项目第四天

解决了路变墙 墙变路的问题

void onechange(ExMessage* msg)
{
	if (msg->message == WM_LBUTTONDOWN && msg->x >= 50 && msg->x <= 410 && msg->y >= 50 && msg->y <= 410)
	{
		//printf("鼠标位置:x:%d y:%d\n", msg->x, msg->y);
		int indexx = (msg->x - 50) / 30;//表示b
		int indexy = (msg->y - 50) / 30;//表示a
		//printf(" %d %d\n", indexy, indexx);
		if (map[indexy][indexx])
		{
			map[indexy][indexx] = 0;
			//printf("ok");
		}
		else
		{
			map[indexy][indexx] = 1;
		}
		//printf(" 地图:%d ", map[indexy][indexx]);
	}
}

然后就是倒计时的问题

设置一个全局变量 来记录我开始的时间,然后一个结束时间在每一关当中,两个相减得到一个计时的数据,然后用30也就是我们倒计时的时间来减去这个数据,就可以得到一个倒计时

//倒计时
char str[100];
int countdown;
clock_t Starttime;//获取开始时间 结束时间在每一个关卡里面
//第一关倒计时
void onetime()
{
	int Endtime = clock();
	countdown = (int)((Endtime - Starttime) / CLOCKS_PER_SEC);
	countdown = 10 - countdown;//控制几秒倒计时
	sprintf_s(str, "%d s", countdown);
	printf("%d ", countdown);
}
	//倒计时结束的处理
	if (countdown < 0)
	{
		zero = 1;
		one = 0;
		loser = 1;
		printf("\n%d %d %d %d\n", zero, one, loser, countdown);
	}

然后还解决了一下倒计时结束的问题,倒计时结束就会跳转到这个页面

然后 点击上面这个”四肢!栓栓的“就是再来一次 点击下面”脑袋!空空的“就是跳转到主界面

//输掉的函数
void losedraw()
{
	//切换图片加上双缓冲
	BeginBatchDraw();
	IMAGE img;
	loadimage(&img, "./lose.jpg", 500, 500);
	putimage(0, 0, &img);
	FlushBatchDraw();
}
void backoragain(ExMessage* msg)
{
	printf("鼠标位置:x:%d y:%d\n", msg->x, msg->y);
	if (msg->message== WM_LBUTTONDOWN && msg->x >= 220 && msg->x <= 490 && msg->y >= 60 && msg->y <= 120)//再来一次
	{
		//判断是第几关 用一个level来判断
		switch (level)
		{
		case 1:
			one = 1;
			loser = 0;
			level = 0;
			Starttime = clock();
		case 2:
			two = 1;
			loser = 0;
		case 3:
			three = 1;
			loser = 0;
		}
		printf(" 第一关%d\n", one);
	}
	if (msg->message == WM_LBUTTONDOWN && msg->x >= 15 && msg->x <= 380 && msg->y >= 270 && msg->y <= 430)//返回主菜单
	{
		loser = 0;
		zero = 0;
	}
}
void lose()
{
	losedraw();
	ExMessage msg;
	if (peekmessage(&msg, EM_MOUSE))
	{
		backoragain(&msg);
	}
}

今天的代码

#include <stdio.h>
#include <easyx.h>
#include <graphics.h>
#include <math.h>
#include <conio.h>
#include <time.h>
int one,zero,two,three;
int level;
int winer, loser;
//倒计时
char str[100];
int countdown;
clock_t Starttime;//获取开始时间 结束时间在每一个关卡里面
//输掉的函数
void losedraw()
{
	//切换图片加上双缓冲
	BeginBatchDraw();
	IMAGE img;
	loadimage(&img, "./lose.jpg", 500, 500);
	putimage(0, 0, &img);
	FlushBatchDraw();
}
void backoragain(ExMessage* msg)
{
	printf("鼠标位置:x:%d y:%d\n", msg->x, msg->y);
	if (msg->message== WM_LBUTTONDOWN && msg->x >= 220 && msg->x <= 490 && msg->y >= 60 && msg->y <= 120)//再来一次
	{
		//判断是第几关 用一个level来判断
		switch (level)
		{
		case 1:
			one = 1;
			loser = 0;
			level = 0;
			Starttime = clock();
		case 2:
			two = 1;
			loser = 0;
		case 3:
			three = 1;
			loser = 0;
		}
		printf(" 第一关%d\n", one);
	}
	if (msg->message == WM_LBUTTONDOWN && msg->x >= 15 && msg->x <= 380 && msg->y >= 270 && msg->y <= 430)//返回主菜单
	{
		loser = 0;
		zero = 0;
	}
}
void lose()
{
	losedraw();
	ExMessage msg;
	if (peekmessage(&msg, EM_MOUSE))
	{
		backoragain(&msg);
	}
}
//第一关
int a = 1, b = 1;//控制鼠鼠的坐标,把x y看成数组下标!然后通过数组下标来画鼠鼠
int aa, bb;
int map[12][12] =//第一个地图 1为可以走,0为不能走(这样子可以不用搞最外面的边界)
{
	    {0,0,0,0,0,0,0,0,0,0,0,0},
		{0,1,1,0,1,1,1,0,0,0,0,0},
		{0,0,1,0,0,0,1,0,1,1,1,0},
		{0,1,1,1,1,0,1,1,0,0,1,0},
		{0,1,0,0,1,0,0,0,1,1,1,0},
		{0,1,1,1,1,0,1,1,0,0,1,0},
		{0,0,0,0,1,0,1,0,1,0,1,0},
	    {0,1,1,0,1,0,1,0,1,0,1,0},
		{0,1,1,1,1,1,1,1,1,0,1,0},
		{0,0,0,0,0,0,0,0,1,1,1,0},
		{0,0,1,1,1,1,1,1,1,0,1,0},
	    {0,0,0,0,0,0,0,0,0,0,0,0}
};
//到达终点 倒计时结束判断
void shuexport()
{
	if (a == 10 && b == 10)
	{
		int is_ok = MessageBox(GetHWnd(), "提示", "你真的牛", MB_OKCANCEL);
	}
	//倒计时结束的处理
	if (countdown < 0)
	{
		zero = 1;
		one = 0;
		loser = 1;
		printf("\n%d %d %d %d\n", zero, one, loser, countdown);
	}
}
//画图
void onedraw()
{
	//画图要在这个双缓冲里面
	BeginBatchDraw();
	//加载背景图片
	IMAGE img;
	loadimage(&img, "./shu.jpg", 500, 500);
	putimage(0, 0, &img);	
	//绘制返回按钮
	settextstyle(30, 0, "华文彩云");
	outtextxy(20, 15, "返回");
	//下面是地图的绘画
	//鼠鼠的绘制
	setfillcolor(BLACK);
	if (a >= 0 && a < 12 && b >= 0 && b < 12 && map[a][b])//如果这个点在地图上为ok那么我们就画
	{
		int drawmousex = b;
		int drawmousey = a;
		fillrectangle(50 + (30 * drawmousex), 50 + (30 * drawmousey), 50 + (30 * drawmousex) + 30, 50 + (30 * drawmousey) + 30);//把它看作鼠鼠
		aa = a;
		bb = b;
	}
	else
	{
		int drawmousex = bb;
		int drawmousey = aa;
		fillrectangle(50 + (30 * drawmousex), 50 + (30 * drawmousey), 50 + (30 * drawmousex) + 30, 50 + (30 * drawmousey) + 30);
		a = aa;
		b = bb;
	}
	setfillcolor(RED);
	//定义墙壁的图片 墙壁的绘制
	IMAGE wall;
	loadimage(&wall, "./wall.jpg", 30, 30);

	for (int i = 0; i < 12; i++)
	{
		for (int j = 0; j < 12; j++)
		{
			if (!map[i][j])//j表示x  i表示yf
			{
				int drawx = j;
				int drawy = i;
				putimage(50 + (drawx * 30), 50 + (drawy * 30), &wall);
				//fillrectangle(50+(30*j), 50 + (30 * i), 50 + (30 * j)+30, 50 + (30 * i)+30);
			}
			//printf("%d %d %d\n ",i,j,map[i][j]);
			//illrectangle(i , j , i + 20, j + 20);
		}
	}
	//倒计时的绘制
	setbkmode(TRANSPARENT);
	settextstyle(30, 0, "华文行楷");
	settextcolor(BLACK);
	//printf("%s", str);
	outtextxy(420, 420, str);
	FlushBatchDraw();
}
//鼠鼠的移动
void yidong()//通过全局变量x y来确定鼠鼠的移动
{
	//改变的是二维数组的地方 然后我们画图再重新定义两个变量map[a][b]
	if (_kbhit() != 0)//判断是否有键盘输入,防止_getch()导致函数卡着不动
	{
		char key = _getch();
		switch (key)
		{
		case 72:
			a -= 1;
			//yy += 1;
			printf("上键\n");
			break;
		case 80:
			a += 1;
			//yy -= 1;
			printf("下键\n");
			break;
		case 75:
			b -= 1;
			//xx += 1;
			printf("左键\n");
			break;
		case 77:
			b += 1;
			//xx -= 1;
			printf("右键\n");
			break;
		}
	}
}
//第一关返回主菜单按钮
void oneback(ExMessage* msg)
{
	//printf("鼠标位置:x:%d y:%d\n", msg->x, msg->y);
	if (msg->message == WM_LBUTTONDOWN && msg->x >= 20 && msg->x <= 80 && msg->y >= 15 && msg->y <= 45)
	{
		one = 0;
		zero = 0;
	}
	//printf("%d %d ", one, zero);
}
//第一关的路变墙 墙变路
void onechange(ExMessage* msg)
{
	if (msg->message == WM_LBUTTONDOWN && msg->x >= 50 && msg->x <= 410 && msg->y >= 50 && msg->y <= 410)
	{
		//printf("鼠标位置:x:%d y:%d\n", msg->x, msg->y);
		int indexx = (msg->x - 50) / 30;//表示b
		int indexy = (msg->y - 50) / 30;//表示a
		//printf(" %d %d\n", indexy, indexx);
		if (map[indexy][indexx])
		{
			map[indexy][indexx] = 0;
			//printf("ok");
		}
		else
		{
			map[indexy][indexx] = 1;
		}
		//printf(" 地图:%d ", map[indexy][indexx]);
	}
}
//第一关倒计时
void onetime()
{
	int Endtime = clock();
	countdown = (int)((Endtime - Starttime) / CLOCKS_PER_SEC);
	countdown = 10 - countdown;//控制几秒倒计时
	sprintf_s(str, "%d s", countdown);
	printf("%d ", countdown);
}
//第一关的主函数
void easy()
{
	level = 1;
	//画图
	onedraw();
	//倒计时
	onetime();
	//控制返回主界面 墙变路 路变墙
	ExMessage msg;
	if (peekmessage(&msg, EM_MOUSE))
	{
		//printf("88888");
		//返回主菜单
		oneback(&msg);
		//路变墙 墙变路
		onechange(&msg);
	}
	//控制鼠鼠移动
	yidong();
	//printf("%d %d\n", a, b);
	//判断鼠鼠有没有到出口的函数 以及时间到达的处理
	shuexport();
}
//主菜单
//主菜单通往各个界面
void mousedown(ExMessage* msg)
{
	if (msg->message == WM_LBUTTONDOWN && msg->x >= 200 && msg->x <= 290 && msg->y >= 150 && msg->y <= 180)
	{
		one = 1;
		zero = 1;
		Starttime = clock();
	}
}//主菜单的
void home()
{
	//背景图
	IMAGE img;
	loadimage(&img, "./shu.jpg", 500, 500);
	putimage(0, 0, &img);
	//第一关图片
	BeginBatchDraw();//双缓冲
	setbkmode(TRANSPARENT);
	settextstyle(30, 0, "华文彩云");
	outtextxy(200, 150, "走迷宫");
	//fillrectangle(200, 150, 290, 180);
	ExMessage msg;
	if (peekmessage(&msg, EM_MOUSE))
	{
		mousedown(&msg);
	}
	FlushBatchDraw();
}//主菜单
int main()
{
	initgraph(500, 500, SHOWCONSOLE);
	while (true)
	{
		if (zero == 0)
		{
			home();
		}
		if (one == 1)
		{
            easy();//简单的关卡
		}
		if (loser == 1)
		{
			lose();
		}
	}
	getchar();
}

明天就是做个外挂键,按一下直接出现最短到终点的路,还要搞一下终点的图形,然后再按照我现在写的再做几个地图就ok

下班下班o(* ̄▽ ̄*)ブ

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