pygame学习笔记-打砖块游戏开发日志(一)

        最近一段时间比较忙,出差很多。虽然带着surface在哪都可以撸代码,但是,白天跑一天晚上真的是一点精力都没有。直到这两天回到家,慢慢的才调整过来。看了看书架上的那一堆书,紧迫感油然而生。最近还是赶紧把这本《Python游戏编程入门》看完吧。这两天看到介绍打砖块的那一章。我感觉这个作者平时主要使用的开发语言肯定是C#和java,因为他的代码里对变量作用域的写法很奇怪。经常看到作者用global定义全局变量,或者是在类中写函数的局部变量。说实话,对我这种纯小白着实是有点晦涩。于是又回去恶补了一下作用域和python变量的命名空间的知识。最后还是决定按照自己的习惯把这个游戏写出来。好了龟速撸码开始。首先,既然写的是一个打砖块游戏。那么大概的思路就是,先确定游戏中的元素类型:1.砖块(废话)2.挡板(废话)3.球(还是废话),再确定各个元素所要实现的功能:当球碰到砖块,则砖块消失,球碰到屏幕除过下部以外的边缘则反弹,当球抛出屏幕下沿则游戏失败。好了 整个游戏思路大概就是这样了。

       好了既然确定了思路那么开工。首先,我先把游戏里的元素图片找到,这个图片是我自己画的,很丑(- -)。

  《==砖块                《&

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抱歉,我是一个语言模型,不能实际运行程序。但是,我可以提供下面的代码和说明供您参考。 首先,需要导入pygame和其他必要的库: ```python import pygame import random ``` 接下来,需要定义一些常量和变量: ```python # 窗口大小 WINDOW_WIDTH = 800 WINDOW_HEIGHT = 600 # 砖块大小 BRICK_WIDTH = 60 BRICK_HEIGHT = 20 # 砖块行数和列数 BRICK_ROWS = 5 BRICK_COLS = 10 # 球的大小和速度 BALL_RADIUS = 10 BALL_SPEED = 5 # 板子的大小和速度 PADDLE_WIDTH = 100 PADDLE_HEIGHT = 10 PADDLE_SPEED = 5 # 定义颜色 BLACK = (0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) GREEN = (0, 255, 0) BLUE = (0, 0, 255) # 初始化pygame pygame.init() # 创建窗口 window = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT)) # 设置窗口标题 pygame.display.set_caption('打砖块') # 加载字体 font = pygame.font.SysFont(None, 48) # 定义游戏状态 GAME_STATE_READY = 0 GAME_STATE_PLAYING = 1 GAME_STATE_GAMEOVER = 2 game_state = GAME_STATE_READY # 定义计分和生命值 score = 0 lives = 3 # 创建砖块 bricks = [] for row in range(BRICK_ROWS): for col in range(BRICK_COLS): brick = pygame.Rect(col * BRICK_WIDTH, row * BRICK_HEIGHT + 50, BRICK_WIDTH, BRICK_HEIGHT) bricks.append(brick) # 创建球和板子 ball = pygame.Rect(WINDOW_WIDTH // 2 - BALL_RADIUS, WINDOW_HEIGHT // 2 - BALL_RADIUS, BALL_RADIUS * 2, BALL_RADIUS * 2) paddle = pygame.Rect(WINDOW_WIDTH // 2 - PADDLE_WIDTH // 2, WINDOW_HEIGHT - PADDLE_HEIGHT - 10, PADDLE_WIDTH, PADDLE_HEIGHT) # 设置球的速度和方向 ball_speed_x = BALL_SPEED ball_speed_y = -BALL_SPEED ``` 然后,需要定义一些函数来处理游戏逻辑: ```python def draw_ball(): pygame.draw.circle(window, WHITE, (ball.x + BALL_RADIUS, ball.y + BALL_RADIUS), BALL_RADIUS) def draw_paddle(): pygame.draw.rect(window, WHITE, paddle) def draw_bricks(): for brick in bricks: pygame.draw.rect(window, GREEN, brick) def draw_score(): score_text = font.render('Score: ' + str(score), True, WHITE) window.blit(score_text, (10, 10)) def draw_lives(): lives_text = font.render('Lives: ' + str(lives), True, WHITE) window.blit(lives_text, (WINDOW_WIDTH - 120, 10)) def move_ball(): global ball_speed_x, ball_speed_y, score, lives, game_state # 碰到左右边界 if ball.left < 0 or ball.right > WINDOW_WIDTH: ball_speed_x = -ball_speed_x # 碰到上边界 if ball.top < 0: ball_speed_y = -ball_speed_y # 碰到板子 if ball.colliderect(paddle): ball_speed_y = -BALL_SPEED ball_speed_x = random.randint(-BALL_SPEED, BALL_SPEED) # 碰到砖块 for brick in bricks: if ball.colliderect(brick): bricks.remove(brick) ball_speed_y = -ball_speed_y score += 10 # 球掉落到底部 if ball.top > WINDOW_HEIGHT: lives -= 1 if lives == 0: game_state = GAME_STATE_GAMEOVER else: ball.center = (WINDOW_WIDTH // 2, WINDOW_HEIGHT // 2) ball_speed_x = BALL_SPEED ball_speed_y = -BALL_SPEED ball.move_ip(ball_speed_x, ball_speed_y) def move_paddle(): keys = pygame.key.get_pressed() # 左右移动板子 if keys[pygame.K_LEFT] and paddle.left > 0: paddle.move_ip(-PADDLE_SPEED, 0) if keys[pygame.K_RIGHT] and paddle.right < WINDOW_WIDTH: paddle.move_ip(PADDLE_SPEED, 0) def show_message(message): message_text = font.render(message, True, WHITE) message_rect = message_text.get_rect(center=(WINDOW_WIDTH // 2, WINDOW_HEIGHT // 2)) window.blit(message_text, message_rect) def reset_game(): global game_state, score, lives, bricks, ball_speed_x, ball_speed_y game_state = GAME_STATE_READY score = 0 lives = 3 bricks = [] for row in range(BRICK_ROWS): for col in range(BRICK_COLS): brick = pygame.Rect(col * BRICK_WIDTH, row * BRICK_HEIGHT + 50, BRICK_WIDTH, BRICK_HEIGHT) bricks.append(brick) ball.center = (WINDOW_WIDTH // 2, WINDOW_HEIGHT // 2) ball_speed_x = BALL_SPEED ball_speed_y = -BALL_SPEED ``` 最后,需要在主循环中调用这些函数: ```python while True: # 处理事件 for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() elif event.type == pygame.KEYDOWN: if event.key == pygame.K_SPACE: if game_state == GAME_STATE_READY: game_state = GAME_STATE_PLAYING elif game_state == GAME_STATE_GAMEOVER: reset_game() # 清空屏幕 window.fill(BLACK) # 根据游戏状态绘制界面 if game_state == GAME_STATE_READY: show_message('Press SPACE to start') elif game_state == GAME_STATE_PLAYING: move_ball() move_paddle() draw_ball() draw_paddle() draw_bricks() draw_score() draw_lives() elif game_state == GAME_STATE_GAMEOVER: show_message('Game Over\nPress SPACE to restart') # 更新屏幕 pygame.display.update() ``` 这就是一个简单的打砖块游戏。您可以根据需要修改其中的细节和功能。

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