//物体在鼠标上生成
void Update ()
{
gameobject.GetComponent<Transform> ().localPosition = Camera.main.ScreenToWorldPoint (new Vector3 (Input.mousePosition.x, Input.mousePosition.y, 10));
}
unity 3D物体跟随鼠标移动-记录学习
最新推荐文章于 2024-05-22 22:14:17 发布