装饰器模式

1.装饰器模式:Decorator Pattern,允许向一个现有的对象添加新的功能,同时又不改变其结构。装饰着可以在所委托被装饰者的行为之前或者之后加上自己的行为。

2.类图:


3.代码:

public interface Drink {
	public float cost();
	public String getDescription();
}
public class Coffee implements Drink {
	private final String description = "Coffee";
	//Price
	@Override
	public float cost() {
		return 10;
	}
	@Override
	public String getDescription() {
		return description;
	}
}
public abstract class CondimentDecorator implements Drink {
	private Drink decoratorDrink;
	public CondimentDecorator(Drink decoratorDrink) {
		this.decoratorDrink = decoratorDrink;
	}
	@Override
	public float cost() {
		return decoratorDrink.cost();
	}
	@Override
	public String getDescription() {
		return decoratorDrink.getDescription();
	}
}
public class Milk extends CondimentDecorator {
	public Milk(Drink decoratorDrink) {
		super(decoratorDrink);
	}
	@Override
	public float cost() {
		return super.cost() + 2;
	}
	@Override
	public String getDescription() {
		return super.getDescription() + "milk";
	}
}
public class Sugar extends CondimentDecorator {
	public Sugar(Drink decoratorSugar) {
		super(decoratorSugar);
	}
	@Override
	public float cost() {
		return super.cost() + 3;
	}
	@Override
	public String getDescription() {
		return super.getDescription() + "sugar";
	}
}
public class Client {
	public static void main(String[] args) {
		//Coffee
		Drink drink = new Coffee();
		System.out.println(drink.getDescription() + ":" + drink.cost());
		//Add Sugar
		drink = new Sugar(drink);
		System.out.println(drink.getDescription() + ":" + drink.cost());
		//Add Milk
		drink = new Milk(drink);
		System.out.println(drink.getDescription() + ":" + drink.cost());
		//Add Sugar
		drink = new Sugar(drink);
		System.out.println(drink.getDescription() + ":" + drink.cost());
	}
}

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