1、下载Vuforia SDK:
https://developer.vuforia.com/downloads/sdk
2、直接拖入到U3D的asset文件进行导入。
3、新建一个ARCamera和ImageTarget控件。直接在asset里搜索拖入即可。在Hierarchy空白处,新建Audio——Audio Source。
4、给Audio Source添加音频
5、找到ImageTarget的Default Trackable Event Handler,浏览这个脚本的代码。右边红色框框里。
6、自己新建一个C# script,代码如下:
<span style="font-size:18px;">using UnityEngine;
using System.Collections;
using Vuforia;
public class TestMy : MonoBehaviour,ITrackableEventHandler {
#region PRIVATE_MEMBER_VARIABLES
public GameObject UI;
private TrackableBehaviour mTrackableBehaviour;
#endregion // PRIVATE_MEMBER_VARIABLES
#region UNTIY_MONOBEHAVIOUR_METHODS
void Start()
{
mTrackableBehaviour = GetComponent<TrackableBehaviour>();
if (mTrackableBehaviour)
{
mTrackableBehaviour.RegisterTrackableEventHandler(this);
}
}
#endregion // UNTIY_MONOBEHAVIOUR_METHODS
#region PUBLIC_METHODS
public void OnTrackableStateChanged(
TrackableBehaviour.Status previousStatus,
TrackableBehaviour.Status newStatus)
{
if (newStatus == TrackableBehaviour.Status.DETECTED ||
newStatus == TrackableBehaviour.Status.TRACKED ||
newStatus == TrackableBehaviour.Status.EXTENDED_TRACKED)
{
OnTrackingFound();
UI.SetActive (true);
}
else
{
UI.SetActive (false);
OnTrackingLost();
}
}
#endregion // PUBLIC_METHODS
#region PRIVATE_METHODS
private void OnTrackingFound()
{
Renderer[] rendererComponents = GetComponentsInChildren<Renderer>(true);
Collider[] colliderComponents = GetComponentsInChildren<Collider>(true);
// Enable rendering:
foreach (Renderer component in rendererComponents)
{
component.enabled = true;
}
// Enable colliders:
foreach (Collider component in colliderComponents)
{
component.enabled = true;
}
Debug.Log("Trackable " + mTrackableBehaviour.TrackableName + " found");
}
private void OnTrackingLost()
{
Renderer[] rendererComponents = GetComponentsInChildren<Renderer>(true);
Collider[] colliderComponents = GetComponentsInChildren<Collider>(true);
// Disable rendering:
foreach (Renderer component in rendererComponents)
{
component.enabled = false;
}
// Disable colliders:
foreach (Collider component in colliderComponents)
{
component.enabled = false;
}
Debug.Log("Trackable " + mTrackableBehaviour.TrackableName + " lost");
}
#endregion // PRIVATE_METHODS
}
</span>
7、
即可。
在使用过程中的心得。
1、u3D脚本里不像其他语言一样,会对对象进行实例化(new 出来)。这里只进行声明,而实例化是一个后来的拖拽步骤。
2、u3D实现的UI和逻辑分层感觉挺好,就是开始来回拖脚本和控件有点不习惯。
3、还可以create一个UI,上边摆控件,然后实现点击事件等等。所有的编程设计模式都一样吧。android,web前端和u3D逻辑一样。