配置BuildConfiguration.xml
C:\Users\Admin\AppData\Roaming\Unreal Engine\UnrealBuildTool
D:\user\uinnova\UE\UESource\ThingUE427\Engine\Saved\UnrealBuildTool
<?xml version="1.0" encoding="utf-8" ?>
<Configuration xmlns="https://www.unrealengine.com/BuildConfiguration">
<WindowsPlatform>
<PCHMemoryAllocationFactor>100</PCHMemoryAllocationFactor>
</WindowsPlatform>
<LocalExecutor>
<ProcessorCountMultiplier>1</ProcessorCountMultiplier>
<MaxProcessorCount>8</MaxProcessorCount>
</LocalExecutor>
<ParallelExecutor>
<ProcessorCountMultiplier>1</ProcessorCountMultiplier>
<MaxProcessorCount>8</MaxProcessorCount>
</ParallelExecutor>
<BuildConfiguration>
<bAllowXGE>false</bAllowXGE>
</BuildConfiguration>
</Configuration>
如果你出现只能跑满3、4个核心的情况请查阅这篇博文:混合架构CPU下Visual Studio编译UE引擎时CPU吃不满的原因
简单来说就是
win10的12代英特尔CPU总是将编译放在能效核心上导致的
在Bios中把他们全禁掉就行了