一:快速使用
UE_LOG(LogTemp, Warning, TEXT("Hello World"));
二:Log格式
2.1 message
//"This is a message to yourself during runtime!"
UE_LOG(LogTemp,Warning,TEXT("This is a message to yourself during runtime!"));
2.2 FString
//"MyCharacter's Name is %s"
UE_LOG(LogTemp,Warning,TEXT("MyCharacter's Name is %s"), *MyCharacter->GetName() );
2.3 Int
//"MyCharacter's Levelis %d"
UE_LOG(LogTemp,Warning,TEXT("MyCharacter's Health is %d"), MyCharacter->Level);
2.4 Float
//"MyCharacter's Health is %f"
UE_LOG(LogTemp,Warning,TEXT("MyCharacter's Health is %f"), MyCharacter->Health );
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