#include <windows.h>
#include "resource.h"
HINSTANCE g_instance;
BOOL MyRegisterClass(LPSTR pClassName);
void dispWindow(HWND hWnd);
HWND MyCreateWindow(LPSTR lpClassName);
//入口函数
int WINAPI WinMain( __in HINSTANCE hInstance, __in_opt HINSTANCE hPrevInstance, __in LPSTR lpCmdLine, __in int nShowCmd )
{
g_instance = hInstance;
LPSTR pClassName = "helloWindow";
MyRegisterClass(pClassName);
HWND m_hWnd= MyCreateWindow(pClassName);
if(m_hWnd == NULL)
{
MessageBox(NULL,"create Window fail","",0);
}
dispWindow(m_hWnd);
MSG msg;
while(GetMessage(&msg,NULL,0,0))
{
DispatchMessage(&msg);
}
//system("pause");
return 0;
}
LRESULT CALLBACK WndProc(HWND hWnd,UINT nMsg,WPARAM wParam,LPARAM lParam)
{
switch(nMsg)
{
case WM_QUIT:
;
//CloseWindow(hWnd);
// DestroyWindow(hWnd);
// return DefWindowProc(hWnd,nMsg,wParam,lParam);
case WM_DESTROY:
PostQuitMessage(0);//程序退出消息循环
}
return DefWindowProc(hWnd,nMsg,wParam,lParam);
}
///注册窗口类
BOOL MyRegisterClass(LPSTR pClassName)
{
WNDCLASS wndClass = {0};
wndClass.style =CS_HREDRAW |CS_VREDRAW | CS_DBLCLKS;
wndClass.hIcon = NULL;
wndClass.hbrBackground = (HBRUSH)COLOR_WINDOWFRAME;
wndClass.lpszClassName ="helloWindow";
wndClass.hInstance = g_instance ;
wndClass.lpfnWndProc = WndProc;
wndClass.hCursor = NULL;
wndClass.lpszMenuName = MAKEINTRESOURCE(IDR_MENU1);
wndClass.lpszClassName = pClassName;
ATOM nATom = RegisterClass(&wndClass);
if(nATom == 0 )
{
MessageBox(NULL,"rigter fail!","",0);
//AfxMessageBox("注册失败!");
}
else
{
// MessageBox(NULL,"rigter Ok!","",0);
}
return FALSE;
}
//创建窗口类
HWND MyCreateWindow(LPSTR lpClassName)
{
CREATESTRUCT m_createStruct = {0};
HWND m_wnd = CreateWindow(lpClassName,"hello my window", WS_OVERLAPPEDWINDOW,20,20,640,480,NULL,NULL,g_instance,&m_createStruct);
return m_wnd;
}
void dispWindow(HWND hWnd)
{
ShowWindow(hWnd,SW_SHOWNORMAL);
UpdateWindow(hWnd);
}
//-------------------------------------------------------------------------
第一个窗口程序
3.1 入口函数WinMain
3.2 窗口处理函数
当窗口处理消息事件时,系统调用该函数
LRESULT CALLBACK WindowProc(
HWND hwnd, // 窗口的句柄
UINT uMsg, // 消息的ID号
WPARAM wParam, // 消息所对应的参数
LPARAM lParam // 消息所对应的参数
);
3.3 注册窗口类型
typedef struct _WNDCLASS {
UINT style; //窗口类的风格
WNDPROC lpfnWndProc; //窗口处理函数
int cbClsExtra; //窗口类附加数据大小
int cbWndExtra; //窗口附加数据大小
HANDLE hInstance; //当前应用程序的实例句柄
HICON hIcon; //窗口图标
HCURSOR hCursor; //窗口的鼠标
HBRUSH hbrBackground; //窗口的背景画刷
LPCTSTR lpszMenuName; //菜单
LPCTSTR lpszClassName; //类型名称
} WNDCLASS;
注册函数 RegisterClass
3.4 创建窗口
HWND CreateWindow(
LPCTSTR lpClassName, //窗口类型名称
LPCTSTR lpWindowName, //窗口名称
DWORD dwStyle, //窗口类型
int x, //窗口的左上角X坐边
int y, //窗口的左上角X坐边
int nWidth, //窗口的宽度
int nHeight, //窗口的高度
HWND hWndParent, //父窗口句柄
HMENU hMenu, //窗口菜单句柄
HANDLE hInstance, //应用程序的实例句柄
LPVOID lpParam //创建的参数,一般为NULL
);
3.5 显示窗口
ShowWindow 显示窗口
BOOL ShowWindow(
HWND hWnd, //显示的窗口句柄
int nCmdShow //显示的方式
);
UpdateWindow 刷新窗口
3.6 消息处理
GetMessage 获取消息
DispatchMessage 派发消息
3.7 程序退出
窗口销毁时,退出程序。在WndProc中实现。
WM_DESTROY: 当窗口销毁时,会调用WndProc
传递给使用者。
PostQuitMessage:发送一个退出消息。