OpenCV for Unity鱼眼校正

//实际测试时D取以下值更好

(0, 0, -0.1222723392670962, 1.8382109174553397, 0.004643509151558462, 0.003429485001340429, -0.09370053614249967); 

        //摄像机内参数矩阵
            Mat K = new Mat(3, 3, CvType.CV_64FC1);
            K.put(0, 0, 964.2931236266057, 0, 621.9682241925731,0, 958.3006969434483, 252.3649268231244, 0, 0, 1);

            //摄像机的4个畸变系数:k1,k2,k3,k4
            Mat D = new Mat(2, 2, CvType.CV_64FC1);
            D.put(0, 0, -0.4222723392670962, 0.2382109174553397, 0.004643509151558462, 0.003429485001340429, -0.09370053614249967);
            
            Size image_size = rgbaMat.size();
            Mat mapx = new Mat(image_size, CvType.CV_32FC1);
            Mat mapy = new Mat(image_size, CvType.CV_32FC1);
            Mat R = Mat.eye(3, 3, CvType.CV_32F);

            Mat newCameraMatrix = new Mat(3, 3, CvType.CV_32FC1, Scalar.all(0));
            OpenCVForUnity.Calib3dModule.Calib3d.fisheye_initUndistortRectifyMap(K, D, R, K, image_size, CvType.CV_32FC1, mapx, mapy);

            Mat t = new Mat(image_size, CvType.CV_32FC3);
            Imgproc.remap(rgbaMat, t, mapx, mapy, Imgproc.INTER_LINEAR);
            rgbaMat = t.clone();

            K.release();
            D.release();
            mapx.release();
            mapy.release();
            R.release();
            newCameraMatrix.release();
            t.release();

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Works with Unity Cloud Build iOS & Android support Windows10 UWP support WebGL support Win & Mac & Linux Standalone support Preview support in the Editor OpenCV for Unity is an Assets Plugin for using OpenCV 3.4.2 from within Unity. Official Site | ExampleCode | Android Demo WebGL Demo | Tutorial & Demo Video | Forum | API Reference | Support Modules Features: - Since this package is a clone of OpenCV Java, you are able to use the same API as OpenCV Java 3.4.2 (link). - You can image processing in real-time by using the WebCamTexture capabilities of Unity. (real-time face detection works smoothly on iPhone 5) - Provides a method to interconversion of Unity's Texture2D and OpenCV's Mat. - IDisposable is implemented in many classes.You can manage the resources with the “using” statement. - Examples of integration with other publisher assets are available.(e.g. PlayMaker, NatCam, NatCorder) ExampleCode using OpenCV for Unity is available. MarkerBased AR Example MarkerLess AR Example FaceTracker Example FaceSwapper Example FaceMask Example RealTime FaceRecognition Example GoogleVR with OpenCV for Unity Example Kinect with OpenCV for Unity Example AVPro with OpenCV for Unity Example HoloLens with OpenCV for Unity Example PlayMakerActions for OpenCVforUnity NatCam with OpenCVForUnity Example NatCorder with OpenCVForUnity Example OpenCV for Unity uses OpenCV under 3-clause BSD License; see Third-Party Notices.txt file in package for details. System Requirements Build Win Standalone & Preview Editor : Windows 7 or later Build Mac Standalone & Preview Editor : OSX 10.9 or later
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