#ifndef __CocoStudioAllKeyPoint__FourLayer__
#define __CocoStudioAllKeyPoint__FourLayer__
#include <iostream>
#include "cocos2d.h"
using namespace cocos2d;
class FourLayer:publicLayer{
protected:
virtual bool init();
public:
CREATE_FUNC(FourLayer);
static Scene * createScene();
void onMenuItemImage(Ref * sender);
};
#endif /* defined(__CocoStudioAllKeyPoint__FourLayer__) */
#include "FourLayer.h"
bool FourLayer::init(){
if (!Layer::init()) {
return false;
}
MenuItemImage * menuItemImage = MenuItemImage::create("白龙.png","黑龙.png",CC_CALLBACK_1(FourLayer::onMenuItemImage,this));//第一个参数:正常状态下的显示 第二个参数:点击状态下的显示
Menu * menu = Menu::create(menuItemImage,NULL);
menu->setPosition(Vec2(480,320));
this->addChild(menu);
return true;
}
void FourLayer::onMenuItemImage(Ref * sender){
}
Scene * FourLayer::createScene(){
auto scene = Scene::create();
auto layer = FourLayer::create();
scene->addChild(layer);
return scene;
}