修改动画FBX代码工具

参考:http://www.xiaobao1993.com/1046.html

之前用的代码的是,发现没有效果:

            #region 无效的修改
            //ModelImporter model = AssetImporter.GetAtPath(path) as ModelImporter;
            //if (model != null)
            //{
            //    ModelImporterClipAnimation[] clips = model.clipAnimations;
            //    if (clips != null)
            //    {
            //        for (int j = 0; j < clips.Length; j++)
            //        {
            //            clips[j].mirror = true;
            //            clips[j].lockRootRotation = true;
            //            clips[j].keepOriginalOrientation = true;
            //            clips[j].keepOriginalPositionY = true;
            //            clips[j].lockRootHeightY = true;
            //            clips[j].lockRootPositionXZ = true;
            //            clips[j].keepOriginalPositionXZ = true;
            //            clips[j].loopTime = true;
            //        }
            //    }
            //    model.SaveAndReimport();
            //    AssetDatabase.ImportAsset(path);
            //    AssetDatabase.Refresh();
            //}
            #endregion 
后来参考网上的通过修改Meta文件修改格式:
    [MenuItem("Assets/设置动画格式不带位移")]
    public static void SetFBXAnimationMode()
    {
        Object[] objs = Selection.objects;
        for (int i = 0; i < objs.Length; i++)
        {
            string path = GetObjMetaName(objs[i]);
            DoChangeFbxSetting(path);
        }
    }

    static string GetObjMetaName(Object obj)
    {
        string relatepath = AssetDatabase.GetAssetPath(obj);
        string dirpath = Application.dataPath.Replace("Assets", "") + relatepath + ".meta"; ;
        return dirpath;
    }

    /// <summary>
    /// 修改FBX的meta来修改它的格式
    /// </summary>
    /// <param name="path"></param>
    static void DoChangeFbxSetting(string path)
    {
        path = path.Replace("\\", "/");

        StreamReader fs = new StreamReader(path);
        List<string> ret = new List<string>();
        string line;
        while ((line = fs.ReadLine()) != null)
        {
            line = line.Replace("\n", "");
            if (line.IndexOf("importMaterials:") != -1)
            {
                line = "    importMaterials: 1";

            }
            if (line.IndexOf("keepOriginalOrientation") != -1)
            {
                line = "      keepOriginalOrientation: 1";
            }
            if (line.IndexOf("keepOriginalPositionY") != -1)
            {
                line = "      keepOriginalPositionY: 1";
            }
            if (line.IndexOf("keepOriginalPositionXZ") != -1)
            {
                line = "      keepOriginalPositionXZ: 1";
            }
            if (line.IndexOf("loopBlendOrientation") != -1)
            {
                line = "      loopBlendOrientation: 1";
            }
            if (line.IndexOf("loopBlendPositionY") != -1)
            {
                line = "      loopBlendPositionY: 1";
            }
            if (line.IndexOf("loopBlendPositionXZ") != -1)
            {
                line = "      loopBlendPositionXZ: 1";
            }
            if (line.IndexOf("rootMotionBoneName:") != -1)
            {
                line = "    rootMotionBoneName: Bip001";
            }

            string lowerpath = path.ToLower();
            if (lowerpath.Contains("@ready.fbx") || lowerpath.Contains("@run.fbx"))
            {
                if (line.IndexOf("loopTime:") != -1)
                {
                    line = "      loopTime: 1";
                }
            }
            ret.Add(line);
        }
        fs.Close();

        File.Delete(path);

        StreamWriter writer = new StreamWriter(path + ".tmp");
        foreach (var each in ret)
        {
            writer.WriteLine(each);
        }
        writer.Close();

        File.Copy(path + ".tmp", path);
        File.Delete(path + ".tmp");
    }
    


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