XML读写
读取一个xml文件(/Scripts/enemy.xml),得到xml内容+anykey的MD5签名。
写一个xml(/Scripts/enemy_bkp.xml),改ROOT为root。
using UnityEngine;
using System.Collections;
using System.Xml;
public class xml_md5 : MonoBehaviour {
public ArrayList m_enemylist;
public class SpawnData
{
public int wave = 1;
public string enemyname = "";
public int level = 1;
public float wait = 1.0f;
}
string GetMD5(string sDataIn)
{
System.Security.Cryptography.MD5CryptoServiceProvider md5 = new System.Security.Cryptography.MD5CryptoServiceProvider();
byte[] bytValue, bytHash;
bytValue = System.Text.Encoding.UTF8.GetBytes(sDataIn);
bytHash = md5.ComputeHash(bytValue);
md5.Clear();
string sTemp = "";
for