_gl: ->
sprite = cc.Sprite.create("res/image/box2.png")
sprite.getTexture().setTexParameters(gl.LINEAR, gl.LINEAR, gl.REPEAT, gl.REPEAT);
@display.addChild sprite,1000
rect = sprite.getTextureRect()
rect.width = getWinSize().width
rect.height = getWinSize().height
sprite.setTextureRect(rect)
sprite.setPosition(cc.p(200,200))
image的尺寸是2的n次方!