Python弹球实例[参考趣学Python编程 Jason Briggs著]

from Tkinter import *
import random
import time

class Ball:
    def __init__(self,canvas,paddle,color):
        self.canvas = canvas
        self.paddle = paddle
        self.score = 0
        self.id = canvas.create_oval(10,10,25,25,fill=color)
        self.canvas.move(self.id,245,100)
        starts = [-3,-2,-1,1,2,3]
        random.shuffle(starts)
        self.x = starts[0]
        self.y = -3
        self.canvas_height = self.canvas.winfo_height()
        self.canvas_width = self.canvas.winfo_width()
        self.hit_bottom = False
    def hit_paddle(self,pos):
        paddle_pos = self.canvas.coords(self.paddle.id)
        if pos[2] >= paddle_pos[0] and pos[0] <= paddle_pos[2]:
            if pos[3] >= paddle_pos[1] and pos[3] <= paddle_pos[3]:
                return True
        return False
    def draw(self):
        self.canvas.move(self.id,self.x,self.y)
        pos = self.canvas.coords(self.id)
        if pos[0] <= 0:
            self.x = 3
        if pos[2] >= self.canvas_width:
            self.x = -3
        if self.hit_paddle(pos) == True:
            self.score = self.score + 5
            self.y = -8
        if pos[1] <= 0:
            self.y = 3
        if pos[3] >= self.canvas_height:
            self.hit_bottom = True
                

class Paddle:
    def __init__(self,canvas,color):
        self.canvas = canvas
        self.id = canvas.create_rectangle(0,0,100,10,fill=color)
        self.canvas.move(self.id,200,300)
        self.x = 0
        self.startFlag = False
        self.canvas_width = self.canvas.winfo_width()
        self.canvas.bind_all('<KeyPress-Left>',self.turn_left)
        self.canvas.bind_all('<KeyPress-Right>',self.turn_right)
        self.canvas.bind_all('<Button-1>',self.startMy)
    def turn_left(self,evt):
        self.x = -2
    def turn_right(self,evt):
        self.x = 2
    def startMy(self,evt):
        self.startFlag = True
    def draw(self):
        self.canvas.move(self.id,self.x,0)
        pos = self.canvas.coords(self.id)
        if pos[0] <= 0:
            self.x = 0
        if pos[2] >= self.canvas_width:
            self.x = 0
        
        
tk = Tk()
tk.title("Game")
tk.resizable(0,0)
tk.wm_attributes("-topmost",1)
canvas = Canvas(tk,width=500,height=400,bd=0,highlightthickness=0)
myMes = canvas.create_text(100,390,text="Click Left Button Start Game")
myScore = canvas.create_text(100,10,text="scores:0")
canvas.pack()
tk.update()


        
paddle = Paddle(canvas,'blue')
ball = Ball(canvas,paddle,'red')
while 1:
    if ball.hit_bottom == False and paddle.startFlag == True:
        canvas.itemconfig(myMes,text='ddd')
        canvas.itemconfig(myScore,text='scores:'+str(ball.score))
        ball.draw()
        paddle.draw()
    else:
        time.sleep(1)
        canvas.itemconfig(myMes,text='Game Over')
    tk.update_idletasks()
    tk.update()
    time.sleep(0.02)
    

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