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public static byte[] ReadTexture(string path)
{
Debug.Log(" @ ! the texture path is + !! " + path);
FileStream fileStream = new FileStream(path, FileMode.Open, System.IO.FileAccess.Read);
fileStream.Seek(0, SeekOrigin.Begin);
byte[] buffer = new byte[fileStream.Length]; //创建文件长度的buffer
fileStream.Read(buffer, 0, (int)fileStream.Length);
fileStream.Close();
fileStream.Dispose();
fileStream = null;
return buffer;
}