osg::ref_ptr<osg::Light> light = new osg::Light;
osg::Vec4 vec1(255 / 255.0f, 248 / 255.0f, 220 / 255.0f, 1.0f);
osg::Vec4 vec2(156 / 255.0f, 156 / 255.0f, 156 / 255.0f, 1.0f);
light->setDiffuse(vec2);
light->setAmbient(vec1);
light->setPosition(osg::Vec4(118.7487498, 31.969264, 2000, 1.0f));
m_pEarthViewer->setLight(light);
m_pEarthViewer->setLightingMode(osg::View::LightingMode::HEADLIGHT);
光照设置
最新推荐文章于 2024-04-16 10:48:53 发布