Java语言实现 问题 1096: Minesweeper



代码优点:思路清晰易懂,答案正确。代码缺点:代码冗余过多,可优化 。

本题可用深度优先搜索很简单就可以解决,但我没学,下次学了把简洁的代码补上。

如果你有好的优化方法可在下方评论,大家一起学习进步,谢谢!

参考代码:

import java.util.Arrays;
import java.util.Scanner;

public class Main {

	public static void main(String[] args) {
		Scanner in=new Scanner(System.in);
		int n=in.nextInt();
		int m=in.nextInt();
		int count=1;
		while(n!=0&&m!=0) {
			if(count!=1) {
				System.out.println();
			}
			
			char[][] a=new char[n][m];
			for(int i=0;i<n;i++)//初始化
				Arrays.fill(a[i], '0');
			char[][] arr=new char[n][m];
			for(int i=-1;i<n;i++) {//输入
				String s=in.nextLine();
				if(i==-1)continue;
				for(int j=0;j<m;j++) {
					arr[i][j]=s.charAt(j);
				}
			}
			
			if(arr[0][0]=='*') {//处理四个角
				a[0][0]='*';
				if(a[0][1]!='*')
					a[0][1]=(char) (a[0][1]+1);
				if(a[1][0]!='*')
					a[1][0]=(char) (a[1][0]+1);
				if(a[1][1]!='*')
					a[1][1]=(char) (a[1][1]+1);
			}
			if(arr[0][m-1]=='*') {
				a[0][m-1]='*';
				if(a[0][m-2]!='*')
					a[0][m-2]=(char) (a[0][m-2]+1);
				if(a[1][m-1]!='*')
					a[1][m-1]=(char) (a[1][m-1]+1);
				if(a[1][m-2]!='*')
					a[1][m-2]=(char) (a[1][m-2]+1);
			}
			if(arr[n-1][0]=='*') {
				a[n-1][0]='*';
				if(a[n-1][1]!='*')
					a[n-1][1]=(char) (a[n-1][1]+1);
				if(a[n-2][0]!='*')
					a[n-2][0]=(char) (a[n-2][0]+1);
				if(a[n-2][1]!='*')
					a[n-2][1]=(char) (a[n-2][1]+1);
			}
			if(arr[n-1][m-1]=='*') {
				a[n-1][m-1]='*';
				if(a[n-1][m-2]!='*')
					a[n-1][m-2]=(char) (a[n-1][m-2]+1);
				if(a[n-2][m-1]!='*')
					a[n-2][m-1]=(char) (a[n-2][m-1]+1);
				if(a[n-2][m-2]!='*')
					a[n-2][m-2]=(char) (a[n-2][m-2]+1);
			}
			
			for(int i=1;i<n-1;i++) {//处理四周(列)
				if(arr[i][0]=='*') {
					a[i][0]='*';
					if(a[i-1][0]!='*')
						a[i-1][0]=(char) (a[i-1][0]+1);
					if(a[i-1][1]!='*')
						a[i-1][1]=(char) (a[i-1][1]+1);
					
					if(a[i][1]!='*')
						a[i][1]=(char) (a[i][1]+1);
					
					if(a[i+1][0]!='*')
						a[i+1][0]=(char) (a[i+1][0]+1);
					if(a[i+1][1]!='*')
						a[i+1][1]=(char) (a[i+1][1]+1);
				}
				if(arr[i][m-1]=='*') {
					a[i][m-1]='*';
					if(a[i-1][m-2]!='*')
						a[i-1][m-2]=(char) (a[i-1][m-2]+1);
					if(a[i-1][m-1]!='*')
						a[i-1][m-1]=(char) (a[i-1][m-1]+1);
					
					if(a[i][m-2]!='*')
						a[i][m-2]=(char) (a[i][m-2]+1);
					
					if(a[i+1][m-2]!='*')
						a[i+1][m-2]=(char) (a[i+1][m-2]+1);
					if(a[i+1][m-1]!='*')
						a[i+1][m-1]=(char) (a[i+1][m-1]+1);
				}
			}
			for(int i=1;i<m-1;i++) {//处理四周(行)
				if(arr[0][i]=='*') {
					a[0][i]='*';
					if(a[0][i-1]!='*')
						a[0][i-1]=(char) (a[0][i-1]+1);
					if(a[0][i+1]!='*')
						a[0][i+1]=(char) (a[0][i+1]+1);
					
					if(a[1][i-1]!='*')
						a[1][i-1]=(char) (a[1][i-1]+1);
					if(a[1][i]!='*')
						a[1][i]=(char) (a[1][i]+1);
					if(a[1][i+1]!='*')
						a[1][i+1]=(char) (a[1][i+1]+1);
				}
				if(arr[n-1][i]=='*') {
					a[n-1][i]='*';
					if(a[n-1][i-1]!='*')
						a[n-1][i-1]=(char) (a[n-1][i-1]+1);
					if(a[n-1][i+1]!='*')
						a[n-1][i+1]=(char) (a[n-1][i+1]+1);
					
					if(a[n-2][i-1]!='*')
						a[n-2][i-1]=(char) (a[n-2][i-1]+1);
					if(a[n-2][i]!='*')
						a[n-2][i]=(char) (a[n-2][i]+1);
					if(a[n-2][i+1]!='*')
						a[n-2][i+1]=(char) (a[n-2][i+1]+1);
				}
			}
			
			for(int i=1;i<n-1;i++) {//处理中心位置
				for(int j=1;j<m-1;j++) {
					if(arr[i][j]=='*') {
						a[i][j]='*';
						if(a[i-1][j-1]!='*')
							a[i-1][j-1]=(char) (a[i-1][j-1]+1);
						if(a[i-1][j]!='*')
							a[i-1][j]=(char) (a[i-1][j]+1);
						if(a[i-1][j+1]!='*')
							a[i-1][j+1]=(char) (a[i-1][j+1]+1);
						
						if(a[i][j-1]!='*')
							a[i][j-1]=(char) (a[i][j-1]+1);
						if(a[i][j+1]!='*')
							a[i][j+1]=(char) (a[i][j+1]+1);
						
						if(a[i+1][j-1]!='*')
							a[i+1][j-1]=(char) (a[i+1][j-1]+1);
						if(a[i+1][j]!='*')
							a[i+1][j]=(char) (a[i+1][j]+1);
						if(a[i+1][j+1]!='*')
							a[i+1][j+1]=(char) (a[i+1][j+1]+1);
					}
				}
			}
			
			System.out.printf("Field #%d:\n",count);//输出
			count++;
			for(int i=0;i<n;i++) {
				for(int j=0;j<m;j++) {
					System.out.print(a[i][j]);
				}
				System.out.println();
			}
			n=in.nextInt();
			m=in.nextInt();
		}
	}

}

 

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以下是基于Java语言的扫雷游戏课设的实现步骤: 1. 界面设计 - 使用Swing或Java************将方块、雷区、计时器等封装成对象 - 使用递归算法实现点击方块时的连锁反应 - 使用线程实现计时器 下面是一个简单的Java扫雷游戏实现的代码示例: ```java import javax.swing.*; import java.awt.*; import java.awt.event.MouseAdapter; import java.awt.event.MouseEvent; public class MineSweeper extends JFrame { private final int ROWS = 10; private final int COLS = 10; private final int MINES = 10; private final int BLOCK_SIZE = 30; private final int FRAME_WIDTH = COLS * BLOCK_SIZE; private final int FRAME_HEIGHT = ROWS * BLOCK_SIZE + 50; private final int[][] grid = new int[ROWS][COLS]; private final JButton[][] buttons = new JButton[ROWS][COLS]; private int minesLeft = MINES; private boolean gameOver = false; private boolean gameWon = false; private JLabel statusLabel; private Timer timer; private int timeElapsed = 0; public MineSweeper() { setTitle("Mine Sweeper"); setSize(FRAME_WIDTH, FRAME_HEIGHT); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setResizable(false); setLayout(new BorderLayout()); JPanel buttonPanel = new JPanel(); buttonPanel.setLayout(new GridLayout(ROWS, COLS)); for (int i = 0; i < ROWS; i++) { for (int j = 0; j < COLS; j++) { JButton button = new JButton(); button.setPreferredSize(new Dimension(BLOCK_SIZE, BLOCK_SIZE)); buttonPanel.add(button); buttons[i][j] = button; int row = i; int col = j; button.addMouseListener(new MouseAdapter() { @Override public void mouseClicked(MouseEvent e) { if (gameOver || gameWon) { return; } if (e.getButton() == MouseEvent.BUTTON1) { if (grid[row][col] == -1) { gameOver(); } else { reveal(row, col); checkWin(); } } else if (e.getButton() == MouseEvent.BUTTON3) { if (button.getText().equals("")) { button.setText("F"); minesLeft--; } else if (button.getText().equals("F")) { button.setText(""); minesLeft++; } updateStatusLabel(); } } }); } } add(buttonPanel, BorderLayout.CENTER); JPanel statusPanel = new JPanel(); statusLabel = new JLabel(); statusPanel.add(statusLabel); add(statusPanel, BorderLayout.SOUTH); timer = new Timer(1000, e -> { timeElapsed++; updateStatusLabel(); }); initGame(); } private void initGame() { minesLeft = MINES; gameOver = false; gameWon = false; timeElapsed = 0; updateStatusLabel(); timer.stop(); for (int i = 0; i < ROWS; i++) { for (int j = 0; j < COLS; j++) { grid[i][j] = 0; buttons[i][j].setText(""); buttons[i][j].setEnabled(true); } } int minesToPlace = MINES; while (minesToPlace > 0) { int row = (int) (Math.random() * ROWS); int col = (int) (Math.random() * COLS); if (grid[row][col] == 0) { grid[row][col] = -1; minesToPlace--; } } for (int i = 0; i < ROWS; i++) { for (int j = 0; j < COLS; j++) { if (grid[i][j] == -1) { continue; } int count = 0; if (i > 0 && j > 0 && grid[i - 1][j - 1] == -1) count++; if (i > 0 && grid[i - 1][j] == -1) count++; if (i > 0 && j < COLS - 1 && grid[i - 1][j + 1] == -1) count++; if (j > 0 && grid[i][j - 1] == -1) count++; if (j < COLS - 1 && grid[i][j + 1] == -1) count++; if (i < ROWS - 1 && j > 0 && grid[i + 1][j - 1] == -1) count++; if (i < ROWS - 1 && grid[i + 1][j] == -1) count++; if (i < ROWS - 1 && j < COLS - 1 && grid[i + 1][j + 1] == -1) count++; grid[i][j] = count; } } } private void gameOver() { gameOver = true; timer.stop(); for (int i = 0; i < ROWS; i++) { for (int j = 0; j < COLS; j++) { if (grid[i][j] == -1) { buttons[i][j].setText("X"); } buttons[i][j].setEnabled(false); } } updateStatusLabel(); } private void reveal(int row, int col) { if (row < 0 || row >= ROWS || col < 0 || col >= COLS || !buttons[row][col].isEnabled()) { return; } buttons[row][col].setEnabled(false); if (grid[row][col] == -1) { return; } if (grid[row][col] > 0) { buttons[row][col].setText(Integer.toString(grid[row][col])); return; } reveal(row - 1, col - 1); reveal(row - 1, col); reveal(row - 1, col + 1); reveal(row, col - 1); reveal(row, col + 1); reveal(row + 1, col - 1); reveal(row + 1, col); reveal(row + 1, col + 1); } private void checkWin() { for (int i = 0; i < ROWS; i++) { for (int j = 0; j < COLS; j++) { if (grid[i][j] != -1 && buttons[i][j].isEnabled()) { return; } } } gameWon = true; timer.stop(); updateStatusLabel(); } private void updateStatusLabel() { if (gameOver) { statusLabel.setText("Game Over"); } else if (gameWon) { statusLabel.setText("You Win!"); } else { statusLabel.setText("Mines Left: " + minesLeft + " Time: " + timeElapsed); } } public static void main(String[] args) { MineSweeper game = new MineSweeper(); game.setVisible(true); } } ```
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