使用网格寻路实现主角跟随鼠标点击位置:
using UnityEngine;
using UnityEngine.AI;
public class MeshlinksDemo : MonoBehaviour {
NavMeshAgent mr; //声明变量
// Use this for initialization
void Start () {
//获取到自身的NavMeshAgent组件
mr = GetComponent<NavMeshAgent>();
}
// Update is called once per frame
void Update () {
if (Input.GetMouseButtonDown(0))
{
//获取鼠标点击的点,
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit rayhit; //声明RacastHit类型
if (Physics.Raycast(ray, out rayhit))
{
if (rayhit.transform.name == "Plane") //判断是不是点击地面
{
//鼠标点击的点赋值给目标点
mr.SetDestination(rayhit.point);
}
}
}
}
}
在正常摄像机下,Cube跟随鼠标移动代码:
private void Update()
{
if (Input.GetMouseButton(0))
{
Vector3 target = Input.mousePosition;
target.z = Mathf.Abs(Camera.main.transform.position.z);
transform.localPosition = Camera.main.ScreenToWorldPoint(target);
}
}
效果如下: