说到消息的处理流程就要涉及到Handler、Message、MessageQueue、Looper、HandlerThread这几个类:
- Handler的作用有两个:在新线程中发送消息,在主线程中接受并处理消息。通过handler发送的消息必须被送入到指定的MessageQueue中,所以当前线程中必须有一个MessageQueue对象。MessageQueue对象是在Looper的构造方法中创建的
- MessageQueue:消息队列,负责对消息进行管理。
- Looper:负责管理MessageQueue中的消息
如果是主线程:系统已经初始化了一个Looper对象,程序直接创建Handler,就可以通过hangler发送消息了。
如果是子线程:必须手动创建Looper对象并启动它。创建Looper对象调用Looper的prepare方法即可,通过looper的loop方法启动。
下面我们就从消息的创建开始介绍消息的处理流程。
一.消息的创建:
借助Message类的obtain方法创建消息
Message message = Message.obtain();
message.what = POST;
message.obj = response.body().string();
二.消息的发送:send和post
不管是调用send类型的哪个方法,都会首先调用sendMessageDelayed方法,然后sendMessageDelayed中又会调用sendMessageAtTime方法。而post类型的方法又是对send类型的方法的封装。
send类型的方法:
public final boolean sendMessage(Message msg)
{
return sendMessageDelayed(msg, 0);
}
public final boolean sendEmptyMessage(int what)
{
return sendEmptyMessageDelayed(what, 0);
}
public final boolean sendEmptyMessageDelayed(int what, long delayMillis) {
Message msg = Message.obtain();
msg.what = what;
return sendMessageDelayed(msg, delayMillis);
}
public final boolean sendEmptyMessageAtTime(int what, long uptimeMillis) {
Message msg = Message.obtain();
msg.what = what;
return sendMessageAtTime(msg, uptimeMillis);
}
public final boolean sendMessageDelayed(Message msg, long delayMillis)
{
if (delayMillis < 0) {
delayMillis = 0;
}
return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
}
public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
return enqueueMessage(queue, msg, uptimeMillis);
}
public final boolean sendMessageAtFrontOfQueue(Message msg) {
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
return enqueueMessage(queue, msg, 0);
}
post类型的方法
public final boolean post(Runnable r)
{
return sendMessageDelayed(getPostMessage(r), 0);
}
public final boolean postAtTime(Runnable r, long uptimeMillis)
{
return sendMessageAtTime(getPostMessage(r), uptimeMillis);
}
public final boolean postAtTime(Runnable r, Object token, long uptimeMillis)
{
return sendMessageAtTime(getPostMessage(r, token), uptimeMillis);
}
public final boolean postDelayed(Runnable r, long delayMillis)
{
return sendMessageDelayed(getPostMessage(r), delayMillis);
}
public final boolean postAtFrontOfQueue(Runnable r)
{
return sendMessageAtFrontOfQueue(getPostMessage(r));
}
而在sendMessageAtTime方法中又会调用enqueueMessage方法:
这个方法中的mQueue是通过与Handler有关的Looper获得的。
public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
return enqueueMessage(queue, msg, uptimeMillis);
}
下面来看enqueueMessage方法,在enqueueMessage方法中将Message的target设置为当前的handler并将Message添加到消息队列。
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
msg.target = this;
if (mAsynchronous) {
msg.setAsynchronous(true);
}
return queue.enqueueMessage(msg, uptimeMillis);
}
三.消息的接受
一方面我们将message添加到MessageQueue,另一方面HandlerThread类中的run方法开始执行:
我们重点看 Looper.prepare()和Looper.loop()
public void run() {
mTid = Process.myTid();
Looper.prepare();
synchronized (this) {
mLooper = Looper.myLooper();
notifyAll();
}
Process.setThreadPriority(mPriority);
onLooperPrepared();
Looper.loop();
mTid = -1;
}
Looper.prepare()方法:prepare中先判断当前线程中是否已经存在Looper对象,如果不存在则用new Looper创建Looper对象,从而保证当前线程中只有一个Looper对象。
public static void prepare() {
prepare(true);
}
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
接下来我们来看Looper的构造函数:
可以看到在Looper的构造函数中创建了MessageQueue对象,所以当前线程中Looper对象的唯一性保证了MessageQueue对象的唯一性。
private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}
然后看Looper.loop方法:
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
// This must be in a local variable, in case a UI event sets the logger
Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
msg.target.dispatchMessage(msg);
if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}
// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}
msg.recycleUnchecked();
}
}
我们重点看for循环中的内容:
1.Message msg = queue.next();
在循环中不断的调用MessageQueue的next方法取出消息队列中的消息。
2.调用msg.target.dispatchMessage(msg);方法,按照发送消息时target的不同将消息交给不同的handler处理,target就是发送message时跟message关联的handler,也就是执行我们重写的Handler类的handleMessage方法。
3.最后对消息进行回收。
Handler handler = new Handler() {
@Override
public void handleMessage(Message msg) {
switch (msg.what) {
case 100:
break;
case 200:
break;
}
super.handleMessage(msg);
}
};