Kinect与unity连接的文件翻译

这篇博客翻译了如何在Unity中运行与Kinect设备配合的演示场景,包括安装Kinect SDK、导入包、设置图形API以及利用Kinect进行语音识别、交互和面部跟踪等操作的详细步骤。博客提供了多个示例场景,如Avatar和Gesture的演示,以及安装Kinect v2 SDK的指南。
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为了毕业设计我也是拼了,六级飘过的水平也要翻译文献了,只是简单的直译,有些专业词汇可能翻译的不好,复制过来格式有点儿乱,反正也就我自己看看。。。

原文

 

How to Run the Kinect Demo Scenes

1.Download and install Kinect v2 SDK as described in the next section.

2.Download and import this package.

I3.f you want to utilize the included shaders instead of CPU image processing, make sure that Direct3D11 is the

first option in the ‘Graphics API’-list, in Player Settings / Other Settings / Rendering.

4.If you want to utilize the Kinect speech recognition, download and install the Speech Platform Runtime or

SDK, as well as the needed language packs, as described in the next section.

5.Open and run a demo scene of your choice:

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KinectAvatarsDemo1, located in KinectDemos/AvatarsDemo-folder. Move around to see how the

avatars and the cube-man reflect your movements. Try one or more of the suggested gestures.

KinectAvatarsDemo2, located in the same folder. See how the first-person avatar (and the cube-

man) reflect your movements. Try to see your arms and legs.

KinectGesturesDemo1, located in KinectDemos/GesturesDemo-folder. Swipe left, right or up turn

the presentation cube left, right or up. You can also try the ‘Seated’ VGB gesture here.

KinectGesturesDemo2, located in the same folder. Use the Wheel-gesture to turn the model left or

right, or Zoom-in / Zoom-out to scale the model.

DepthColliderDemo, located in KinectDemos/ColliderDemo-folder. Move your body to bounce the

falling eggs.

ColorColliderDemo, located in the same folder. Touch any of the creatures with your hands to make

it jump. Each sound signals a collision event.

KinectInteractionDemo1, located in KinectDemos/InteractionDemo-folder. Use your left or right

hand to control the hand-cursor on the screen. Grip an object to drag it around. Open your hand to

release it. Try to interact with the GUI components, too.

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KinectInteractionDemo2, located in the same folder. Grip the cube with your hand and turn it in all

directions.

KinectOverlayDemo1, located in KinectDemos/OverlayDemo-folder. Move your hands. See how the

green ball follows the position of your right hand on the screen.

KinectOverlayDemo2, located in the same folder. See how the spheres overlay the tracked joints,

and the lines the bones between them.

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KinectOverlayDemo3, located in the same folder. Close your hand to start drawing. Open it to stop.

KinectFaceTrackingDemo1, located in KinectDemos/FaceTrackingDemo-folder. See how the Kinect-

generated face model overlays your face on the screen.

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KinectFaceTrackingDemo2, located in the same folder. See how the hat moves relative to your head.

KinectFaceTrackingDemo3, located in the same folder. See how the user face

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