判断矩形是否相交

#include <iostream>
#include <iomanip>
#include <limits>
#include <cmath>

using namespace std;

class POINT{
public:
	int x;
	int y;
	//int z;
	//POINT(int px,int py,int pz){ 
	//	x = px; 
	//	y = py; 
	//	z = pz; 
	//}
	POINT(int px,int py){ 
		x = px; 
		y = py; 
	}
	POINT(POINT &po){
		x = po.x;
		y = po.y;
	}

	POINT& operator=(POINT &rp){
		x = rp.x;
		y = rp.y;
		return *this;
		/*
		POINT pt;
		pt.x = rp.x;
		pt.y = rp.y;
		return pt;*/
	}
};

POINT& operator-(POINT &lp, POINT &rp){
	POINT* pt = new POINT(0,0);
	pt->x = lp.x - rp.x;
	pt->y = lp.y - rp.y;
	return *pt;
}

int area(POINT &pt1, POINT &pt2, POINT &pt){
	POINT vec1 = pt2 - pt1;
	POINT vec2 = pt - pt1;
	return abs(vec1.x * vec2.y - vec1.y * vec2.x);	
}

class SQUARE{
public:
	POINT pt1;
	POINT pt2;
	POINT pt3;
	POINT pt4;
	SQUARE(POINT px1,POINT px2, POINT px3, POINT px4):
	pt1(px1),pt2(px2),pt3(px3),pt4(px4)
	{}
	int areas(){
		return area(pt1, pt2, pt3);
	}
	
};
int max2(int a, int b){
	if(a>b){
		return a;
	}else{
		return b;
	}
}

int min2(int a, int b){
	if(a < b){
		return a;
	}else{
		return b;
	}
}

int max4(int a,int b, int c, int d){
	return max2(max2(a, b), max2(c, d));
}

int min4(int a, int b, int c, int d){
	return min2(min2(a, b), min2(c, d));
}


int MaxXC(const SQUARE &sq)
{
	return max4(sq.pt1.x, sq.pt2.x, sq.pt3.x, sq.pt4.x);
}

int MaxYC(const SQUARE &sq)
{
	return max4(sq.pt1.y, sq.pt2.y, sq.pt3.y, sq.pt4.y);
}

int MinXC(const SQUARE &sq)
{
	return min4(sq.pt1.x, sq.pt2.x, sq.pt3.x,sq.pt4.x);
}

int MinYC(const SQUARE &sq)
{
	return min4(sq.pt1.y, sq.pt2.y, sq.pt3.y, sq.pt4.y);
}


int ptinsq(POINT &pt, SQUARE &sq){
	// 点在矩形外,返回 0
	// 点在矩形内,返回 1
	// 点在矩形边上,返回 2
	if(pt.x < MinXC(sq) || pt.x > MaxXC(sq) || pt.y < MinYC(sq) || pt.y > MaxYC(sq)){
		return 0;	
	}else{
		if(area(sq.pt1, sq.pt2, pt) + area(sq.pt2, sq.pt3, pt) + area(sq.pt3, sq.pt4, pt) + area(sq.pt4, sq.pt1, pt) == 2 * sq.areas()){
			if(area(sq.pt1, sq.pt2, pt) == 0 || area(sq.pt2, sq.pt3, pt) == 0 || area(sq.pt3, sq.pt4, pt) == 0 || area(sq.pt4, sq.pt1, pt) == 0){
				return 2;
			}else{
				return 1;
			}
		}else{
			return 0;
		}
	}
}

int cross(SQUARE &sq1, SQUARE &sq2){
	// 两个矩形不相交,没有公共区域没有公共点 返回 0
	// 两个矩形相交,有公共区域, 返回 1
	// 两个矩形不相交,但有公共点或者公共边,返回 2

	if((ptinsq(sq1.pt1, sq2) == 0 && ptinsq(sq1.pt2, sq2) == 0 && ptinsq(sq1.pt3, sq2) == 0 && ptinsq(sq1.pt4, sq2) == 0) ||
		(ptinsq(sq2.pt1, sq1) == 0 && ptinsq(sq2.pt2, sq1) == 0 && ptinsq(sq2.pt3, sq1) == 0 && ptinsq(sq2.pt4, sq1) == 0)){
		return 0;
	}else if((ptinsq(sq1.pt1, sq2) == 2) || (ptinsq(sq1.pt2, sq2) == 2) || (ptinsq(sq1.pt3, sq2) == 2) || (ptinsq(sq1.pt4, sq2) == 2) ||
		(ptinsq(sq2.pt1, sq1) == 2) || ( ptinsq(sq2.pt2, sq1) == 2) || ( ptinsq(sq2.pt3, sq1) == 2) || ( ptinsq(sq2.pt4, sq1) == 2)){
		return 2;
	}else{
		return 1;
	}
}

int main(int argc, char** argv)
{
	POINT sq1pt1(0,0);
	POINT sq1pt2(0,2);
	POINT sq1pt3(2,2);
	POINT sq1pt4(2,0);
	POINT sq2pt1(2,1);
	POINT sq2pt2(2,3);
	POINT sq2pt3(5,3);
	POINT sq2pt4(5,1);

	SQUARE sq1(sq1pt1,sq1pt2,sq1pt3,sq1pt4);
	SQUARE sq2(sq2pt1,sq2pt2,sq2pt3,sq2pt4);

	int res = cross(sq1,sq2);
	if(res == 0){
		cout << "no common area\n";
	}else if(res == 1){
		cout << "common area exist\n";
	}else{
		cout << "have common point or common line\n";
	}

	return 0;
}

代码没有提供对输入点序列是否为矩形验证的保证,切输入的四个点须按顺时针或逆时针给出,否则会导致未知结果。

                
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