1、布局文件
<?xml version="1.0" encoding="utf-8"?>
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/frameLayout1"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical" >
</FrameLayout>
2、MainActivity
public class MainActivity extends Activity {
private int view_width;
private int view_height;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
FrameLayout ll = (FrameLayout)findViewById(R.id.frameLayout1);
ll.addView(new MyView(this));
}
public class MyView extends View{
public MyView(Context context) {
super(context);
view_width = context.getResources().getDisplayMetrics().widthPixels; // 获取屏幕的宽度
view_height = context.getResources().getDisplayMetrics().heightPixels; // 获取屏幕的高度
}
@Override
protected void onDraw(Canvas canvas) {
Paint paint = new Paint();//定义一个画笔
paint.setAntiAlias(true);//使用抗锯齿功能
Bitmap bitmap_bg = BitmapFactory.decodeResource(MainActivity.this.getResources(),
R.drawable.android);
//创建一个在水平和垂直方向都重复的BitmapShader对象
BitmapShader bitmapshader = new BitmapShader(bitmap_bg, TileMode.REPEAT, TileMode.REPEAT);
paint.setShader(bitmapshader);//设置渲染对象
canvas.drawRect(0, 0, view_width, view_height, paint);//绘制一个使用BitmapShader渲染的矩形
Bitmap bm = BitmapFactory.decodeResource(MainActivity.this.getResources(),
R.drawable.img02);
//创建一个在水平方向上重复,在垂直方向上镜像的BitmapShader对象
BitmapShader bs = new BitmapShader(bm, TileMode.REPEAT, TileMode.MIRROR);
paint.setShader(bs);//设置渲染对象
RectF oval = new RectF(0, 0, 280, 180);
canvas.translate(40, 20);//将画面在X轴上平移40像素,在Y轴上平移20像素
canvas.drawOval(oval, paint);//绘制一个使用BitmapShader渲染的椭圆形
super.onDraw(canvas);
}
}
}