我们都知道消息循环的函数,下面可以用别的函数来代替
while(GetMessage(&msg,NULL,0,0)){
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
替换成
while(TRUE){
if(PeekMessage(&msg,NULL,0,0,PM_REMOVE)){
if(msg.message==WM_QUIT)
break;
TranslateMessage(&msg);
DispatchMessage(&msg);
}else{
//其他的一些事
}
}
#include <windows.h>
#include <stdlib.h> // for the rand function
#include<ctime>
LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ;
void DrawRectangle (HWND) ;
int cxClient, cyClient ;
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance,
PSTR szCmdLine, int iCmdShow)
{
static TCHAR szAppName[] = TEXT ("RandRect") ;
HWND hwnd ;
MSG msg ;
WNDCLASS wndclass ;
wndclass.style = CS_HREDRAW | CS_VREDRAW ;
wndclass.lpfnWndProc = WndProc ;
wndclass.cbClsExtra = 0 ;
wndclass.cbWndExtra = 0 ;
wndclass.hInstance = hInstance ;
wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION) ;
wndclass.hCursor = LoadCursor (NULL, IDC_ARROW) ;
wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH) ;
wndclass.lpszMenuName = NULL ;
wndclass.lpszClassName = szAppName ;
if (!RegisterClass (&wndclass))
{
MessageBox (NULL, TEXT ("This program requires Windows NT!"),
szAppName, MB_ICONERROR) ;
return 0 ;
}
hwnd = CreateWindow (szAppName, TEXT ("Random Rectangles"),
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT,
CW_USEDEFAULT, CW_USEDEFAULT,
NULL, NULL, hInstance, NULL) ;
ShowWindow (hwnd, iCmdShow) ;
UpdateWindow (hwnd) ;
while (TRUE)
{
if (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))//有消息返回真,无消息返回假
{
if (msg.message == WM_QUIT)
break ;
TranslateMessage (&msg) ;
DispatchMessage (&msg) ;
}
else
DrawRectangle (hwnd) ;
}
return msg.wParam ;
}
LRESULT CALLBACK WndProc (HWND hwnd, UINT iMsg, WPARAM wParam, LPARAM lParam)
{
switch (iMsg)//这里没有WM_PAINT,因为wm_paint一直在循环,使得PeekMessage产生TRUE,从而调用不了DrawRetangle函数
{
case WM_SIZE:
cxClient = LOWORD (lParam) ;
cyClient = HIWORD (lParam) ;
srand(unsgined(time(NULL))) ;//随机数的种子
return 0;
case WM_DESTROY:
PostQuitMessage (0) ;
return 0 ;
}
return DefWindowProc (hwnd, iMsg, wParam, lParam) ;
}
void DrawRectangle (HWND hwnd)
{
HBRUSH hBrush ;
HDC hdc ;
RECT rect ;
if (cxClient == 0 || cyClient == 0)
return ;
SetRect (&rect, rand () % cxClient, rand () % cyClient,
rand () % cxClient, rand () % cyClient) ;//随机产生不超过窗口大小的矩形
hBrush = CreateSolidBrush (
RGB (rand () % 256, rand () % 256, rand () % 256)) ;//随机产生画刷并填充刚刚产生的矩形
hdc = GetDC (hwnd) ;
FillRect (hdc, &rect, hBrush) ;
ReleaseDC (hwnd, hdc) ;
DeleteObject (hBrush) ;
}
效果极佳,可以作为屏保了。