from Tkinter import *
import random
import time
class Ball:
def __init__(self,canvas,paddle,color):
self.canvas = canvas
self.paddle = paddle
self.score = 0
self.id = canvas.create_oval(10,10,25,25,fill=color)
self.canvas.move(self.id,245,100)
starts = [-3,-2,-1,1,2,3]
random.shuffle(starts)
self.x = starts[0]
self.y = -3
self.canvas_height = self.canvas.winfo_height()
self.canvas_width = self.canvas.winfo_width()
self.hit_bottom = False
def hit_paddle(self,pos):
paddle_pos = self.canvas.coords(self.paddle.id)
if pos[2] >= paddle_pos[0] and pos[0] <= paddle_pos[2]:
if pos[3] >= paddle_pos[1] and pos[3] <= paddle_pos[3]:
return True
return False
def draw(self):
self.canvas.move(self.id,self.x,self.y)
pos = self.canvas.coords(self.id)
if pos[0] <= 0:
self.x = 3
if pos[2] >= self.canvas_width:
self.x = -3
if self.hit_paddle(pos) == True:
self.score = self.score + 5
self.y = -8
if pos[1] <= 0:
self.y = 3
if pos[3] >= self.canvas_height:
self.hit_bottom = True
class Paddle:
def __init__(self,canvas,color):
self.canvas = canvas
self.id = canvas.create_rectangle(0,0,100,10,fill=color)
self.canvas.move(self.id,200,300)
self.x = 0
self.startFlag = False
self.canvas_width = self.canvas.winfo_width()
self.canvas.bind_all('<KeyPress-Left>',self.turn_left)
self.canvas.bind_all('<KeyPress-Right>',self.turn_right)
self.canvas.bind_all('<Button-1>',self.startMy)
def turn_left(self,evt):
self.x = -2
def turn_right(self,evt):
self.x = 2
def startMy(self,evt):
self.startFlag = True
def draw(self):
self.canvas.move(self.id,self.x,0)
pos = self.canvas.coords(self.id)
if pos[0] <= 0:
self.x = 0
if pos[2] >= self.canvas_width:
self.x = 0
tk = Tk()
tk.title("Game")
tk.resizable(0,0)
tk.wm_attributes("-topmost",1)
canvas = Canvas(tk,width=500,height=400,bd=0,highlightthickness=0)
myMes = canvas.create_text(100,390,text="Click Left Button Start Game")
myScore = canvas.create_text(100,10,text="scores:0")
canvas.pack()
tk.update()
paddle = Paddle(canvas,'blue')
ball = Ball(canvas,paddle,'red')
while 1:
if ball.hit_bottom == False and paddle.startFlag == True:
canvas.itemconfig(myMes,text='ddd')
canvas.itemconfig(myScore,text='scores:'+str(ball.score))
ball.draw()
paddle.draw()
else:
time.sleep(1)
canvas.itemconfig(myMes,text='Game Over')
tk.update_idletasks()
tk.update()
time.sleep(0.02)
import random
import time
class Ball:
def __init__(self,canvas,paddle,color):
self.canvas = canvas
self.paddle = paddle
self.score = 0
self.id = canvas.create_oval(10,10,25,25,fill=color)
self.canvas.move(self.id,245,100)
starts = [-3,-2,-1,1,2,3]
random.shuffle(starts)
self.x = starts[0]
self.y = -3
self.canvas_height = self.canvas.winfo_height()
self.canvas_width = self.canvas.winfo_width()
self.hit_bottom = False
def hit_paddle(self,pos):
paddle_pos = self.canvas.coords(self.paddle.id)
if pos[2] >= paddle_pos[0] and pos[0] <= paddle_pos[2]:
if pos[3] >= paddle_pos[1] and pos[3] <= paddle_pos[3]:
return True
return False
def draw(self):
self.canvas.move(self.id,self.x,self.y)
pos = self.canvas.coords(self.id)
if pos[0] <= 0:
self.x = 3
if pos[2] >= self.canvas_width:
self.x = -3
if self.hit_paddle(pos) == True:
self.score = self.score + 5
self.y = -8
if pos[1] <= 0:
self.y = 3
if pos[3] >= self.canvas_height:
self.hit_bottom = True
class Paddle:
def __init__(self,canvas,color):
self.canvas = canvas
self.id = canvas.create_rectangle(0,0,100,10,fill=color)
self.canvas.move(self.id,200,300)
self.x = 0
self.startFlag = False
self.canvas_width = self.canvas.winfo_width()
self.canvas.bind_all('<KeyPress-Left>',self.turn_left)
self.canvas.bind_all('<KeyPress-Right>',self.turn_right)
self.canvas.bind_all('<Button-1>',self.startMy)
def turn_left(self,evt):
self.x = -2
def turn_right(self,evt):
self.x = 2
def startMy(self,evt):
self.startFlag = True
def draw(self):
self.canvas.move(self.id,self.x,0)
pos = self.canvas.coords(self.id)
if pos[0] <= 0:
self.x = 0
if pos[2] >= self.canvas_width:
self.x = 0
tk = Tk()
tk.title("Game")
tk.resizable(0,0)
tk.wm_attributes("-topmost",1)
canvas = Canvas(tk,width=500,height=400,bd=0,highlightthickness=0)
myMes = canvas.create_text(100,390,text="Click Left Button Start Game")
myScore = canvas.create_text(100,10,text="scores:0")
canvas.pack()
tk.update()
paddle = Paddle(canvas,'blue')
ball = Ball(canvas,paddle,'red')
while 1:
if ball.hit_bottom == False and paddle.startFlag == True:
canvas.itemconfig(myMes,text='ddd')
canvas.itemconfig(myScore,text='scores:'+str(ball.score))
ball.draw()
paddle.draw()
else:
time.sleep(1)
canvas.itemconfig(myMes,text='Game Over')
tk.update_idletasks()
tk.update()
time.sleep(0.02)