鸿蒙开发0基础【自定义渲染 (XComponent)】ArkUI

概述

XComponent组件作为一种渲染组件,可用于EGL/OpenGLES和媒体数据写入,通过使用XComponent持有的“[NativeWindow]”来渲染画面,通常用于满足开发者较为复杂的自定义渲染需求,例如相机预览流的显示和游戏画面的渲染。其可通过指定type字段来实现不同的渲染方式,分别为[XComponentType].SURFACE和XComponentType.TEXTURE。对于SURFACE类型,开发者将定制的绘制内容单独展示到屏幕上。对于TEXTURE类型,开发者将定制的绘制内容和XComponent组件的内容合成后展示到屏幕上。

目前XComponent组件主要有两个应用场景。一个是Native XComponent场景,在native层获取Native XComponent实例,在native侧注册XComponent的生命周期回调,以及触摸、鼠标、按键等事件回调。另一个是ArkTS XComponent场景,在ArkTS侧获取SurfaceId,生命周期回调、触摸、鼠标、按键等事件回调等均在ArkTS侧触发。

自绘制原理说明

XComponent持有一个surface,开发者能通过调用[NativeWindow]等接口,申请并提交Buffer至图形队列,以此方式将自绘制内容传送至该surface。XComponent负责将此surface整合进UI界面,其中展示的内容正是开发者传送的自绘制内容。surface的默认位置与大小与XComponent组件一致,开发者可利用[setXComponentSurfaceRect]接口自定义调整surface的位置和大小。

说明

当开发者传输的绘制内容包含透明元素时,surface区域的显示效果会与下方内容进行合成展示。例如,若传输的内容完全透明,且XComponent的背景色被设置为黑色,同时Surface保持默认的大小与位置,则最终显示的将是一片黑色区域。

Native XComponent场景

在XComponent组件构造函数的libraryname中定义需要加载的动态库,而后应用就可以在Native层获取Native XComponent实例,其是XComponent组件提供在Native层的实例,可作为ArkTS层和Native层XComponent绑定的桥梁。XComponent所提供的NDK接口都依赖于该实例。接口能力包括获取NativeWindow实例、获取XComponent的布局/事件信息、注册XComponent的生命周期回调、注册XComponent的触摸、鼠标、按键等事件回调。针对Native XComponent,主要的开发场景如下:

  • 利用Native XComponent提供的接口注册XComponent的生命周期和事件回调。
  • 在这些回调中进行初始化环境、获取当前状态、响应各类事件的开发。
  • 利用NativeWindow和EGL接口开发自定义绘制内容以及申请和提交Buffer到图形队列。

约束条件

1、构造XComponent时需要配置libraryname参数、id参数以及type参数。

2、id需要唯一。

说明

  1. Native侧的OH_NativeXComponent缓存在字典中,其key需要保证其唯一性,当对应的XComponent销毁后,需要及时从字典里将其删除。
  2. 对于使用[typeNode]创建的SURFACE或TEXTURE类型的XComponent组件,由于typeNode组件的生命周期与声明式组件存在差异,组件在创建后的缓冲区尺寸为未设置状态,因此在开始绘制内容之前,应调用[OH_NativeWindow_NativeWindowHandleOpt]接口进行缓冲区尺寸设置。
  3. 多个XComponent开发时,缓存Native侧资源需要保证key是唯一的,key推荐使用id+随机数或者surfaceId。

接口说明

接口名描述
OH_NativeXComponent_GetXComponentId(OH_NativeXComponent* component, char* id, uint64_t* size)获取XComponent的id。
OH_NativeXComponent_GetXComponentSize(OH_NativeXComponent* component, const void* window, uint64_t* width, uint64_t* height)获取XComponent持有的surface的大小。
OH_NativeXComponent_GetXComponentOffset(OH_NativeXComponent* component, const void* window, double* x, double* y)获取XComponent持有的surface相对其父组件左顶点的偏移量。
OH_NativeXComponent_GetTouchEvent(OH_NativeXComponent* component, const void* window, OH_NativeXComponent_TouchEvent* touchEvent)获取由XComponent触发的触摸事件。touchEvent内的具体属性值可参考[OH_NativeXComponent_TouchEvent]。
OH_NativeXComponent_GetTouchPointToolType(OH_NativeXComponent* component, uint32_t pointIndex, OH_NativeXComponent_TouchPointToolType* toolType)获取XComponent触摸点的工具类型。
OH_NativeXComponent_GetTouchPointTiltX(OH_NativeXComponent* component, uint32_t pointIndex, float* tiltX)获取XComponent触摸点处相对X轴的倾斜角度。
OH_NativeXComponent_GetTouchPointTiltY(OH_NativeXComponent* component, uint32_t pointIndex, float* tiltY)获取XComponent触摸点处相对Y轴的倾斜角度。
OH_NativeXComponent_GetMouseEvent(OH_NativeXComponent* component, const void* window, OH_NativeXComponent_MouseEvent* mouseEvent)获取由XComponent触发的鼠标事件。
OH_NativeXComponent_RegisterCallback(OH_NativeXComponent* component, OH_NativeXComponent_Callback* callback)为此OH_NativeXComponent实例注册生命周期和触摸事件回调。
OH_NativeXComponent_RegisterMouseEventCallback(OH_NativeXComponent* component, OH_NativeXComponent_MouseEvent_Callback* callback)为此OH_NativeXComponent实例注册鼠标事件回调。
OH_NativeXComponent_RegisterFocusEventCallback(OH_NativeXComponent* component, void (callback)(OH_NativeXComponent component, void* window))为此OH_NativeXComponent实例注册获得焦点事件回调。
OH_NativeXComponent_RegisterKeyEventCallback(OH_NativeXComponent* component, void (callback)(OH_NativeXComponent component, void* window))为此OH_NativeXComponent实例注册按键事件回调。
OH_NativeXComponent_RegisterBlurEventCallback(OH_NativeXComponent* component, void (callback)(OH_NativeXComponent component, void* window))为此OH_NativeXComponent实例注册失去焦点事件回调。
OH_NativeXComponent_GetKeyEvent(OH_NativeXComponent* component, OH_NativeXComponent_KeyEvent** keyEvent)获取由XComponent触发的按键事件。
OH_NativeXComponent_GetKeyEventAction(OH_NativeXComponent_KeyEvent* keyEvent, OH_NativeXComponent_KeyAction* action)获取按键事件的动作。
OH_NativeXComponent_GetKeyEventCode(OH_NativeXComponent_KeyEvent* keyEvent, OH_NativeXComponent_KeyCode* code)获取按键事件的键码值。
OH_NativeXComponent_GetKeyEventSourceType(OH_NativeXComponent_KeyEvent* keyEvent, OH_NativeXComponent_EventSourceType* sourceType)获取按键事件的输入源类型。
OH_NativeXComponent_GetKeyEventDeviceId(OH_NativeXComponent_KeyEvent* keyEvent, int64_t* deviceId)获取按键事件的设备ID。
OH_NativeXComponent_GetKeyEventTimestamp(OH_NativeXComponent_KeyEvent* keyEvent, int64_t* timestamp)获取按键事件的时间戳。

说明

上述接口不支持跨线程访问。

XComponent销毁(onSurfaceDestroyed回调触发后)时会释放上述接口中获取的OH_NativeXComponent和window对象。如果再次使用获取的对象,有可能会导致使用野指针或空指针的崩溃问题。

开发步骤

以下步骤以SURFACE类型为例,描述了如何使用XComponent组件调用Node-API接口来创建EGL/GLES环境,实现在主页面绘制图形,并可以改变图形的颜色。

  1. 在界面中定义XComponent。
//在ets/interface/XComponentContext.ts中声明native侧接口
export default interface XComponentContext {
  drawPattern(): void;

  getStatus(): XComponentContextStatus;
};

type XComponentContextStatus = {
  hasDraw: boolean,
  hasChangeColor: boolean,
};
import XComponentContext from "../interface/XComponentContext"

@Entry
@Component
struct Index {
    xComponentContext: XComponentContext | undefined = undefined;
    xComponentAttrs: XComponentAttrs = {
        id: 'xcomponentId',
        type: XComponentType.SURFACE,
        libraryname: 'nativerender'
    }

    build() {
    Row() {
        // ...
        // 在xxx.ets 中定义 XComponent
        XComponent(this.xComponentAttrs)
            .focusable(true) // 可响应键盘事件
            .onLoad((xComponentContext) => {
                console.log("onLoad");
                this.xComponentContext = xComponentContext as XComponentContext;

                // 调用drawPattern绘制内容
                if (this.xComponentContext) {
                    this.xComponentContext.drawPattern();
                    if (this.xComponentContext.getStatus()) {
                        this.xComponentContext.getStatus().hasDraw;
                    }
                }
            })
            .onDestroy(() => {
                console.log("onDestroy");
            })
        // ...
        }
        .onClick(() => {
            // 调用getStatus改变绘制内容
            if (this.xComponentContext && this.xComponentContext.getStatus()) {
                this.xComponentContext.getStatus().hasChangeColor;
            }
        })
        .height('100%')
    }
}
    
interface XComponentAttrs {
    id: string;
    type: number;
    libraryname: string;
}
  1. Node-API模块注册,具体使用请参考[Native API在应用工程中的使用指导]。
#include <hilog/log.h>
#include "common/common.h"
#include "manager/plugin_manager.h"

// 在napi_init.cpp文件中,Init方法注册接口函数,从而将封装的C++方法传递出来,供ArkTS侧调用
EXTERN_C_START
static napi_value Init(napi_env env, napi_value exports) {
    // ...
    // 向ArkTS侧暴露接口getContext()
    napi_property_descriptor desc[] = {
        { "getContext", nullptr, PluginManager::GetContext, nullptr, nullptr, nullptr, napi_default, nullptr }
    };
    if (napi_define_properties(env, exports, sizeof(desc) / sizeof(desc[0]), desc) != napi_ok) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "Init", "napi_define_properties failed");
        return nullptr;
    }
    // 方法内检查环境变量是否包含XComponent组件实例,若实例存在则导出绘制相关接口
    PluginManager::GetInstance()->Export(env, exports);
    return exports;
}
EXTERN_C_END

// 编写接口的描述信息,根据实际需要可以修改对应参数
static napi_module nativerenderModule = {
    .nm_version = 1,
    .nm_flags = 0,
    .nm_filename = nullptr,
    // 入口函数
    .nm_register_func = Init,// 指定加载对应模块时的回调函数
    // 模块名称
    .nm_modname =
        "nativerender", // 指定模块名称,对于XComponent相关开发,这个名称必须和ArkTS侧XComponent中libraryname的值保持一致
    .nm_priv = ((void *)0),
    .reserved = {0}};

// __attribute__((constructor))修饰的方法由系统自动调用,使用Node-API接口napi_module_register()传入模块描述信息进行模块注册
extern "C" __attribute__((constructor)) void RegisterModule(void) { napi_module_register(&nativerenderModule); }
// 检查环境变量是否包含XComponent组件实例,若实例存在则导出绘制相关接口
void PluginManager::Export(napi_env env, napi_value exports)
{
    if ((env == nullptr) || (exports == nullptr)) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager", "Export: env or exports is null");
        return;
    }

    napi_value exportInstance = nullptr;
    if (napi_get_named_property(env, exports, OH_NATIVE_XCOMPONENT_OBJ, &exportInstance) != napi_ok) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager", "Export: napi_get_named_property fail");
    }

    // 获取nativeXComponent
    OH_NativeXComponent* nativeXComponent = nullptr;
    if (napi_unwrap(env, exportInstance, reinterpret_cast<void**>(&nativeXComponent)) != napi_ok) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager", "Export: napi_unwrap fail");
        return;
    }

    // 获取XComponent的id,即ArkTS侧XComponent组件构造中的id参数
    char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = {'\0'};
    uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1;
    if (OH_NativeXComponent_GetXComponentId(nativeXComponent, idStr, &idSize) != OH_NATIVEXCOMPONENT_RESULT_SUCCESS) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager",
                     "Export: OH_NativeXComponent_GetXComponentId fail");
        return;
    }

    std::string id(idStr);
    auto context = PluginManager::GetInstance();
    if ((context != nullptr) && (nativeXComponent != nullptr)) {
        context->SetNativeXComponent(id, nativeXComponent);
        auto render = context->GetRender(id);
        if (render != nullptr) {
            // 注册回调函数
            render->RegisterCallback(nativeXComponent);
            // 方法内使用Node-API,导出绘制相关接口,向ArkTS侧暴露绘制相关方法
            render->Export(env, exports);
        }
    }
}
// 使用Node-API中的napi_define_properties方法,向ArkTS侧暴露drawPattern()和getStatus()方法,在ArkTS侧调用drawPattern()来绘制内容,
// 调用getStatus()来改变绘制内容
void PluginRender::Export(napi_env env, napi_value exports)
{
    // ...
    // 将接口函数注册为ArkTS侧接口drawPattern和getStatus
    napi_property_descriptor desc[] = {
        {"drawPattern", nullptr, PluginRender::NapiDrawPattern, nullptr, nullptr, nullptr, napi_default, nullptr},
        {"getStatus", nullptr, PluginRender::TestGetXComponentStatus, nullptr, nullptr, nullptr, napi_default,
         nullptr}};
    if (napi_define_properties(env, exports, sizeof(desc) / sizeof(desc[0]), desc) != napi_ok) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginRender", "Export: napi_define_properties failed");
    }
}
  1. 注册XComponent事件回调,使用Node-API实现XComponent事件回调函数。

    (1) 定义surface创建成功,发生改变,销毁和XComponent的touch事件回调接口。

// 在头文件中定义PluginRender类
class PluginRender {
public:
    explicit PluginRender(std::string& id);
    ~PluginRender() {
        if (eglCore_ != nullptr) {
            eglCore_->Release();
            delete eglCore_;
            eglCore_ = nullptr;
        }
    }
    static PluginRender* GetInstance(std::string& id);
    static void Release(std::string& id);
    static napi_value NapiDrawPattern(napi_env env, napi_callback_info info);
    static napi_value TestGetXComponentStatus(napi_value env, napi_callback_info info);
    void Export(napi_env env, napi_value exports);
    void OnSurfaceChanged(OH_NativeXComponent* component, void* window);
    void OnTouchEvent(OH_NativeXComponent* component, void* window);
    void OnMouseEvent(OH_NativeXComponent* component, void* window);
    void OnHoverEvent(OH_NativeXComponent* component, bool isHover);
    void OnFocusEvent(OH_NativeXComponent* component, void* window);
    void OnBlurEvent(OH_NativeXComponent* component, void* window);
    void OnKeyEvent(OH_NativeXComponent* component, void* window);
    void RegisterCallback(OH_NativeXComponent* NativeXComponent);

public:
    static std::unordered_map<std::string, PluginRender*> instance_;
    EGLCore* eglCore_;
    std::string id_;
    static int32_t hasDraw_;
    static int32_t hasChangeColor_;

private:
    OH_NativeXComponent_Callback renderCallback_;
    OH_NativeXComponent_MouseEvent_Callback mouseCallback_;
};
// 在源文件中实现PluginRender类中方法
std::unordered_map<std::string, PluginRender *> PluginRender::instance_;
int32_t PluginRender::hasDraw_ = 0;
int32_t PluginRender::hasChangeColor_ = 0;

PluginRender::PluginRender(std::string& id) {
    this->id_ = id;
    this->eglCore_ = new EGLCore();
}

PluginRender* PluginRender::GetInstance(std::string& id) {
    if (instance_.find(id) == instance_.end()) {
        PluginRender* instance = new PluginRender(id);
        instance_[id] = instance;
        return instance;
    } else {
        return instance_[id];
    }
}

// 定义一个函数OnSurfaceCreatedCB(),封装初始化环境与绘制背景
void OnSurfaceCreatedCB(OH_NativeXComponent *component, void *window) {
       // ...
       // 获取XComponent的id,即ArkTS侧XComponent组件构造中的id参数
       char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = {'\0'};
       uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1;
       if (OH_NativeXComponent_GetXComponentId(component, idStr, &idSize) != OH_NATIVEXCOMPONENT_RESULT_SUCCESS) {
           OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "Callback",
                        "OnSurfaceCreatedCB: Unable to get XComponent id");
           return;
       }

       // 初始化环境与绘制背景
       std::string id(idStr);
       auto render = PluginRender::GetInstance(id);
       uint64_t width;
       uint64_t height;
       // 获取XComponent拥有的surface的大小
       int32_t xSize = OH_NativeXComponent_GetXComponentSize(component, window, &width, &height);
       if ((xSize == OH_NATIVEXCOMPONENT_RESULT_SUCCESS) && (render != nullptr)) {
           if (render->eglCore_->EglContextInit(window, width, height)) {
               render->eglCore_->Background();
           }
       }
}

// 定义一个函数OnSurfaceChangedCB()
void OnSurfaceChangedCB(OH_NativeXComponent *component, void *window) {
       // ...
       // 获取XComponent的id
       char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = {'\0'};
       uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1;
       if (OH_NativeXComponent_GetXComponentId(component, idStr, &idSize) != OH_NATIVEXCOMPONENT_RESULT_SUCCESS) {
           OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "Callback",
                        "OnSurfaceChangedCB: Unable to get XComponent id");
           return;
       }

       std::string id(idStr);
       auto render = PluginRender::GetInstance(id);
       if (render != nullptr) {
           // 封装OnSurfaceChanged方法
           render->OnSurfaceChanged(component, window);
       }
}

// 定义一个函数OnSurfaceDestroyedCB(),将PluginRender类内释放资源的方法Release()封装在其中
void OnSurfaceDestroyedCB(OH_NativeXComponent *component, void *window) {
       // ...
       // 获取XComponent的id
       char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = {'\0'};
       uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1;
       if (OH_NativeXComponent_GetXComponentId(component, idStr, &idSize) != OH_NATIVEXCOMPONENT_RESULT_SUCCESS) {
           OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "Callback",
                        "OnSurfaceDestroyedCB: Unable to get XComponent id");
           return;
       }

       std::string id(idStr);
       // 释放资源
       PluginRender::Release(id);
}

// 定义一个函数DispatchTouchEventCB(),响应触摸事件时触发该回调
void DispatchTouchEventCB(OH_NativeXComponent *component, void *window) {
       // ...
       // 获取XComponent的id
       char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = { '\0' };
       uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1;
       if (OH_NativeXComponent_GetXComponentId(component, idStr, &idSize) != OH_NATIVEXCOMPONENT_RESULT_SUCCESS) {
           OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "Callback",
                        "DispatchTouchEventCB: Unable to get XComponent id");
           return;
       }

       std::string id(idStr);
       PluginRender *render = PluginRender::GetInstance(id);
       if (render != nullptr) {
           // 封装OnTouchEvent方法
           render->OnTouchEvent(component, window);
       }
}

// 定义一个函数DispatchMouseEventCB(),响应鼠标事件时触发该回调
void DispatchMouseEventCB(OH_NativeXComponent *component, void *window) {
       // ...
       int32_t ret;
       char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = {};
       uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1;
       ret = OH_NativeXComponent_GetXComponentId(component, idStr, &idSize);
       if (ret != OH_NATIVEXCOMPONENT_RESULT_SUCCESS) {
           return;
       }

       std::string id(idStr);
       auto render = PluginRender::GetInstance(id);
       if (render) {
           // 封装OnMouseEvent方法
           render->OnMouseEvent(component, window);
       }
}

// 定义一个函数DispatchHoverEventCB(),响应鼠标悬停事件时触发该回调
void DispatchHoverEventCB(OH_NativeXComponent *component, bool isHover) {
       // ...
       int32_t ret;
       char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = {};
       uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1;
       ret = OH_NativeXComponent_GetXComponentId(component, idStr, &idSize);
       if (ret != OH_NATIVEXCOMPONENT_RESULT_SUCCESS) {
           return;
       }

       std::string id(idStr);
       auto render = PluginRender::GetInstance(id);
       if (render) {
           // 封装OnHoverEvent方法
           render->OnHoverEvent(component, isHover);
       }
}

// 定义一个函数OnFocusEventCB(),响应获焦事件时触发该回调
void OnFocusEventCB(OH_NativeXComponent *component, void *window) {
    // ...
       int32_t ret;
       char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = {};
       uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1;
       ret = OH_NativeXComponent_GetXComponentId(component, idStr, &idSize);
       if (ret != OH_NATIVEXCOMPONENT_RESULT_SUCCESS) {
           return;
       }

       std::string id(idStr);
       auto render = PluginRender::GetInstance(id);
       if (render) {
           // 封装OnFocusEvent方法
           render->OnFocusEvent(component, window);
       }
}

// 定义一个函数OnBlurEventCB(),响应失去焦点事件时触发该回调
void OnBlurEventCB(OH_NativeXComponent *component, void *window) {
       // ...
       int32_t ret;
       char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = {};
       uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1;
       ret = OH_NativeXComponent_GetXComponentId(component, idStr, &idSize);
       if (ret != OH_NATIVEXCOMPONENT_RESULT_SUCCESS) {
           return;
       }

       std::string id(idStr);
       auto render = PluginRender::GetInstance(id);
       if (render) {
           // 封装OnBlurEvent方法
           render->OnBlurEvent(component, window);
       }
}

// 定义一个函数OnKeyEventCB(),响应按键事件时触发该回调
void OnKeyEventCB(OH_NativeXComponent *component, void *window) {
       // ...
       int32_t ret;
       char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = {};
       uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1;
       ret = OH_NativeXComponent_GetXComponentId(component, idStr, &idSize);
       if (ret != OH_NATIVEXCOMPONENT_RESULT_SUCCESS) {
           return;
       }

       std::string id(idStr);
       auto render = PluginRender::GetInstance(id);
       if (render) {
           // 封装OnKeyEvent方法
           render->OnKeyEvent(component, window);
       }
}

// 定义一个OnSurfaceChanged()方法
void PluginRender::OnSurfaceChanged(OH_NativeXComponent* component, void* window) {
    char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = { '\0' };
       uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1;
       if (OH_NativeXComponent_GetXComponentId(component, idStr, &idSize) != OH_NATIVEXCOMPONENT_RESULT_SUCCESS) {
           OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "Callback", "OnSurfaceChanged: Unable to get XComponent id");
           return;
       }

    std::string id(idStr);
    PluginRender* render = PluginRender::GetInstance(id);
    double offsetX;
    double offsetY;
    // 获取XComponent持有的surface相对其父组件左顶点的偏移量
    OH_NativeXComponent_GetXComponentOffset(component, window, &offsetX, &offsetY);
    OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "OH_NativeXComponent_GetXComponentOffset",
                 "offsetX = %{public}lf, offsetY = %{public}lf", offsetX, offsetY);
    uint64_t width;
    uint64_t height;
    OH_NativeXComponent_GetXComponentSize(component, window, &width, &height);
    if (render != nullptr) {
        render->eglCore_->UpdateSize(width, height);
    }
}

// 定义一个OnTouchEvent()方法
void PluginRender::OnTouchEvent(OH_NativeXComponent* component, void* window) {
    char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = { '\0' };
       uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1;
       if (OH_NativeXComponent_GetXComponentId(component, idStr, &idSize) != OH_NATIVEXCOMPONENT_RESULT_SUCCESS) {
           OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "Callback",
                        "OnTouchEvent: Unable to get XComponent id");
           return;
       }

    OH_NativeXComponent_TouchEvent touchEvent;
    // 获取由XComponent触发的触摸事件
    OH_NativeXComponent_GetTouchEvent(component, window, &touchEvent);
    // 获取XComponent触摸点相对于XComponent组件左边缘的坐标x和相对于XComponent组件上边缘的坐标y
    OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "OnTouchEvent", "touch info: x = %{public}lf, y = %{public}lf",
                 touchEvent.x, touchEvent.y);
    // 获取XComponent触摸点相对于XComponent所在应用窗口左上角的x坐标和相对于XComponent所在应用窗口左上角的y坐标
    OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "OnTouchEvent",
                 "touch info: screenX = %{public}lf, screenY = %{public}lf", touchEvent.screenX, touchEvent.screenY);
    std::string id(idStr);
    PluginRender* render = PluginRender::GetInstance(id);
    if (render != nullptr && touchEvent.type == OH_NativeXComponent_TouchEventType::OH_NATIVEXCOMPONENT_UP) {
        render->eglCore_->ChangeColor();
        hasChangeColor_ = 1;
    }
    float tiltX = 0.0f;
    float tiltY = 0.0f;
    OH_NativeXComponent_TouchPointToolType toolType =
        OH_NativeXComponent_TouchPointToolType::OH_NATIVEXCOMPONENT_TOOL_TYPE_UNKNOWN;
    // 获取XComponent触摸点的工具类型
    OH_NativeXComponent_GetTouchPointToolType(component, 0, &toolType);
    // 获取XComponent触摸点处相对X轴的倾斜角度
    OH_NativeXComponent_GetTouchPointTiltX(component, 0, &tiltX);
    // 获取XComponent触摸点处相对Y轴的倾斜角度
    OH_NativeXComponent_GetTouchPointTiltY(component, 0, &tiltY);
    OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "OnTouchEvent",
                 "touch info: toolType = %{public}d, tiltX = %{public}lf, tiltY = %{public}lf", toolType, tiltX, tiltY);
}

// 定义一个OnMouseEvent()方法
void PluginRender::OnMouseEvent(OH_NativeXComponent *component, void *window) {
    OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "PluginRender", "OnMouseEvent");
    OH_NativeXComponent_MouseEvent mouseEvent;
    // 获取由XComponent触发的鼠标事件
    int32_t ret = OH_NativeXComponent_GetMouseEvent(component, window, &mouseEvent);
    if (ret == OH_NATIVEXCOMPONENT_RESULT_SUCCESS) {
           OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "PluginRender",
                     "MouseEvent Info: x = %{public}f, y = %{public}f, action = %{public}d, button = %{public}d",
                     mouseEvent.x, mouseEvent.y, mouseEvent.action, mouseEvent.button);
    } else {
           OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginRender", "GetMouseEvent error");
    }
}

// 定义一个OnHoverEvent()方法
void PluginRender::OnHoverEvent(OH_NativeXComponent* component, bool isHover) {
    OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "PluginRender", "OnHoverEvent isHover_ = %{public}d", isHover);
}

// 定义一个OnFocusEvent()方法
void PluginRender::OnFocusEvent(OH_NativeXComponent* component, void* window) {
    OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "PluginRender", "OnFocusEvent");
}

// 定义一个OnBlurEvent()方法
void PluginRender::OnBlurEvent(OH_NativeXComponent* component, void* window) {
    OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "PluginRender", "OnBlurEvent");
}

// 定义一个OnKeyEvent()方法
void PluginRender::OnKeyEvent(OH_NativeXComponent *component, void *window) {
    OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "PluginRender", "OnKeyEvent");

    OH_NativeXComponent_KeyEvent *keyEvent = nullptr;
    // 获取由XComponent触发的按键事件
    if (OH_NativeXComponent_GetKeyEvent(component, &keyEvent) >= 0) {
           OH_NativeXComponent_KeyAction action;
        // 获取按键事件的动作
           OH_NativeXComponent_GetKeyEventAction(keyEvent, &action);
           OH_NativeXComponent_KeyCode code;
        // 获取按键事件的键码值
           OH_NativeXComponent_GetKeyEventCode(keyEvent, &code);
           OH_NativeXComponent_EventSourceType sourceType;
        // 获取按键事件的输入源类型
           OH_NativeXComponent_GetKeyEventSourceType(keyEvent, &sourceType);
           int64_t deviceId;
        // 获取按键事件的设备ID
           OH_NativeXComponent_GetKeyEventDeviceId(keyEvent, &deviceId);
           int64_t timeStamp;
        // 获取按键事件的时间戳
           OH_NativeXComponent_GetKeyEventTimestamp(keyEvent, &timeStamp);
           OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "PluginRender",
                     "KeyEvent Info: action=%{public}d, code=%{public}d, sourceType=%{public}d, deviceId=%{public}ld, "
                     "timeStamp=%{public}ld",
                     action, code, sourceType, deviceId, timeStamp);
    } else {
           OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginRender", "GetKeyEvent error");
    }
}

(2) 注册XComponent事件回调函数,在XComponent事件触发时调用3.1步骤中定义的方法。

void PluginRender::RegisterCallback(OH_NativeXComponent *NativeXComponent) {
    // 设置组件创建事件的回调函数,组件创建时触发相关操作,初始化环境与绘制背景
    renderCallback_.OnSurfaceCreated = OnSurfaceCreatedCB;
    // 设置组件改变事件的回调函数,组件改变时触发相关操作
    renderCallback_.OnSurfaceChanged = OnSurfaceChangedCB;
    // 设置组件销毁事件的回调函数,组件销毁时触发相关操作,释放申请的资源
    renderCallback_.OnSurfaceDestroyed = OnSurfaceDestroyedCB;
    // 设置触摸事件的回调函数,在触摸事件触发时调用Node-API接口函数,从而调用原C++方法
    renderCallback_.DispatchTouchEvent = DispatchTouchEventCB;
    // 将OH_NativeXComponent_Callback注册给NativeXComponent
    OH_NativeXComponent_RegisterCallback(NativeXComponent, &renderCallback_);
    
    // 设置鼠标事件的回调函数,在触摸事件触发时调用Node-API接口函数,从而调用原C++方法
    mouseCallback_.DispatchMouseEvent = DispatchMouseEventCB;
    // 设置鼠标悬停事件的回调函数,在触摸事件触发时调用Node-API接口函数,从而调用原C++方法
    mouseCallback_.DispatchHoverEvent = DispatchHoverEventCB;
    // 将OH_NativeXComponent_MouseEvent_Callback注册给NativeXComponent
    OH_NativeXComponent_RegisterMouseEventCallback(NativeXComponent, &mouseCallback_);
    
    // 将OnFocusEventCB方法注册给NativeXComponent
    OH_NativeXComponent_RegisterFocusEventCallback(NativeXComponent, OnFocusEventCB);
    // 将OnKeyEventCB方法注册给NativeXComponent
    OH_NativeXComponent_RegisterKeyEventCallback(NativeXComponent, OnKeyEventCB);
    // 将OnBlurEventCB方法注册给 NativeXComponent
    OH_NativeXComponent_RegisterBlurEventCallback(NativeXComponent, OnBlurEventCB);
}

(3) 定义NapiDrawPattern方法,暴露到ArkTS侧的drawPattern()方法会执行该方法。

napi_value PluginRender::NapiDrawPattern(napi_env env, napi_callback_info info) {
    // ...
    // 获取环境变量参数
    napi_value thisArg;
    if (napi_get_cb_info(env, info, nullptr, nullptr, &thisArg, nullptr) != napi_ok) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginRender", "NapiDrawPattern: napi_get_cb_info fail");
        return nullptr;
    }
   
    // 获取环境变量中XComponent实例
    napi_value exportInstance;
    if (napi_get_named_property(env, thisArg, OH_NATIVE_XCOMPONENT_OBJ, &exportInstance) != napi_ok) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginRender",
                     "NapiDrawPattern: napi_get_named_property fail");
        return nullptr;
    }
   
    // 通过napi_unwrap接口,获取XComponent的实例指针
    OH_NativeXComponent *NativeXComponent = nullptr;
    if (napi_unwrap(env, exportInstance, reinterpret_cast<void **>(&NativeXComponent)) != napi_ok) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginRender", "NapiDrawPattern: napi_unwrap fail");
        return nullptr;
    }
   
    // 获取XComponent实例的id
    char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = { '\0' };
    uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1;
    if (OH_NativeXComponent_GetXComponentId(NativeXComponent, idStr, &idSize) != OH_NATIVEXCOMPONENT_RESULT_SUCCESS) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginRender",
                     "NapiDrawPattern: Unable to get XComponent id");
        return nullptr;
    }
   
    std::string id(idStr);
    PluginRender *render = PluginRender::GetInstance(id);
    if (render) {
        // 调用绘制方法
        render->eglCore_->Draw();
        OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "PluginRender", "render->eglCore_->Draw() executed");
    }
    return nullptr;
}

(4) 定义TestGetXComponentStatus方法,暴露到ArkTS侧的getStatus()方法会执行该方法。

napi_value PluginRender::TestGetXComponentStatus(napi_env env, napi_callback_info info) {
    napi_value hasDraw;
    napi_value hasChangeColor;

    napi_create_int32(env, hasDraw_, &(hasDraw));
    napi_create_int32(env, hasChangeColor_, &(hasChangeColor));

    napi_value obj;
    napi_create_object(env, &obj);
    napi_set_named_property(env, obj, "hasDraw", hasDraw);
    napi_set_named_property(env, obj, "hasChangeColor", hasChangeColor);

    return obj;
}
  1. 初始化环境,包括初始化可用的EGLDisplay、确定可用的surface配置、创建渲染区域surface、创建并关联上下文等。
void EGLCore::UpdateSize(int width, int height) {
    // width_和height_在头文件中定义
    width_ = width;
    height_ = height;
}

bool EGLCore::EglContextInit(void *window, int width, int height) {
    // ...
    UpdateSize(width, height);
    eglWindow_ = static_cast<EGLNativeWindowType>(window);

    // 初始化display
    eglDisplay_ = eglGetDisplay(EGL_DEFAULT_DISPLAY);
    if (eglDisplay_ == EGL_NO_DISPLAY) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "eglGetDisplay: unable to get EGL display");
        return false;
    }

    // 初始化EGL
    EGLint majorVersion;
    EGLint minorVersion;
    if (!eglInitialize(eglDisplay_, &majorVersion, &minorVersion)) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore",
            "eglInitialize: unable to get initialize EGL display");
        return false;
    }

    // 选择配置
    const EGLint maxConfigSize = 1;
    EGLint numConfigs;
    if (!eglChooseConfig(eglDisplay_, ATTRIB_LIST, &eglConfig_, maxConfigSize, &numConfigs)) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "eglChooseConfig: unable to choose configs");
        return false;
    }

    // 创建环境
    return CreateEnvironment();
}
bool EGLCore::CreateEnvironment() {
    // ...
    // 创建surface
    eglSurface_ = eglCreateWindowSurface(eglDisplay_, eglConfig_, eglWindow_, NULL);

    // ...
    // 创建context
    eglContext_ = eglCreateContext(eglDisplay_, eglConfig_, EGL_NO_CONTEXT, CONTEXT_ATTRIBS);
    if (!eglMakeCurrent(eglDisplay_, eglSurface_, eglSurface_, eglContext_)) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "eglMakeCurrent failed");
        return false;
    }

    // 创建program
    program_ = CreateProgram(VERTEX_SHADER, FRAGMENT_SHADER);
    if (program_ == PROGRAM_ERROR) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "CreateProgram: unable to create program");
        return false;
    }
    return true;
}

GLuint EGLCore::CreateProgram(const char* vertexShader, const char* fragShader) {
    if ((vertexShader == nullptr) || (fragShader == nullptr)) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore",
                     "createProgram: vertexShader or fragShader is null");
        return PROGRAM_ERROR;
    }

    GLuint vertex = LoadShader(GL_VERTEX_SHADER, vertexShader);
    if (vertex == PROGRAM_ERROR) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "createProgram vertex error");
        return PROGRAM_ERROR;
    }

    GLuint fragment = LoadShader(GL_FRAGMENT_SHADER, fragShader);
    if (fragment == PROGRAM_ERROR) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "createProgram fragment error");
        return PROGRAM_ERROR;
    }

    GLuint program = glCreateProgram();
    if (program == PROGRAM_ERROR) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "createProgram program error");
        glDeleteShader(vertex);
        glDeleteShader(fragment);
        return PROGRAM_ERROR;
    }

    // The gl function has no return value.
    glAttachShader(program, vertex);
    glAttachShader(program, fragment);
    glLinkProgram(program);

    GLint linked;
    glGetProgramiv(program, GL_LINK_STATUS, &linked);
    if (linked != 0) {
        glDeleteShader(vertex);
        glDeleteShader(fragment);
        return program;
    }

    OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "createProgram linked error");
    GLint infoLen = 0;
    glGetProgramiv(program, GL_INFO_LOG_LENGTH, &infoLen);
    if (infoLen > 1) {
        char* infoLog = (char*)malloc(sizeof(char) * (infoLen + 1));
        memset(infoLog, 0, infoLen + 1);
        glGetProgramInfoLog(program, infoLen, nullptr, infoLog);
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "glLinkProgram error = %s", infoLog);
        free(infoLog);
        infoLog = nullptr;
    }
    glDeleteShader(vertex);
    glDeleteShader(fragment);
    glDeleteProgram(program);
    return PROGRAM_ERROR;
}

GLuint EGLCore::LoadShader(GLenum type, const char* shaderSrc) {
    if ((type <= 0) || (shaderSrc == nullptr)) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "glCreateShader type or shaderSrc error");
        return PROGRAM_ERROR;
    }

    GLuint shader = glCreateShader(type);
    if (shader == 0) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "glCreateShader unable to load shader");
        return PROGRAM_ERROR;
    }

    // The gl function has no return value.
    glShaderSource(shader, 1, &shaderSrc, nullptr);
    glCompileShader(shader);

    GLint compiled;
    glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
    if (compiled != 0) {
        return shader;
    }

    GLint infoLen = 0;
    glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
    if (infoLen <= 1) {
        glDeleteShader(shader);
        return PROGRAM_ERROR;
    }

    char *infoLog = (char*)malloc(sizeof(char) * (infoLen + 1));
    if (infoLog != nullptr) {
        memset(infoLog, 0, infoLen + 1);
        glGetShaderInfoLog(shader, infoLen, nullptr, infoLog);
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "glCompileShader error = %s", infoLog);
        free(infoLog);
        infoLog = nullptr;
    }
    glDeleteShader(shader);
    return PROGRAM_ERROR;
}
  1. 渲染功能实现。

    (1) 绘制背景。

// ...
// 绘制背景颜色 #f4f4f4
const GLfloat BACKGROUND_COLOR[] = { 244.0f / 255, 244.0f / 255, 244.0f / 255, 1.0f };

// 绘制图案颜色
const GLfloat DRAW_COLOR[] = {126.0f / 255, 143.0f / 255, 251.0f / 255, 1.0f};

// 绘制图案改变后的颜色
const GLfloat CHANGE_COLOR[] = {146.0f / 255, 214.0f / 255, 204.0f / 255, 1.0f};

// 绘制背景顶点
const GLfloat BACKGROUND_RECTANGLE_VERTICES[] = {
    -1.0f, 1.0f,
    1.0f, 1.0f,
    1.0f, -1.0f,
    -1.0f, -1.0f
};
// ...
// 绘制背景颜色
void EGLCore::Background() {
    GLint position = PrepareDraw();
    if (position == POSITION_ERROR) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Background get position failed");
        return;
    }

    if (!ExecuteDraw(position, BACKGROUND_COLOR, BACKGROUND_RECTANGLE_VERTICES,
                     sizeof(BACKGROUND_RECTANGLE_VERTICES))) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Background execute draw failed");
        return;
    }

    if (!FinishDraw()) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Background FinishDraw failed");
        return;
    }
}

// 绘前准备,获取position,创建成功时position值从0开始
GLint EGLCore::PrepareDraw() {
    if ((eglDisplay_ == nullptr) || (eglSurface_ == nullptr) || (eglContext_ == nullptr) ||
        (!eglMakeCurrent(eglDisplay_, eglSurface_, eglSurface_, eglContext_))) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "PrepareDraw: param error");
        return POSITION_ERROR;
    }

    glViewport(DEFAULT_X_POSITION, DEFAULT_Y_POSITION, width_, height_);
    glClearColor(GL_RED_DEFAULT, GL_GREEN_DEFAULT, GL_BLUE_DEFAULT, GL_ALPHA_DEFAULT);
    glClear(GL_COLOR_BUFFER_BIT);
    glUseProgram(program_);

    return glGetAttribLocation(program_, POSITION_NAME);
}

// 依据传入参数在指定区域绘制指定颜色
bool EGLCore::ExecuteDraw(GLint position, const GLfloat *color, const GLfloat shapeVertices[], unsigned long vertSize) {
    if ((position > 0) || (color == nullptr) || (vertSize / sizeof(shapeVertices[0]) != SHAPE_VERTICES_SIZE)) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "ExecuteDraw: param error");
        return false;
    }

    glVertexAttribPointer(position, POINTER_SIZE, GL_FLOAT, GL_FALSE, 0, shapeVertices);
    glEnableVertexAttribArray(position);
    glVertexAttrib4fv(1, color);
    glDrawArrays(GL_TRIANGLE_FAN, 0, TRIANGLE_FAN_SIZE);
    glDisableVertexAttribArray(position);

    return true;
}

// 结束绘制操作
bool EGLCore::FinishDraw() {
    // 强制刷新缓冲
    glFlush();
    glFinish();
    return eglSwapBuffers(eglDisplay_, eglSurface_);
}

(2) 绘制图形。

void EGLCore::Draw() {
    flag_ = false;
    OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "EGLCore", "Draw");
    GLint position = PrepareDraw();
    if (position == POSITION_ERROR) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Draw get position failed");
        return;
    }

    // 绘制背景
    if (!ExecuteDraw(position, BACKGROUND_COLOR, BACKGROUND_RECTANGLE_VERTICES,
                     sizeof(BACKGROUND_RECTANGLE_VERTICES))) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Draw execute draw background failed");
        return;
    }
    
    // 将五角星分为五个四边形,计算其中一个四边形的四个顶点
    GLfloat rotateX = 0;
    GLfloat rotateY = FIFTY_PERCENT * height_;
    GLfloat centerX = 0;
    GLfloat centerY = -rotateY * (M_PI / 180 * 54) * (M_PI / 180 * 18);
    GLfloat leftX = -rotateY * (M_PI / 180 * 18);
    GLfloat leftY = 0;
    GLfloat rightX = rotateY * (M_PI / 180 * 18);
    GLfloat rightY = 0;

    // 确定绘制四边形的顶点,使用绘制区域的百分比表示
    const GLfloat shapeVertices[] = {
        centerX / width_, centerY / height_,
        leftX / width_, leftY / height_,
        rotateX / width_, rotateY / height_,
        rightX / width_, rightY / height_
    };
    
    if (!ExecuteDrawStar(position, DRAW_COLOR, shapeVertices, sizeof(shapeVertices))) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Draw execute draw star failed");
        return;
    }
    
    GLfloat rad = M_PI / 180 * 72;
    for (int i = 0; i < 4; ++i) 
    {
        // 旋转得其他四个四边形的顶点
        rotate2d(centerX, centerY, &rotateX, &rotateY,rad);
        rotate2d(centerX, centerY, &leftX, &leftY,rad);
        rotate2d(centerX, centerY, &rightX, &rightY,rad);
        
        // 确定绘制四边形的顶点,使用绘制区域的百分比表示
        const GLfloat shapeVertices[] = {
                centerX / width_, centerY / height_,
                leftX / width_, leftY / height_,
                rotateX / width_, rotateY / height_,
                rightX / width_, rightY / height_
        };
        
        // 绘制图形
        if (!ExecuteDrawStar(position, DRAW_COLOR, shapeVertices, sizeof(shapeVertices))) {
            OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Draw execute draw star failed");
            return;
        }
    }

    // 结束绘制
    if (!FinishDraw()) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Draw FinishDraw failed");
        return;
    }

    flag_ = true;
}

(3) 改变颜色,重新画一个大小相同颜色不同的图形,与原图形替换,达到改变颜色的效果。

void EGLCore::ChangeColor() {
    if (!flag_) {
        return;
    }
    OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "EGLCore", "ChangeColor");
    GLint position = PrepareDraw();
    if (position == POSITION_ERROR) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "ChangeColor get position failed");
        return;
    }

    // 绘制背景
    if (!ExecuteDraw(position, BACKGROUND_COLOR, BACKGROUND_RECTANGLE_VERTICES,
                     sizeof(BACKGROUND_RECTANGLE_VERTICES))) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "ChangeColor execute draw background failed");
        return;
    }

    // 确定绘制四边形的顶点,使用绘制区域的百分比表示
    GLfloat rotateX = 0;
    GLfloat rotateY = FIFTY_PERCENT * height_;
    GLfloat centerX = 0;
    GLfloat centerY = -rotateY * (M_PI / 180 * 54) * (M_PI / 180 * 18);
    GLfloat leftX = -rotateY * (M_PI / 180 * 18);
    GLfloat leftY = 0;
    GLfloat rightX = rotateY * (M_PI / 180 * 18);
    GLfloat rightY = 0;

    // 确定绘制四边形的顶点,使用绘制区域的百分比表示
    const GLfloat shapeVertices[] = {
        centerX / width_, centerY / height_,
        leftX / width_, leftY / height_,
        rotateX / width_, rotateY / height_,
        rightX / width_, rightY / height_
    };
    
    // 使用新的颜色绘制
    if (!ExecuteDrawNewStar(position, CHANGE_COLOR, shapeVertices, sizeof(shapeVertices))) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Draw execute draw star failed");
        return;
    }

    GLfloat rad = M_PI / 180 * 72;
    for (int i = 0; i < 4; ++i) {
        // 旋转得其他四个四边形的顶点
        rotate2d(centerX, centerY, &rotateX, &rotateY,rad);
        rotate2d(centerX, centerY, &leftX, &leftY,rad);
        rotate2d(centerX, centerY, &rightX, &rightY,rad);
        
        // 确定绘制四边形的顶点,使用绘制区域的百分比表示
        const GLfloat shapeVertices[] = {
                centerX / width_, centerY / height_,
                leftX / width_, leftY / height_,
                rotateX / width_, rotateY / height_,
                rightX / width_, rightY / height_
        };

        // 使用新的颜色绘制
        if (!ExecuteDrawNewStar(position, CHANGE_COLOR, shapeVertices, sizeof(shapeVertices))) {
            OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Draw execute draw star failed");
            return;
        }
    }

    // 结束绘制
    if (!FinishDraw()) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "ChangeColor FinishDraw failed");
    }
}

bool EGLCore::ExecuteDrawNewStar(
   GLint position, const GLfloat* color, const GLfloat shapeVertices[], unsigned long vertSize) {
   if ((position > 0) || (color == nullptr) || (vertSize / sizeof(shapeVertices[0])) != SHAPE_VERTICES_SIZE) {
       OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "ExecuteDraw: param error");
       return false;
   }

   // The gl function has no return value.
   glVertexAttribPointer(position, POINTER_SIZE, GL_FLOAT, GL_FALSE, 0, shapeVertices);
   glEnableVertexAttribArray(position);
   glVertexAttrib4fv(1, color);
   glDrawArrays(GL_TRIANGLE_FAN, 0, TRIANGLE_FAN_SIZE);
   glDisableVertexAttribArray(position);

   return true;
}
  1. 释放相关资源。

    (1) EGLCore类下创建Release()方法,释放初始化环境时申请的资源,包含窗口display、渲染区域surface、环境上下文context等。

void EGLCore::Release() {
    // 释放surface
    if ((eglDisplay_ == nullptr) || (eglSurface_ == nullptr) || (!eglDestroySurface(eglDisplay_, eglSurface_))) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Release eglDestroySurface failed");
    }
    // 释放context
    if ((eglDisplay_ == nullptr) || (eglContext_ == nullptr) || (!eglDestroyContext(eglDisplay_, eglContext_))) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Release eglDestroyContext failed");
    }
    // 释放display
    if ((eglDisplay_ == nullptr) || (!eglTerminate(eglDisplay_))) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Release eglTerminate failed");
    }
}

(2) PluginRender类添加Release()方法,释放EGLCore实例及PluginRender实例。

void PluginRender::Release(std::string &id) {
    PluginRender *render = PluginRender::GetInstance(id);
    if (render != nullptr) {
        render->eglCore_->Release();
        delete render->eglCore_;
        render->eglCore_ = nullptr;
        instance_.erase(instance_.find(id));
    }
}
  1. CMakeLists,使用CMake工具链将C++源代码编译成动态链接库文件。
# 设置CMake最小版本
cmake_minimum_required(VERSION 3.4.1)
# 项目名称
project(XComponent)

set(NATIVERENDER_ROOT_PATH ${CMAKE_CURRENT_SOURCE_DIR})
add_definitions(-DOHOS_PLATFORM)
# 设置头文件搜索目录
include_directories(
    ${NATIVERENDER_ROOT_PATH}
    ${NATIVERENDER_ROOT_PATH}/include
)
# 添加名为nativerender的动态库,库文件名为libnativerender.so,添加cpp文件
add_library(nativerender SHARED
    render/egl_core.cpp
    render/plugin_render.cpp
    manager/plugin_manager.cpp
    napi_init.cpp
)

find_library(
    EGL-lib
    EGL
)

find_library(
    GLES-lib
    GLESv3
)

find_library(
    hilog-lib
    hilog_ndk.z
)

find_library(
    libace-lib
    ace_ndk.z
)

find_library(
    libnapi-lib
    ace_napi.z
)

find_library(
    libuv-lib
    uv
)
# 添加构建需要链接的库
target_link_libraries(nativerender PUBLIC
    ${EGL-lib} ${GLES-lib} ${hilog-lib} ${libace-lib} ${libnapi-lib} ${libuv-lib})

ArkTS XComponent场景

与Native XComponent不同,ArkTS XComponent不再需要libraryname参数。通过在ArkTS侧获取SurfaceId,布局信息、生命周期回调、触摸、鼠标、按键等事件回调等均在ArkTS侧触发,按需传递到Native侧进行处理。主要开发场景如下:

  • 基于ArkTS侧获取的SurfaceId,在Native侧调用OH_NativeWindow_CreateNativeWindowFromSurfaceId接口创建出NativeWindow实例。
  • 利用NativeWindow和EGL接口开发自定义绘制内容以及申请和提交Buffer到图形队列。
  • ArkTS侧获取生命周期、事件等信息传递到Native侧处理。

说明

  1. Native侧的NativeWindow缓存在字典中,其key需要保证其唯一性,当对应的XComponent销毁后,需要及时从字典里将其删除。
  2. 对于使用[typeNode]创建的SURFACE或TEXTURE类型的XComponent组件,由于typeNode组件的生命周期与声明式组件存在差异,组件在创建后的缓冲区尺寸为未设置状态,因此在开始绘制内容之前,应调用[OH_NativeWindow_NativeWindowHandleOpt]接口进行缓冲区尺寸设置。
  3. 多个XComponent开发时,缓存Native侧资源需要保证key是唯一的,key推荐使用id+随机数或者surfaceId。

接口说明

ArkTS侧的XComponentController

接口名描述
getXComponentSurfaceId(): string获取XComponent对应Surface的ID。
onSurfaceCreated(surfaceId: string): void当XComponent持有的Surface创建后进行该回调。
onSurfaceChanged(surfaceId: string, rect: SurfaceRect): void当XComponent持有的Surface大小改变后(包括首次创建时的大小改变)进行该回调。
onSurfaceDestroyed(surfaceId: string): void当XComponent持有的Surface销毁后进行该回调。

Native侧

接口名描述
int32_t OH_NativeWindow_CreateNativeWindowFromSurfaceId (uint64_t surfaceId, OHNativeWindow **window )通过surfaceId创建对应的OHNativeWindow。
void OH_NativeWindow_DestroyNativeWindow (OHNativeWindow* window)将OHNativeWindow对象的引用计数减1,当引用计数为0的时候,该OHNativeWindow对象会被析构掉。

开发步骤

以下步骤以SURFACE类型为例,描述了如何使用XComponent组件在ArkTS侧传入SurfaceId,在native侧创建NativeWindow实例,然后创建EGL/GLES环境,实现在主页面绘制图形,并可以改变图形的颜色。

  1. 在界面中定义XComponent。
// 函数声明,在cpp/types/libnativerender/Index.d.ts中定义
type XComponentContextStatus = {
    hasDraw: boolean,
    hasChangeColor: boolean,
};
export const SetSurfaceId: (id: BigInt) => any;
export const ChangeSurface: (id: BigInt, w: number, h: number) =>any;
export const DrawPattern: (id: BigInt) => any;
export const GetXComponentStatus: (id: BigInt) => XComponentContextStatus
export const ChangeColor: (id: BigInt) => any;
export const DestroySurface: (id: BigInt) => any;
import nativeRender from 'libnativerender.so'

// 重写XComponentController,设置生命周期回调
class MyXComponentController extends XComponentController {
    onSurfaceCreated(surfaceId: string): void {
        console.log(`onSurfaceCreated surfaceId: ${surfaceId}`)
        nativeRender.SetSurfaceId(BigInt(surfaceId));
    }

    onSurfaceChanged(surfaceId: string, rect: SurfaceRect): void {
        console.log(`onSurfaceChanged surfaceId: ${surfaceId}, rect: ${JSON.stringify(rect)}}`)
        // 在onSurfaceChanged中调用ChangeSurface绘制内容
        nativeRender.ChangeSurface(BigInt(surfaceId), rect.surfaceWidth, rect.surfaceHeight)
    }

    onSurfaceDestroyed(surfaceId: string): void {
        console.log(`onSurfaceDestroyed surfaceId: ${surfaceId}`)
        nativeRender.DestroySurface(BigInt(surfaceId))
    }
}

@Entry
@Component
struct Index {
    @State currentStatus: string = "index";
    xComponentController: XComponentController = new MyXComponentController();

    build() {
        Column() {
            //...
            //在xxx.ets 中定义 XComponent
            Column({ space: 10 }) {
                XComponent({
                    type: XComponentType.SURFACE,
                    controller: this.xComponentController
                })
            Text(this.currentStatus)
                .fontSize('24fp')
                .fontWeight(500)
            }
            .onClick(() => {
                let surfaceId = this.xComponentController.getXComponentSurfaceId()
                nativeRender.ChangeColor(BigInt(surfaceId))
                let hasChangeColor: boolean = false;
                if (nativeRender.GetXComponentStatus(BigInt(surfaceId))) {
                    hasChangeColor = nativeRender.GetXComponentStatus(BigInt(surfaceId)).hasChangeColor;
                }
                if (hasChangeColor) {
                    this.currentStatus = "change color";
                }
            })

            //...
            Row() {
                Button('Draw Star')
                    .fontSize('16fp')
                    .fontWeight(500)
                    .margin({ bottom: 24 })
                    .onClick(() => {
                        let surfaceId = this.xComponentController.getXComponentSurfaceId()
                        nativeRender.DrawPattern(BigInt(surfaceId))
                        let hasDraw: boolean = false;
                        if (nativeRender.GetXComponentStatus(BigInt(surfaceId))) {
                            hasDraw = nativeRender.GetXComponentStatus(BigInt(surfaceId)).hasDraw;
                        }
                        if (hasDraw) {
                            this.currentStatus = "draw star"
                        }
                    })
                    .width('53.6%')
                    .height(40)
            }
            .width('100%')
            .justifyContent(FlexAlign.Center)
            .alignItems(VerticalAlign.Bottom)
            .layoutWeight(1)
        }
        .width('100%')
        .height('100%')
    }
}
  1. Node-API模块注册,具体使用请参考[Native API在应用工程中的使用指导]。
#include <hilog/log.h>
#include "common/common.h"
#include "manager/plugin_manager.h"
namespace NativeXComponentSample {
// 在napi_init.cpp文件中,Init方法注册接口函数,从而将封装的C++方法传递出来,供ArkTS侧调用
EXTERN_C_START
static napi_value Init(napi_env env, napi_value exports) {
    // ...
    // 向ArkTS侧暴露接口SetSurfaceId(),ChangeSurface(),DestroySurface(),
    // DrawPattern(),ChangeColor(),GetXComponentStatus()
    napi_property_descriptor desc[] = {
        {"SetSurfaceId", nullptr, PluginManager::SetSurfaceId, nullptr, nullptr, nullptr, napi_default, nullptr},
        {"ChangeSurface", nullptr, PluginManager::ChangeSurface, nullptr, nullptr, nullptr, napi_default, nullptr},
        {"DestroySurface", nullptr, PluginManager::DestroySurface, nullptr, nullptr, nullptr, napi_default, nullptr},
        {"DrawPattern", nullptr, PluginManager::DrawPattern, nullptr, nullptr, nullptr, napi_default, nullptr},
        {"ChangeColor", nullptr, PluginManager::ChangeColor, nullptr, nullptr, nullptr, napi_default, nullptr},
        {"GetXComponentStatus", nullptr, PluginManager::GetXComponentStatus, nullptr, nullptr, nullptr, napi_default,
         nullptr}};
    if (napi_define_properties(env, exports, sizeof(desc) / sizeof(desc[0]), desc) != napi_ok) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "Init", "napi_define_properties failed");
        return nullptr;
    }
    return exports;
}
EXTERN_C_END
// 编写接口的描述信息,根据实际需要可以修改对应参数
static napi_module nativerenderModule = {.nm_version = 1,
                                         .nm_flags = 0,
                                         .nm_filename = nullptr,
                                         // 入口函数
                                         .nm_register_func = Init,
                                         // 模块名称
                                         .nm_modname = "nativerender",
                                         .nm_priv = ((void *)0),
                                         .reserved = {0}};
} // namespace NativeXComponentSample
// __attribute__((constructor))修饰的方法由系统自动调用,使用Node-API接口napi_module_register()传入模块描述信息进行模块注册
extern "C" __attribute__((constructor)) void RegisterModule(void) {
    napi_module_register(&NativeXComponentSample::nativerenderModule);
}
  1. 上述注册的六个函数在native侧具体实现。
// PluginManager类定义
class PluginManager {
public:
    ~PluginManager();
    static PluginRender *GetPluginRender(int64_t &id);
    static napi_value ChangeColor(napi_env env, napi_callback_info info);
    static napi_value DrawPattern(napi_env env, napi_callback_info info);
    static napi_value SetSurfaceId(napi_env env, napi_callback_info info);
    static napi_value ChangeSurface(napi_env env, napi_callback_info info);
    static napi_value DestroySurface(napi_env env, napi_callback_info info);
    static napi_value GetXComponentStatus(napi_env env, napi_callback_info info);

public:
    static std::unordered_map<int64_t, PluginRender *> pluginRenderMap_;
    static std::unordered_map<int64_t, OHNativeWindow *> windowMap_;
};

// 解析从ArkTS侧传入的surfaceId,此处surfaceId是一个64位int值
int64_t ParseId(napi_env env, napi_callback_info info) {
    if ((env == nullptr) || (info == nullptr)) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "ParseId", "env or info is null");
        return -1;
    }
    size_t argc = 1;
    napi_value args[1] = {nullptr};
    if (napi_ok != napi_get_cb_info(env, info, &argc, args, nullptr, nullptr)) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "ParseId", "GetContext napi_get_cb_info failed");
        return -1;
    }
    int64_t value = 0;
    bool lossless = true;
    if (napi_ok != napi_get_value_bigint_int64(env, args[0], &value, &lossless)) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "ParseId", "Get value failed");
        return -1;
    }
    return value;
}

// 设置SurfaceId,基于SurfaceId完成对NativeWindow的初始化
napi_value PluginManager::SetSurfaceId(napi_env env, napi_callback_info info) {
    int64_t surfaceId = ParseId(env, info);
    OHNativeWindow *nativeWindow;
    PluginRender *pluginRender;
    if (windowMap_.find(surfaceId) == windowMap_.end()) {
        OH_NativeWindow_CreateNativeWindowFromSurfaceId(surfaceId, &nativeWindow);
        windowMap_[surfaceId] = nativeWindow;
    }
    if (pluginRenderMap_.find(surfaceId) == pluginRenderMap_.end()) {
        pluginRender = new PluginRender(surfaceId);
        pluginRenderMap_[surfaceId] = pluginRender;
    }
    pluginRender->InitNativeWindow(nativeWindow);
    return nullptr;
}

void PluginRender::InitNativeWindow(OHNativeWindow *window) {
    eglCore_->EglContextInit(window); // 参考Native XComponent场景 EglContextInit的实现
}

// 根据传入的surfaceId、width、height实现surface大小的变动
napi_value PluginManager::ChangeSurface(napi_env env, napi_callback_info info) {
    if ((env == nullptr) || (info == nullptr)) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager",
                     "ChangeSurface: OnLoad env or info is null");
        return nullptr;
    }
    int64_t surfaceId = 0;
    size_t argc = 3;
    napi_value args[3] = {nullptr};

    if (napi_ok != napi_get_cb_info(env, info, &argc, args, nullptr, nullptr)) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager",
                     "ChangeSurface: GetContext napi_get_cb_info failed");
        return nullptr;
    }
    bool lossless = true;
    int index = 0;
    if (napi_ok != napi_get_value_bigint_int64(env, args[index++], &surfaceId, &lossless)) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager", "ChangeSurface: Get value failed");
        return nullptr;
    }
    double width;
    if (napi_ok != napi_get_value_double(env, args[index++], &width)) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager", "ChangeSurface: Get width failed");
        return nullptr;
    }
    double height;
    if (napi_ok != napi_get_value_double(env, args[index++], &height)) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager", "ChangeSurface: Get height failed");
        return nullptr;
    }
    auto pluginRender = GetPluginRender(surfaceId);
    if (pluginRender == nullptr) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager", "ChangeSurface: Get pluginRender failed");
        return nullptr;
    }
    pluginRender->UpdateNativeWindowSize(width, height);
    return nullptr;
}

void PluginRender::UpdateNativeWindowSize(int width, int height) {
    eglCore_->UpdateSize(width, height); // 参考Native XComponent场景 UpdateSize的实现
    if (!hasChangeColor_ && !hasDraw_) {
        eglCore_->Background(); // 参考Native XComponent场景 Background的实现
    }
}

// 销毁surface
napi_value PluginManager::DestroySurface(napi_env env, napi_callback_info info) {
    int64_t surfaceId = ParseId(env, info);
    auto pluginRenderMapIter = pluginRenderMap_.find(surfaceId);
    if (pluginRenderMapIter != pluginRenderMap_.end()) {
        delete pluginRenderMapIter->second;
        pluginRenderMap_.erase(pluginRenderMapIter);
    }
    auto windowMapIter = windowMap_.find(surfaceId);
    if (windowMapIter != windowMap_.end()) {
        OH_NativeWindow_DestroyNativeWindow(windowMapIter->second);
        windowMap_.erase(windowMapIter);
    }
    return nullptr;
}

// 实现EGL绘画逻辑
napi_value PluginManager::DrawPattern(napi_env env, napi_callback_info info) {
    int64_t surfaceId = ParseId(env, info);
    auto pluginRender = GetPluginRender(surfaceId);
    if (pluginRender == nullptr) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager", "DrawPattern: Get pluginRender failed");
        return nullptr;
    }
    pluginRender->DrawPattern();
    return nullptr;
}

PluginRender *PluginManager::GetPluginRender(int64_t &id) {
    if (pluginRenderMap_.find(id) != pluginRenderMap_.end()) {
        return pluginRenderMap_[id];
    }
    return nullptr;
}

void PluginRender::DrawPattern() {
    eglCore_->Draw(hasDraw_); // 参考Native XComponent场景 Draw实现
}

// 实现改变绘制图形颜色的功能
napi_value PluginManager::ChangeColor(napi_env env, napi_callback_info info) {
    int64_t surfaceId = ParseId(env, info);
    auto pluginRender = GetPluginRender(surfaceId);
    if (pluginRender == nullptr) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager", "ChangeColor: Get pluginRender failed");
        return nullptr;
    }
    pluginRender->ChangeColor(); // 参考Native XComponent场景 ChangeColor实现
    return nullptr;
}

void PluginRender::ChangeColor() { eglCore_->ChangeColor(hasChangeColor_); }

// 获得xcomponent状态,并返回至ArkTS侧
napi_value PluginManager::GetXComponentStatus(napi_env env, napi_callback_info info) {
    int64_t surfaceId = ParseId(env, info);
    auto pluginRender = GetPluginRender(surfaceId);
    if (pluginRender == nullptr) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager",
                     "GetXComponentStatus: Get pluginRender failed");
        return nullptr;
    }
    napi_value hasDraw;
    napi_value hasChangeColor;
    napi_status ret = napi_create_int32(env, pluginRender->HasDraw(), &(hasDraw));
    if (ret != napi_ok) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager",
                     "GetXComponentStatus: napi_create_int32 hasDraw_ error");
        return nullptr;
    }
    ret = napi_create_int32(env, pluginRender->HasChangedColor(), &(hasChangeColor));
    if (ret != napi_ok) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager",
                     "GetXComponentStatus: napi_create_int32 hasChangeColor_ error");
        return nullptr;
    }
    napi_value obj;
    ret = napi_create_object(env, &obj);
    if (ret != napi_ok) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager",
                     "GetXComponentStatus: napi_create_object error");
        return nullptr;
    }
    ret = napi_set_named_property(env, obj, "hasDraw", hasDraw);
    if (ret != napi_ok) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager",
                     "GetXComponentStatus: napi_set_named_property hasDraw error");
        return nullptr;
    }
    ret = napi_set_named_property(env, obj, "hasChangeColor", hasChangeColor);
    if (ret != napi_ok) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager",
                     "GetXComponentStatus: napi_set_named_property hasChangeColor error");
        return nullptr;
    }
    return obj;
}

int32_t PluginRender::HasDraw() { return hasDraw_; }

int32_t PluginRender::HasChangedColor() { return hasChangeColor_; }

4.配置具体的CMakeLists,使用CMake工具链将C++源代码编译成动态链接库文件。

# 设置CMake最小版本.
cmake_minimum_required(VERSION 3.4.1)
# 项目名称
project(XComponent)

set(NATIVERENDER_ROOT_PATH ${CMAKE_CURRENT_SOURCE_DIR})
add_definitions(-DOHOS_PLATFORM)
# 设置头文件搜索目录
include_directories(
    ${NATIVERENDER_ROOT_PATH}
    ${NATIVERENDER_ROOT_PATH}/include
)
# 添加名为nativerender的动态库,库文件名为libnativerender.so,添加cpp文件
add_library(nativerender SHARED
    render/egl_core.cpp
    render/plugin_render.cpp
    manager/plugin_manager.cpp
    napi_init.cpp
)

find_library(
    # Sets the name of the path variable.
    EGL-lib
    # Specifies the name of the NDK library that
    # you want CMake to locate.
    EGL
)

find_library(
    # Sets the name of the path variable.
    GLES-lib
    # Specifies the name of the NDK library that
    # you want CMake to locate.
    GLESv3
)

find_library(
    # Sets the name of the path variable.
    hilog-lib
    # Specifies the name of the NDK library that
    # you want CMake to locate.
    hilog_ndk.z
)

find_library(
    # Sets the name of the path variable.
    libace-lib
    # Specifies the name of the NDK library that
    # you want CMake to locate.
    ace_ndk.z
)

find_library(
    # Sets the name of the path variable.
    libnapi-lib
    # Specifies the name of the NDK library that
    # you want CMake to locate.
    ace_napi.z
)

find_library(
    # Sets the name of the path variable.
    libuv-lib
    # Specifies the name of the NDK library that
    # you want CMake to locate.
    uv
)
# 添加构建需要链接的库
target_link_libraries(nativerender PUBLIC
    ${EGL-lib} ${GLES-lib} ${hilog-lib} ${libace-lib} ${libnapi-lib} ${libuv-lib} libnative_window.so)

生命周期说明

开发者在ArkTS侧使用如下代码即可用XComponent组件进行利用EGL/OpenGLES渲染的开发。

@Builder
function myComponent() {
  XComponent({ id: 'xcomponentId1', type: XComponentType.SURFACE, libraryname: 'nativerender' })
    .onLoad((context) => {})
    .onDestroy(() => {})
}

onLoad事件

使用场景:当需要用到native侧注册的方法,可以考虑调用。

触发时刻:XComponent准备好surface后触发。

参数context:其上面挂载了暴露在模块上的Native方法,使用方法类似于利用 import context from “libnativerender.so” 直接加载模块后获得的context实例。

时序

​ Native XComponent场景:

​ onLoad事件的触发和surface相关,其和Native侧的OnSurfaceCreated的时序如下图:

外链图片转存失败,源站可能有防盗链机制,建议将图片保存下来直接上传

​ ArkTS XComponent场景:

​ onLoad事件的触发和surface相关,其和ArkTS侧的OnSurfaceCreated的时序如下图:

外链图片转存失败,源站可能有防盗链机制,建议将图片保存下来直接上传

onDestroy事件

触发时刻:XComponent组件被销毁时触发,与一般ArkUI的组件销毁时机一致。

使用场景:和onLoad事件对应,如果在onLoad申请了内存,可以在这里进行释放。

时序:

​ Native XComponent场景:

​ onDestroy事件的触发和surface相关,其和Native侧的OnSurfaceDestroyed的时序如下图:

外链图片转存失败,源站可能有防盗链机制,建议将图片保存下来直接上传

​ ArkTS XComponent场景:

​ onDestroy事件的触发和surface相关,其和ArkTS侧的OnSurfaceDestroyed的时序如下图:

外链图片转存失败,源站可能有防盗链机制,建议将图片保存下来直接上传

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