1. 首先安装Qt,网上很多教程可自行搜索。
2. 在qt主页上下载并安装Qt Add-in.
3. 下载并安装QGLViewer,点击打开链接 http://www.libqglviewer.com/index.html
- 用binary installer先安装一遍
- 下载 libQGLViewer-2.5.0.zip , 编译并生成QGLViewerd2.lib、QGLViewer2.lib和QGLViewerd2.dll、QGLViewer2.dll等文件。把dll文件拷贝到system路径下。
Note:这些lib和all文件在后续的配置中要用到,且注意release和debug的库文件不可混用,否则会产生错误(惨痛的教训。。。)。
4. 在Visual Studio里新建一个Qt Application Project。
5. 拷贝QGLViewer上的sample code,创建一个simpleViewer project。
6. Incldue Directories: QTDIR\4.8.5\include\QtOpenGL; QTDIR\4.8.5\include\QtXml; LibQGLViewerDIR
Library Directories: 把QGLViewerd2.lib、QGLViewer2.lib的路径添加到Debug和Release相应的目录下
7. Linker->Additional Dependencies:
Debug:
QGLViewerd2.lib
QtXmld4.lib
qtmaind.lib
QtCored4.lib
QtGuid4.lib
QtOpenGLd4.lib
opengl32.lib
glu32.lib
Release:
QGLViewer2.lib
QtXml4.lib
QtCore4.lib
QtGui4.lib
QtOpenGL4.lib
opengl32.lib
glu32.lib
8. 运行QGLViewer自带的例程,测试是否配置成功。
simpleViewer.h
#include <QGLViewer/qglviewer.h>
class Viewer : public QGLViewer
{
protected :
virtual void draw();
virtual void init();
virtual QString helpString() const;
};
simpleViewer.cpp
#include "simpleViewer.h"
using namespace std;
// Draws a spiral
void Viewer::draw()
{
const float nbSteps = 200.0;
glBegin(GL_QUAD_STRIP);
for (int i=0; i<nbSteps; ++i)
{
const float ratio = i/nbSteps;
const float angle = 21.0*ratio;
const float c = cos(angle);
const float s = sin(angle);
const float r1 = 1.0 - 0.8f*ratio;
const float r2 = 0.8f - 0.8f*ratio;
const float alt = ratio - 0.5f;
const float nor = 0.5f;
const float up = sqrt(1.0-nor*nor);
glColor3f(1.0-ratio, 0.2f , ratio);
glNormal3f(nor*c, up, nor*s);
glVertex3f(r1*c, alt, r1*s);
glVertex3f(r2*c, alt+0.05f, r2*s);
}
glEnd();
}
void Viewer::init()
{
// Restore previous viewer state.
restoreStateFromFile();
// Opens help window
help();
}
QString Viewer::helpString() const
{
QString text("<h2>S i m p l e V i e w e r</h2>");
text += "Use the mouse to move the camera around the object. ";
text += "You can respectively revolve around, zoom and translate with the three mouse buttons. ";
text += "Left and middle buttons pressed together rotate around the camera view direction axis<br><br>";
text += "Pressing <b>Alt</b> and one of the function keys (<b>F1</b>..<b>F12</b>) defines a camera keyFrame. ";
text += "Simply press the function key again to restore it. Several keyFrames define a ";
text += "camera path. Paths are saved when you quit the application and restored at next start.<br><br>";
text += "Press <b>F</b> to display the frame rate, <b>A</b> for the world axis, ";
text += "<b>Alt+Return</b> for full screen mode and <b>Control+S</b> to save a snapshot. ";
text += "See the <b>Keyboard</b> tab in this window for a complete shortcut list.<br><br>";
text += "Double clicks automates single click actions: A left button double click aligns the closer axis with the camera (if close enough). ";
text += "A middle button double click fits the zoom of the camera and the right button re-centers the scene.<br><br>";
text += "A left button double click while holding right button pressed defines the camera <i>Revolve Around Point</i>. ";
text += "See the <b>Mouse</b> tab and the documentation web pages for details.<br><br>";
text += "Press <b>Escape</b> to exit the viewer.";
return text;
}
main.cpp
#include "simpleViewer.h"
#include <qapplication.h>
int main(int argc, char** argv)
{
// Read command lines arguments.
QApplication application(argc,argv);
// Instantiate the viewer.
Viewer viewer;
viewer.setWindowTitle("simpleViewer");
// Make the viewer window visible on screen.
viewer.show();
// Run main loop.
return application.exec();
}