观察者模式实现(模仿CSharpMessenger扩展)

我们在游戏开发中经常会用到这种模式,用于模块之间的消息分发,来降低模块之间耦合性,基本原来就是利用字符串作为key值来存储回调函数(大多数观察者模式使用字符串作为消息队列中的key值),分发消息时检索key值来获取回调函数并执行来达到模块之间交互的功能,为了实现消息类型拓展,这里我使用了类模板来实现,由于c++编译器对类模板的限制,因此类模板成员函数的实现我也放在了头文件中,代码之中不作说明

头文件:

#include <iostream>
#include <vector>
#include <map>



//消息系统
//无参数
class Message
{
public:	
	typedef void(*CallBack)();
	Message() {}
	~Message() { messageMap.clear(); }
	static Message* instance;
	void Clean();
	static Message* GetInstance();
	void AddListener(std::string eventType, CallBack callback);
	void RemoveListener(std::string eventType, CallBack callback);
	void Dispatch(std::string eventType);
private:
	std::map<std::string, std::vector<CallBack>> messageMap;
};


//单参数
template<class T>
class MessageI
{
public:
	typedef void(*CallBack)(T args);
	MessageI() {}
	static MessageI<T>* GetInstance();
	void AddListener(std::string eventType, CallBack callback);
	void RemoveListener(std::string eventType, CallBack callback);
	void Dispatch(std::string eventType, T arg1);
	void Clean();

private:
	std::map<std::string, std::vector<CallBack> > messageMap;
	static MessageI<T>* instanceI;
};

template<class T>
MessageI<T>* MessageI<T>::instanceI = NULL;

template<class T>
MessageI<T>* MessageI<T>::GetInstance()
{
	if (!instanceI)
	{
		instanceI = new MessageI<T>();
	}
	return instanceI;
}

template<class T>
void MessageI<T>::Clean()
{
	messageMap.clear();
}

template<class T>
void MessageI<T>::AddListener(std::string eventType, CallBack callback)
{
	auto iter = messageMap.find(eventType);
	if (iter != messageMap.end())
	{
		iter->second.push_back(callback);
	}
	else
	{
		vector<CallBack> temp;
		temp.push_back(callback);
		messageMap.insert(make_pair(eventType, temp));
	}
}

template<class T>
void MessageI<T>::RemoveListener(std::string eventType, CallBack callback)
{
	auto iter = messageMap.find(eventType);
	if (iter == messageMap.end())
	{
		cout << "error:删除不存在的消息 name = " << eventType.c_str() << endl;
	}
	else
	{
		auto funcVec = iter->second;
		for (auto iter = funcVec.begin(); iter != funcVec.end(); iter++)
		{
			if (*iter == callback)
			{
				funcVec.erase(iter);
				break;
			}
		}
		if (funcVec.size == 0)
		{
			messageMap.erase(iter);
		}
	}
}

template<class T>
void MessageI<T>::Dispatch(std::string eventType, T arg1)
{
	auto iter = messageMap.find(eventType);
	if (iter == messageMap.end())
	{
		cout << "error:触发不存在的消息 name = " << eventType.c_str() << endl;
	}
	else
	{
		auto funcVec = iter->second;
		for each (auto var in funcVec)
		{
			if (var)
			{
				var(arg1);
			}
			else
			{
				cout << "error:回调函数为null name = " << eventType.c_str() << endl;
			}
		}
	}
}


//两个参数
template<class T, class U>
class MessageII
{
public:
	typedef void(*CallBack)(T args1, U args2);
	MessageII() {}
	static MessageII<T, U>* GetInstance();
	void AddListener(std::string eventType, CallBack callback);
	void RemoveListener(std::string eventType, CallBack callback);
	void Dispatch(std::string eventType, T args1, U args2);
	void Clean();

private:
	std::map<std::string, std::vector<CallBack> > messageMap;
	static MessageII<T, U>* instanceII;
};

template<class T, class U>
MessageII<T, U>* MessageII<T, U>::instanceII = NULL;

template<class T, class U>
MessageII<T, U>* MessageII<T, U>::GetInstance()
{
	if (!instanceII)
	{
		instanceII = new MessageII<T, U>();
	}
	return instanceII;
}

template<class T, class U>
void MessageII<T, U>::Clean()
{
	messageMap.clear();
}

template<class T, class U>
void MessageII<T, U>::AddListener(std::string eventType, CallBack callback)
{
	auto iter = messageMap.find(eventType);
	if (iter != messageMap.end())
	{
		iter->second.push_back(callback);
	}
	else
	{
		vector<CallBack> temp;
		temp.push_back(callback);
		messageMap.insert(make_pair(eventType, temp));
	}
}

template<class T, class U>
void MessageII<T, U>::RemoveListener(std::string eventType, CallBack callback)
{
	auto iter = messageMap.find(eventType);
	if (iter == messageMap.end())
	{
		cout << "error:删除不存在的消息 name = " << eventType.c_str() << endl;
	}
	else
	{
		auto funcVec = iter->second;
		for (auto iter = funcVec.begin(); iter != funcVec.end(); iter++)
		{
			if (*iter == callback)
			{
				funcVec.erase(iter);
				break;
			}
		}
		if (funcVec.size == 0)
		{
			messageMap.erase(iter);
		}
	}
}

template<class T, class U>
void MessageII<T, U>::Dispatch(std::string eventType, T args1, U args2)
{
	auto iter = messageMap.find(eventType);
	if (iter == messageMap.end())
	{
		cout << "error:触发不存在的消息 name = " << eventType.c_str() << endl;
	}
	else
	{
		auto funcVec = iter->second;
		for each (auto var in funcVec)
		{
			if (var)
			{
				var(args1, args2);
			}
			else
			{
				cout << "error:回调函数为null name = " << eventType.c_str() << endl;
			}
		}
	}
}

源文件:

#include "stdafx.h"
#include "Message.h"
using namespace std;


Message* Message::instance = nullptr;
Message* Message::GetInstance()
{
	if (instance == nullptr)
	{
		instance = new Message();
	}
	return instance;
}

void Message::Clean()
{
	messageMap.clear();
}

void Message::AddListener(string eventType, CallBack callback)
{
	auto iter = messageMap.find(eventType);
	if (iter != messageMap.end())
	{
		iter->second.push_back(callback);
	}
	else
	{
		vector<CallBack> temp;
		temp.push_back(callback);
		messageMap.insert(make_pair(eventType, temp));
	}
}

void Message::RemoveListener(string eventType, CallBack callback)
{
	auto iter = messageMap.find(eventType);
	if (iter == messageMap.end())
	{
		cout << "error:删除不存在的消息 name = "<<eventType.c_str()<<endl;
	}
	else
	{
		auto funcVec = iter->second;
		for (auto iter = funcVec.begin(); iter != funcVec.end(); iter++)
		{
			if (*iter == callback)
			{
				funcVec.erase(iter);
				break;
			}
		}
		if (funcVec.size() == 0)
		{
			messageMap.erase(iter);
		}
	}
}

void Message::Dispatch(string eventType)
{
	auto iter = messageMap.find(eventType);
	if (iter == messageMap.end())
	{
		cout << "error:触发不存在的消息 name = " << eventType.c_str() << endl;
	}
	else
	{
		auto funcVec = iter->second;
		for each (auto var in funcVec)
		{
			if (var)
			{
				var();
			}
			else
			{
				cout << "error:回调函数为null name = " << eventType.c_str() << endl;
			}
		}
	}
}

当前实现了无参消息分发、一个参数消息分发、两个参数消息分发,后续有需求可以对照拓展即可

使用例子如下:

// EventTest.cpp : 定义控制台应用程序的入口点。
//

#include "stdafx.h"
#include <iostream>
#include "Message.h"
using namespace std;


void pint()
{
	cout << "a" << endl;
}

void pint2()
{
	cout << "b" << endl;
}

void test1(int a)
{
	cout<<"call test1 value = " << a << endl;
}
void test2(int b)
{
	cout << "call test2 value = " << b << endl;
}

void test3(int a, string str)
{
	cout << "a = " << a << ", str = " << str.c_str() << endl;
}

void test4(string str1, string str2)
{
	cout << "str1 = " << str1.c_str() << ", str2 = " << str2.c_str() << endl;
}

int main()
{
	Message::GetInstance()->AddListener("test", pint);
	Message::GetInstance()->AddListener("test", pint2);
	Message::GetInstance()->Dispatch("test");
	
	MessageI<int>::GetInstance()->AddListener("test", test1);
	MessageI<int>::GetInstance()->AddListener("test", test2);
	MessageI<int>::GetInstance()->Dispatch("test", 10);

	MessageII<int, string>::GetInstance()->AddListener("test", test3);
	MessageII<string, string>::GetInstance()->AddListener("test", test4);
	MessageII<int, string>::GetInstance()->Dispatch("test", 15, "HelloWorld");
	MessageII<string, string>::GetInstance()->Dispatch("test", "ko", "HelloWorld");

	system("pause");
	return 0;
}

输出:

 

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