unity 安卓端通过滑动屏幕实现对物体的移动以及缩放(通过对Camera操作)
将代码拖到MainCamera上 打包到安卓端即可实现模型的移动以及缩放
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ScaleAndMove : MonoBehaviour {
// 记录手指触屏的位置
Vector2 m_screenpos = new Vector2();
Vector3 oldPosition;
// Use this for initialization
void Start()
{
//记录开始摄像机的Position
oldPosition = Camera.main.transform.position;
}
// Update is called once per frame
void Update()
{
if (Input.touchCount <= 0)
return;
// 1个手指触摸屏幕
if (Input.touchCount == 1)
{
if (Input.touches[0].phase == TouchPhase.Began)
{
// 记录手指触屏的位置
m_screenpos = Input.touches[0].position;
}
// 手指移动
else if (Input.touches[0].phase == TouchPhase.Moved)
{
// 移动摄像机
Camera.main.transform.Translate(new Vector3(-Input.touches[0].deltaPosition.x * Time.deltaTime*0.1f, -Input.touches[0].deltaPosition.y * Time.deltaTime*0.1f, 0));
}
}
else if (Input.touchCount > 1)
{
// 记录两个手指的位置
Vector2 finger1 = new Vector2();
Vector2 finger2 = new Vector2();
// 记录两个手指的移动
Vector2 mov1 = new Vector2();
Vector2 mov2 = new Vector2();
for (int i = 0; i < 2; i++)
{
Touch touch = Input.touches[i];
if (touch.phase == TouchPhase.Ended)
break;
if (touch.phase == TouchPhase.Moved)
{
float mov = 0;
if (i == 0)
{
finger1 = touch.position;
mov1 = touch.deltaPosition;
}
else
{
finger2 = touch.position;
mov2 = touch.deltaPosition;
if (finger1.x > finger2.x)
{
mov = mov1.x;
}
else
{
mov = mov2.x;
}
if (finger1.y > finger2.y)
{
mov += mov1.y;
}
else
{
mov += mov2.y;
}
Camera.main.transform.Translate(0, 0, mov * Time.deltaTime*0.1f);
}
}
}
//控制物体始终在屏幕中
Camera.main.transform.position = new Vector3(Mathf.Clamp(transform.position.x, -4f, 5.5f), Mathf.Clamp(transform.position.y, 0.5f, 10f), Mathf.Clamp(transform.position.z, -0.9f, 4.6f));
}
//通过按钮让物体回到最初的位置
public void BackRS()
{
Camera.main.transform.position = oldPosition;
}
}