/第一种SINGLETON模式///
//
// Sphi Middleware
// Copyright (C) 2007, Yuri Ivatchkovitch
// sphi.sourceforge.net
//
#ifndef __SINGLETONOLD_H__
#define __SINGLETONOLD_H__
#pragma warning( disable:4311 )
#pragma warning( disable:4312 )
namespace PatternSin
{
template <typename T>
class Singleton
{
protected:
static T* ms_Singleton;
public:
Singleton();
virtual ~Singleton();
static T& GetSingleton();
static T* GetSingletonPtr();
};
template <typename T> T* Singleton<T>::ms_Singleton = 0;
template <typename T> Singleton<T>::Singleton()
{
if (!ms_Singleton)
{
int offset = (int)(T*)1 - (int)(Singleton <T>*)(T*)1;
ms_Singleton = (T*)((int)this + offset);
}
}
template <typename T> Singleton<T>::~Singleton()
{
if (ms_Singleton)
{
ms_Singleton=0;
}
}
template <typename T> T& Singleton<T>::GetSingleton()
{
return (*ms_Singleton);
}
template <typename T> T* Singleton<T>::GetSingletonPtr()
{
return (ms_Singleton);
}
};
#endif // __SINGLETON_H__
第二种Singleton模式/
template<class T>
class Singleton
{
public:
static T& Instance(); //取得实例
protected:
Singleton(){}
virtual ~Singleton() {}
private:
//防止拷贝复制
Singleton(const Singleton&);
Singleton& operator= (const Singleton&);
};
//取得实例
template<class T>
T& Singleton<T>::Instance()
{
static T instance; //局部静态对象
HWND pHwnd = GetActiveWindow();//不要问我为什么加这句,我也不知道,不加RELEASE不过,一加就过,我试了两天才解决.
return instance;
}
/第三种Singleton模式
#define DECL_SINGLETON(singleton) static singleton *m_p##singleton; static singleton& singleton::p() {return *m_p##singleton;};
#define CREATE_SINGLETON(singleton) static singleton m_##singleton; singleton* singleton::m_p##singleton = &m_##singleton;
EXAMPLE:guiSelectManager、
h文件内
static guiSelectManager *m_pguiSelectManagersingleton;
static guiSelectManager& guiSelectManager::p() { return *m_pguiSelectManagersingleton; }
cpp
static guiSelectManager m_guiSelectManagersingleton;
guiSelectManager* guiSelectManager::m_pguiSelectManager = & m_guiSelectManagersingleton;
区别在哪?STATIC是局部静态变象还是非局部静态对象,参见MORE EFFECT C++