8d 通过计时器实现一个表钟


#include <windows.h>
#include <math.h>
#define ID_TIMER  1
#define TWOPI  (2 * 3.14159)
LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ;
int WINAPI WinMain ( HINSTANCE hInstance, HINSTANCE hPrevInstance,PSTR szCmdLine, int iCmdShow)
{
	static TCHAR szAppName[] = TEXT ("Clock") ;
	HWND  hwnd;
	MSG  msg;
	WNDCLASS  wndclass ;
	wndclass.style  = CS_HREDRAW | CS_VREDRAW ;
	wndclass.lpfnWndProc  = WndProc ;
	wndclass.cbClsExtra  = 0 ;
	wndclass.cbWndExtra  = 0 ;
	wndclass.hInstance  = hInstance ;
	wndclass.hIcon  = NULL ;
	wndclass.hCursor  = LoadCursor (NULL, IDC_ARROW) ;
	wndclass.hbrBackground  = (HBRUSH) GetStockObject
		(WHITE_BRUSH) ;
	wndclass.lpszMenuName  = NULL ;
	wndclass.lpszClassName  = szAppName ;
	if (!RegisterClass (&wndclass))
	{
		MessageBox ( NULL, TEXT ("Program requires Windows NT!") , 
			szAppName,
			MB_ICONERROR) ;
		return 0 ;
	}
	hwnd = CreateWindow ( szAppName, TEXT ("Analog Clock"),
		WS_OVERLAPPEDWINDOW,
		CW_USEDEFAULT, CW_USEDEFAULT,
		CW_USEDEFAULT, CW_USEDEFAULT,
		NULL, NULL, hInstance, NULL) ;
	ShowWindow (hwnd, iCmdShow) ;
	UpdateWindow (hwnd) ;
	while (GetMessage (&msg, NULL, 0, 0))
	{
		TranslateMessage (&msg) ;
		DispatchMessage (&msg) ;
	}
	return msg.wParam ;
}

void SetIsotropic (HDC hdc, int cxClient, int cyClient)
{
	SetMapMode (hdc, MM_ISOTROPIC) ;
	SetWindowExtEx (hdc, 1000, 1000, NULL) ;
	SetViewportExtEx (hdc, cxClient / 2, -cyClient / 2, NULL) ;
	SetViewportOrgEx (hdc, cxClient / 2,  cyClient / 2, NULL) ;
}
void RotatePoint (POINT pt[], int iNum, int iAngle)
{
	int i ;
	POINT ptTemp ;
	for (i = 0 ; i < iNum ; i++)
	{
		ptTemp.x = (int) (pt[i].x * cos (TWOPI * iAngle / 360) +
			pt[i].y * sin (TWOPI * iAngle / 360)) ;
		ptTemp.y = (int) (pt[i].y * cos (TWOPI * iAngle / 360) -
			pt[i].x * sin (TWOPI * iAngle / 360)) ;
		pt[i] = ptTemp ;
	}
}

void DrawClock (HDC hdc)
{
	int iAngle ;
	POINT pt[3] ;
	for (iAngle = 0 ; iAngle < 360 ; iAngle += 6)
	{
		pt[0].x = 0 ;
		pt[0].y = 900 ;
		RotatePoint (pt, 1, iAngle) ;
		pt[2].x =pt[2].y = iAngle % 5 ? 33 : 100 ;
		pt[0].x -= pt[2].x / 2 ;
		pt[0].y -= pt[2].y / 2 ;
		pt[1].x = pt[0].x + pt[2].x ;
		pt[1].y = pt[0].y + pt[2].y ;
		SelectObject (hdc, GetStockObject (BLACK_BRUSH)) ;
		Ellipse (hdc, pt[0].x, pt[0].y, pt[1].x, pt[1].y) ;
	}
}

void DrawHands (HDC hdc, SYSTEMTIME * pst, BOOL fChange)
{
	static POINT pt[3][5] ={0, -150, 100, 0, 0, 600, -100, 0, 0, -150,
		0, -200, 50, 0, 0, 800, -50, 0, 0, -200,
		0, 0, 0, 0, 0,  0,  0,  0, 0, 800 } ;
	int  i, iAngle[3] ;
	POINT  ptTemp[3][5] ;
	iAngle[0] = (pst->wHour * 30) % 360 + pst->wMinute / 2 ;
	iAngle[1] = pst->wMinute * 6 ;
	iAngle[2] = pst->wSecond * 6 ;
	memcpy (ptTemp, pt, sizeof (pt)) ;
	for (i = fChange ? 0 : 2 ; i < 3 ; i++)
	{
		RotatePoint (ptTemp[i], 5, iAngle[i]) ;
		Polyline (hdc, ptTemp[i], 5) ;
	}
}



LRESULT CALLBACK WndProc ( HWND hwnd, UINT message, WPARAM wParam,LPARAM lParam)
{
	static int cxClient, cyClient ;
	static SYSTEMTIME stPrevious ;
	BOOL  fChange ;
	HDC  hdc ;
	PAINTSTRUCT  ps ;
	SYSTEMTIME  st ;
	switch (message)
	{
	case WM_CREATE :
		SetTimer (hwnd, ID_TIMER, 1000, NULL) ;
		GetLocalTime (&st) ;
		stPrevious = st ;
		return 0 ;
	case WM_SIZE :
		cxClient = LOWORD (lParam) ;
		cyClient = HIWORD (lParam) ;
		return 0 ;
	case WM_TIMER :
		GetLocalTime (&st) ;
          fChange = st.wHour   != stPrevious.wHour ||
                    st.wMinute != stPrevious.wMinute ;
		hdc = GetDC (hwnd) ;
		SetIsotropic (hdc, cxClient, cyClient) ;
		SelectObject (hdc, GetStockObject (WHITE_PEN)) ;
		DrawHands (hdc, &stPrevious, fChange) ;
		SelectObject (hdc, GetStockObject (BLACK_PEN)) ;
		DrawHands (hdc, &st, TRUE) ;
		ReleaseDC (hwnd, hdc) ;
		stPrevious = st ;
		return 0 ;
	case WM_PAINT :
		hdc = BeginPaint (hwnd, &ps) ;
		SetIsotropic (hdc, cxClient, cyClient) ;
		DrawClock (hdc) ;
		DrawHands (hdc, &stPrevious, TRUE) ;
		EndPaint (hwnd, &ps) ;
		return 0 ;
	case WM_DESTROY :
		KillTimer (hwnd, ID_TIMER) ;
		PostQuitMessage (0) ;
		return 0 ;
	}
	return DefWindowProc (hwnd, message, wParam, lParam) ;
}


评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值