STM32的OLED显示屏显示文字、实现文字滑动

一、使用0.96寸OLED显示屏显示文字

  • 实验准备
    软件:keil
    硬件:PC机,STM32开发板(本过程采用的是stm32f103C8T6),0.96寸OLED显示屏,下载器(本过程采用ST_Link)
    实验最好在现有代码下修改,点击下载完整代码
  • 0.96寸OLED显示屏相关介绍http://www.lcdwiki.com/zh/0.96inch_SPI_OLED_Module
  • 引脚连接
模块引脚stm32f103c8t6
VCC3.3V/5V
GNDGND
D0PB13
D1PB15
RESPB12
DCPB10
CSPB11
"羚",0x44,0x20,0x24,0x20,0x28,0x50,0xFC,0x50,0x10,0x88,0x11,0x24,0x7E,0x12,0x10,0x10,
0x11,0xFC,0xFC,0x04,0x10,0x08,0x10,0x88,0x20,0x50,0x20,0x20,0x40,0x10,0x80,0x10,/*"羚",0*/
"漆",0x00,0x40,0x20,0x40,0x17,0xFC,0x10,0xE0,0x81,0x58,0x46,0x44,0x40,0xA0,0x11,0x10,
0x12,0x48,0x2C,0x46,0xE2,0x48,0x21,0x50,0x22,0x48,0x24,0x44,0x21,0x40,0x00,0x80,/*"漆",1*/
  • main函数
int main(void)
{	
	delay_init();	    	       //延时函数初始化	  
	OLED_Init();			         //初始化OLED  
	OLED_Clear(0);             //清屏(全黑)
	while(1) 
	{	
		TEST_MainPage();         //界面显示
	}
}
  • 将字模写入文件夹USER的gui.c–>oledfont.h
    在这里插入图片描述
  • 显示代码
void TEST_MainPage(void)
{	
	GUI_ShowString(28,0,"Leon",16,1);//英文姓名
	GUI_ShowCHinese(28,20,16,"羚漆",1);//中文姓名
	GUI_ShowString(4,48,"631807060203",16,1);//数字详细
	delay_ms(1500);		
	delay_ms(1500);
}
  • 烧录运行
    在这里插入图片描述

二、使文字滑动

  • 和上面一样汉字取模
"羚",0x44,0x20,0x24,0x20,0x28,0x50,0xFC,0x50,0x10,0x88,0x11,0x24,0x7E,0x12,0x10,0x10,
	0x11,0xFC,0xFC,0x04,0x10,0x08,0x10,0x88,0x20,0x50,0x20,0x20,0x40,0x10,0x80,0x10,/*"羚",0*/
	"漆",0x00,0x40,0x20,0x40,0x17,0xFC,0x10,0xE0,0x81,0x58,0x46,0x44,0x40,0xA0,0x11,0x10,
	0x12,0x48,0x2C,0x46,0xE2,0x48,0x21,0x50,0x22,0x48,0x24,0x44,0x21,0x40,0x00,0x80,/*"漆",1*/
	"前" ,0x10,0x10,0x08,0x10,0x08,0x20,0xFF,0xFE,0x00,0x00,0x3E,0x08,0x22,0x48,0x22,0x48,
  0x3E,0x48,0x22,0x48,0x22,0x48,0x3E,0x48,0x22,0x08,0x22,0x08,0x2A,0x28,0x24,0x10,/*"前",0*/
  "面",0x00,0x00,0xFF,0xFE,0x02,0x00,0x02,0x00,0x04,0x00,0x3F,0xF8,0x24,0x48,0x24,0x48,
  0x27,0xC8,0x24,0x48,0x24,0x48,0x27,0xC8,0x24,0x48,0x24,0x48,0x3F,0xF8,0x20,0x08,/*"面",1*/
  "的",0x10,0x40,0x10,0x40,0x20,0x40,0x7E,0x7C,0x42,0x84,0x42,0x84,0x43,0x04,0x42,0x44,
  0x7E,0x24,0x42,0x24,0x42,0x04,0x42,0x04,0x42,0x04,0x7E,0x04,0x42,0x28,0x00,0x10,/*"的",2*/
  "区",0x00,0x00,0x7F,0xFC,0x40,0x00,0x40,0x10,0x44,0x10,0x42,0x20,0x41,0x40,0x40,0x80,
  0x41,0x40,0x42,0x20,0x44,0x10,0x48,0x10,0x40,0x00,0x40,0x00,0x7F,0xFE,0x00,0x00,/*"区",3*/
  "域",0x20,0x14,0x20,0x12,0x20,0x10,0x27,0xFE,0x20,0x10,0xF8,0x10,0x23,0xD2,0x22,0x52,
  0x22,0x52,0x22,0x54,0x23,0xD4,0x38,0x08,0xE0,0xEA,0x47,0x1A,0x02,0x26,0x00,0x42,/*"域",4*/
  "以",0x00,0x10,0x04,0x10,0x22,0x10,0x21,0x10,0x21,0x10,0x20,0x10,0x20,0x10,0x20,0x20,
  0x20,0x20,0x20,0x20,0x24,0x40,0x28,0x50,0x30,0x88,0x21,0x04,0x02,0x02,0x04,0x02,/*"以",5*/
  "后",0x00,0x10,0x00,0xF8,0x1F,0x00,0x10,0x00,0x10,0x00,0x1F,0xFE,0x10,0x00,0x10,0x00,
  0x10,0x00,0x17,0xF8,0x14,0x08,0x24,0x08,0x24,0x08,0x44,0x08,0x87,0xF8,0x04,0x08,/*"后",6*/
  "再",0x00,0x00,0xFF,0xFE,0x01,0x00,0x01,0x00,0x3F,0xF8,0x21,0x08,0x21,0x08,0x3F,0xF8,
  0x21,0x08,0x21,0x08,0xFF,0xFE,0x20,0x08,0x20,0x08,0x20,0x08,0x20,0x28,0x20,0x10,/*"再",7*/
  "来",0x01,0x00,0x01,0x00,0x01,0x00,0x7F,0xFC,0x01,0x00,0x11,0x10,0x09,0x10,0x09,0x20,
  0xFF,0xFE,0x03,0x80,0x05,0x40,0x09,0x20,0x31,0x18,0xC1,0x06,0x01,0x00,0x01,0x00,/*"来",8*/
  "探",0x20,0x00,0x27,0xFC,0x24,0x04,0x24,0xA4,0xF9,0x10,0x22,0x08,0x20,0x40,0x28,0x40,
  0x37,0xFC,0xE0,0x40,0x20,0xE0,0x21,0x50,0x22,0x48,0x2C,0x46,0xA0,0x40,0x40,0x40,/*"探",9*/
  "索",0x01,0x00,0x01,0x00,0x3F,0xF8,0x01,0x00,0x01,0x00,0x7F,0xFE,0x42,0x02,0x84,0x24,
  0x1F,0xC0,0x01,0x80,0x06,0x10,0x3F,0xF8,0x01,0x08,0x11,0x20,0x25,0x10,0x42,0x08,/*"索",10*/
  "吧",0x00,0x00,0x03,0xF8,0x7A,0x48,0x4A,0x48,0x4A,0x48,0x4A,0x48,0x4A,0x48,0x4B,0xF8,
  0x4A,0x08,0x4A,0x00,0x7A,0x00,0x4A,0x02,0x02,0x02,0x02,0x02,0x01,0xFE,0x00,0x00,/*"吧",11*/
  "!",0x00,0x00,0x10,0x00,0x10,0x00,0x10,0x00,0x10,0x00,0x10,0x00,0x10,0x00,0x10,0x00,
  0x10,0x00,0x10,0x00,0x00,0x00,0x00,0x00,0x10,0x00,0x10,0x00,0x00,0x00,0x00,0x00,/*"!",12*/
  • main.c代码改动
#include "delay.h"
#include "sys.h"
#include "oled.h"
#include "gui.h"
#include "test.h"
int main(void)
{	
	delay_init();	    	       //延时函数初始化	  
	NVIC_Configuration(); 	   //设置NVIC中断分组2:2位抢占优先级,2位响应优先级 	
	OLED_Init();			         //初始化OLED  
	OLED_Clear(0);             //清屏(全黑)
	OLED_WR_Byte(0x2E,OLED_CMD);        //关闭滚动
    OLED_WR_Byte(0x27,OLED_CMD);        //水平向左或者右滚动 26/27
    OLED_WR_Byte(0x00,OLED_CMD);        //虚拟字节
	OLED_WR_Byte(0x00,OLED_CMD);        //起始页 0
	OLED_WR_Byte(0x07,OLED_CMD);        //滚动时间间隔
	OLED_WR_Byte(0x07,OLED_CMD);        //终止页 7
	OLED_WR_Byte(0x00,OLED_CMD);        //虚拟字节
	OLED_WR_Byte(0xFF,OLED_CMD);        //虚拟字节
	TEST_MainPage();
	OLED_WR_Byte(0x2F,OLED_CMD);        //开启滚动
}
  • 修改显示函数TEST_MainPage
void TEST_MainPage(void)
{	
	//GUI_ShowString(28,0,"siyaoa",16,1);
	GUI_ShowCHinese(28,20,16,"羚漆,前面的区域以后再来探索吧!",1);
	//GUI_ShowString(40,32,"64X128",16,1);
	//GUI_ShowString(4,48,"631907060225",16,1);
	//GUI_ShowString(4,48,"www.lcdwiki.com",16,1);
	delay_ms(1500);		
	delay_ms(1500);
}
  • 烧录运行
    在这里插入图片描述

三、显示温湿度

"温",0x00,0x00,0x23,0xF8,0x12,0x08,0x12,0x08,0x83,0xF8,0x42,0x08,0x42,0x08,0x13,0xF8,
0x10,0x00,0x27,0xFC,0xE4,0xA4,0x24,0xA4,0x24,0xA4,0x24,0xA4,0x2F,0xFE,0x00,0x00,/*"温",0*/
"度",0x01,0x00,0x00,0x80,0x3F,0xFE,0x22,0x20,0x22,0x20,0x3F,0xFC,0x22,0x20,0x22,0x20,
0x23,0xE0,0x20,0x00,0x2F,0xF0,0x24,0x10,0x42,0x20,0x41,0xC0,0x86,0x30,0x38,0x0E,/*"度",0*/
"湿",0x00,0x00,0x27,0xF8,0x14,0x08,0x14,0x08,0x87,0xF8,0x44,0x08,0x44,0x08,0x17,0xF8,
0x11,0x20,0x21,0x20,0xE9,0x24,0x25,0x28,0x23,0x30,0x21,0x20,0x2F,0xFE,0x00,0x00,/*"湿",0*/
"显",0x00,0x00,0x1F,0xF0,0x10,0x10,0x10,0x10,0x1F,0xF0,0x10,0x10,0x10,0x10,0x1F,0xF0,
0x04,0x40,0x44,0x44,0x24,0x44,0x14,0x48,0x14,0x50,0x04,0x40,0xFF,0xFE,0x00,0x00,/*"显",0*/
"示",0x00,0x00,0x3F,0xF8,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xFF,0xFE,0x01,0x00,
0x01,0x00,0x11,0x10,0x11,0x08,0x21,0x04,0x41,0x02,0x81,0x02,0x05,0x00,0x02,0x00,/*"示",0*/
  • main函数
#include "delay.h"
#include "usart.h"
#include "bsp_i2c.h"
#include "sys.h"

#include "oled.h"
#include "gui.h"
#include "test.h"

int main(void)
{	
	delay_init();	    	       //延时函数初始化    	  
	uart_init(115200);	 
	IIC_Init();
		  
	NVIC_Configuration(); 	   //设置NVIC中断分组2:2位抢占优先级,2位响应优先级 	
	OLED_Init();			         //初始化OLED  
	OLED_Clear(0); 
	while(1)
	{
		//printf("温度湿度显示");
		read_AHT20_once();
		OLED_Clear(0); 
		delay_ms(1500);
  }
}
  • 显示温湿度代码
void read_AHT20(void)
{
	uint8_t   i;
	for(i=0; i<6; i++)
	{
		readByte[i]=0;
	}

	//-------------
	I2C_Start();

	I2C_WriteByte(0x71);
	ack_status = Receive_ACK();
	readByte[0]= I2C_ReadByte();
	Send_ACK();

	readByte[1]= I2C_ReadByte();
	Send_ACK();

	readByte[2]= I2C_ReadByte();
	Send_ACK();

	readByte[3]= I2C_ReadByte();
	Send_ACK();

	readByte[4]= I2C_ReadByte();
	Send_ACK();

	readByte[5]= I2C_ReadByte();
	SendNot_Ack();
	//Send_ACK();

	I2C_Stop();

	//--------------
	if( (readByte[0] & 0x68) == 0x08 )
	{
		H1 = readByte[1];
		H1 = (H1<<8) | readByte[2];
		H1 = (H1<<8) | readByte[3];
		H1 = H1>>4;

		H1 = (H1*1000)/1024/1024;

		T1 = readByte[3];
		T1 = T1 & 0x0000000F;
		T1 = (T1<<8) | readByte[4];
		T1 = (T1<<8) | readByte[5];

		T1 = (T1*2000)/1024/1024 - 500;

		AHT20_OutData[0] = (H1>>8) & 0x000000FF;
		AHT20_OutData[1] = H1 & 0x000000FF;

		AHT20_OutData[2] = (T1>>8) & 0x000000FF;
		AHT20_OutData[3] = T1 & 0x000000FF;
	}
	else
	{
		AHT20_OutData[0] = 0xFF;
		AHT20_OutData[1] = 0xFF;

		AHT20_OutData[2] = 0xFF;
		AHT20_OutData[3] = 0xFF;
		printf("lyy");

	}
	/*通过串口显示采集得到的温湿度
	printf("\r\n");
	printf("温度:%d%d.%d",T1/100,(T1/10)%10,T1%10);
	printf("湿度:%d%d.%d",H1/100,(H1/10)%10,H1%10);
	printf("\r\n");*/
	t=T1/10;
	t1=T1%10;
	a=(float)(t+t1*0.1);
	h=H1/10;
	h1=H1%10;
	b=(float)(h+h1*0.1);
	sprintf(strTemp,"%.1f",a);   //调用Sprintf函数把DHT11的温度数据格式化到字符串数组变量strTemp中  
    sprintf(strHumi,"%.1f",b);    //调用Sprintf函数把DHT11的湿度数据格式化到字符串数组变量strHumi中  
	GUI_ShowCHinese(16,00,16,"温湿度显示",1);
	GUI_ShowCHinese(16,20,16,"温度",1);
	GUI_ShowString(53,20,strTemp,16,1);
	GUI_ShowCHinese(16,38,16,"湿度",1);
	GUI_ShowString(53,38,strHumi,16,1);
	delay_ms(1500);		
	delay_ms(1500);
}
  • 烧录运行
    在这里插入图片描述

四、总结

写代码的过程很枯燥,抄代码更枯燥。但实际上手运行程序的时候还是很有意思的。


参考链接

https://blog.csdn.net/m0_49297422/article/details/121570274

  • 9
    点赞
  • 82
    收藏
    觉得还不错? 一键收藏
  • 4
    评论
要在STM32上的OLED屏幕上实现文字滚动效果,你可以按照以下步骤进行操作: 1. 首先,确保你已经连接好了OLED屏幕并正确配置了STM32的外设。 2. 创建一个字符数组,用于存储你想要滚动显示文字内容。 3. 在主循环中,使用一个变量来控制滚动的位置。可以使用一个循环计数器来逐步改变滚动位置。 4. 在每次循环迭代中,将字符数组中的内容根据滚动位置写入OLED屏幕。 5. 使用延时函数来控制滚动速度,并在每次迭代结束后更新滚动位置。 下面是一个示例代码,演示如何在STM32上的OLED屏幕上实现文字滚动效果: ```c #include "stm32f4xx_hal.h" #include "ssd1306.h" #define MAX_SCROLL_SIZE 128 // 最大滚动字符数 uint8_t scrollText[] = "Hello, World! This is a scrolling text example."; int main(void) { HAL_Init(); // 初始化OLED屏幕 ssd1306_Init(); int scrollPos = 0; int textLen = strlen((char*)scrollText); while (1) { // 清空屏幕 ssd1306_Fill(Black); // 将滚动文字绘制到屏幕上 for (int i = 0; i < ssd1306_GetWidth(); i++) { int charIndex = (i + scrollPos) % textLen; char c = scrollText[charIndex]; ssd1306_WriteChar(c, Font_7x10, White, i, 0); } // 刷新屏幕 ssd1306_UpdateScreen(); // 延时控制滚动速度 HAL_Delay(100); // 更新滚动位置 scrollPos++; if (scrollPos >= textLen) { scrollPos = 0; } } } ``` 这段示例代码假设你已经使用了名为ssd1306的库来控制OLED屏幕。你需要根据你使用的具体硬件和库进行适当的调整。 希望这能帮助到你!如果有任何问题,请随时提问。

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论 4
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值