(self,screen):
#初始化飞船并设置其初始位置
self.screen = screen
#加载飞船图像并获取其外接矩形
self.image = pygame.image.load('images/rocket.jpg')
self.rect = self.image.get_rect()
self.screen_rect = screen.get_rect()
#将图片放在屏幕中央
self.rect.centerx = self.screen_rect.width/2
self.rect.bottom = self.screen_rect.height/2 + self.image.get_height()/2
#移动标志
self.moving_right = False
self.moving_left = False
self.moving_up = False
self.moving_down = False
def update(self):
"""根据移动标志调整飞船的位置"""
if self.moving_right and self.rect.right < self.screen_rect.right + 20:
self.rect.centerx += 1
if self.moving_left and self.rect.left > 0-20:
self.rect.centerx -= 1
if self.moving_up and self.rect.top > 0-10:
self.rect.bottom -= 1
if self.moving_down and self.rect.bottom < self.screen_rect.bottom + 10:
self.rect.bottom += 1
def blitme(self):
#在指定位置绘制飞船
self.screen.blit(self.image, self.rect)
def check_keydown_events(event, rocket):
if event.key == pygame.K_RIGHT:
#向右移动飞船
# ship.rect.centerx += 1
rocket.moving_right = True
if event.key == pygame.K_LEFT:
rocket.moving_left = True
if event.key == pygame.K_UP:
rocket.moving_up = True
if event.key == pygame.K_DOWN:
rocket.moving_down = True
def check_keyup_events(event, rocket):
if event.key == pygame.K_RIGHT:
rocket.moving_right = False
elif event.key == pygame.K_LEFT:
rocket.moving_left = False
elif event.key == pygame.K_UP:
rocket.moving_up = False
elif event.key == pygame.K_DOWN:
rocket.moving_down = False
def check_events(rocket):
#响应按键和鼠标事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
check_keydown_events(event, rocket)
elif event.type == pygame.KEYUP:
check_keyup_events(event, rocket)
def update_screen(screen, rocket):
"""更新屏幕上的图像,并切换到新屏幕"""
#每次循环时都重绘屏幕
# screen.fill(ai_settings.bg_color)
rocket.blitme()
#让最近绘制的屏幕可见
pygame.display.flip()
def run_game():
#初始化游戏并创建一个屏幕对象
pygame.init()
screen = pygame.display.set_mode((1200, 800))
pygame.display.set_caption("Rocket")
#设置背景色
bg_color = (252, 252, 252)
#创建一艘飞船
rocket = Rocket(screen)
#开始游戏的主循环
while True:
#监视键盘和鼠标事件
# for event in pygame.event.get():
# if event.type == pygame.QUIT:
# sys.exit()
# gf.check_events()
check_events(rocket)
#每次循环时都重绘屏幕
screen.fill(bg_color)
# screen.fill(ai_settings.bg_color)
rocket.blitme()
# #让最近绘制的屏幕可见
# pygame.display.flip()
rocket.update()
update_screen(screen, rocket)
run_game()