public class Room
{
/// <summary>
/// 使用静态变量进行房间号标识
/// </summary>
public static int Count;
public int Id;
/// <summary>
/// 玩家信息的数据结构(它可不能通信啊)
/// </summary>
private PlayerModel[] models = new PlayerModel[3];
/// <summary>
/// 负责和远程玩家通信的分身(ServerAgent)
/// </summary>
private Client[] clients = new Client[3];
//定义房间状态(准备,开始)
public Room()
{
//Id = Math.Abs(System.DateTime.UtcNow.Millisecond);
Count++;
Id = Count;
}
/// <summary>
/// 匹配成功之后进入房间
/// </summary>
public void InRoom(Client[] clients)
{