安装three
npm install three
threejs的基本使用
import * as THREE from "three";
// 导入轨道控制器
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls";
import { ref, onMounted } from "vue";
let threeContainers = ref(); // 容器dom对象
console.log(threeContainers);
let renderer: any = null; // 渲染器对象
let scene: any = null; // 场景对象
let camera: any = null; // 相机对象
// 2022.10.23
const init = () => {
// 1、创建场景
scene = new THREE.Scene();
// 2、创建相机 threeContainers.value.offsetWidth / threeContainers.value.offsetHeight,
camera = new THREE.PerspectiveCamera(
75,
window.innerWidth / window.innerHeight,
0.1,
1000
);
// 设置相机位置
camera.position.set(0, 0, 10);
scene.add(camera);
// 添加物体 创建几何体
const cubeGeometry = new THREE.BoxGeometry(1, 1, 1);
const cubeMaterial = new THREE.MeshBasicMaterial({ color: 0xffff00 });
// 根据几何体和材质创建物体
const cube = new THREE.Mesh(cubeGeometry, cubeMaterial);
// 将几何体添加到场景当中
scene.add(cube);
// 初始化渲染器
renderer = new THREE.WebGLRenderer();
// 设置渲染的尺寸大小 threeContainers.value.offsetWidth, threeContainers.value.offsetHeight
renderer.setSize(window.innerWidth, window.innerHeight);
// 将webgl渲染的canvas内容添加到body上
threeContainers.value.appendChild(renderer.domElement);
// 使用渲染器,通过相机将场景渲染进来
// renderer.render(scene, camera);
// 创建轨道控制器
const controls = new OrbitControls(camera, renderer.domElement);
render();
};
// 渲染函数
const render = () => {
renderer.render(scene, camera);
// 渲染下一帧的时候就会调用render函数
requestAnimationFrame(render);
};
onMounted(() => {
init();
});