halcon/mfc利用serialport类制作串口通信对话框

一、修改serialport文件
上一节中可以实现发送数据但是不能接收数据,最后发现是serialport文件有问题,修改如下:
serialport.h:


#ifndef SERIALPORT_H_  
#define SERIALPORT_H_  

#define WM_COMM_RXCHAR              WM_USER+7   //句柄,用以发送消息给主窗体  

#include <Windows.h>  

/** 串口通信类
*
*  本类实现了对串口的基本操作
*  例如监听发到指定串口的数据、发送指定数据到串口
*/
class CSerialPort
{
public:
    CSerialPort(void);
    ~CSerialPort(void);

public:

    /** 初始化串口函数
    *
    *  @param:  UINT portNo 串口编号,默认值为1,即COM1,注意,尽量不要大于9
    *  @param:  UINT baud   波特率,默认为9600
    *  @param:  char parity 是否进行奇偶校验,'Y'表示需要奇偶校验,'N'表示不需要奇偶校验
    *  @param:  UINT databits 数据位的个数,默认值为8个数据位
    *  @param:  UINT stopsbits 停止位使用格式,默认值为1
    *  @param:  DWORD dwCommEvents 默认为EV_RXCHAR,即只要收发任意一个字符,则产生一个事件
    *  @return: bool  初始化是否成功
    *  @note:   在使用其他本类提供的函数前,请先调用本函数进行串口的初始化
    *      \n本函数提供了一些常用的串口参数设置,若需要自行设置详细的DCB参数,可使用重载函数
    *           \n本串口类析构时会自动关闭串口,无需额外执行关闭串口
    *  @see:
    */
    bool InitPort(CWnd* pPortOwner, UINT  portNo = 1, UINT  baud = CBR_9600, char  parity = 'N', UINT  databits = 8,
        UINT  stopsbits = 1, DWORD dwCommEvents = EV_RXCHAR);

    /** 串口初始化函数
    *
    *  本函数提供直接根据DCB参数设置串口参数
    *  @param:  UINT portNo
    *  @param:  const LPDCB & plDCB
    *  @return: bool  初始化是否成功
    *  @note:   本函数提供用户自定义地串口初始化参数
    *  @see:
    */
    bool InitPort(UINT  portNo, const LPDCB& plDCB);

    /** 开启监听线程
    *
    *  本监听线程完成对串口数据的监听,并将接收到的数据打印到屏幕输出
    *  @return: bool  操作是否成功
    *  @note:   当线程已经处于开启状态时,返回flase
    *  @see:
    */
    bool OpenListenThread();

    /** 关闭监听线程
    *
    *
    *  @return: bool  操作是否成功
    *  @note:   调用本函数后,监听串口的线程将会被关闭
    *  @see:
    */
    bool CloseListenTread();

    /** 向串口写数据
    *
    *  将缓冲区中的数据写入到串口
    *  @param:  unsigned char * pData 指向需要写入串口的数据缓冲区
    *  @param:  unsigned int length 需要写入的数据长度
    *  @return: bool  操作是否成功
    *  @note:   length不要大于pData所指向缓冲区的大小
    *  @see:
    */
    bool WriteData( char* pData, unsigned int length);

    /** 获取串口缓冲区中的字节数
    *
    *
    *  @return: UINT  操作是否成功
    *  @note:   当串口缓冲区中无数据时,返回0
    *  @see:
    */
    UINT GetBytesInCOM();

    /** 读取串口接收缓冲区中一个字节的数据
    *
    *
    *  @param:  char & cRecved 存放读取数据的字符变量
    *  @return: bool  读取是否成功
    *  @note:
    *  @see:
    */
    bool ReadChar(char &cRecved);

private:

    /** 打开串口
    *
    *
    *  @param:  UINT portNo 串口设备号
    *  @return: bool  打开是否成功
    *  @note:
    *  @see:
    */
    bool openPort(UINT  portNo);

    /** 关闭串口
    *
    *
    *  @return: void  操作是否成功
    *  @note:
    *  @see:
    */
    void ClosePort();

    /** 串口监听线程
    *
    *  监听来自串口的数据和信息
    *  @param:  void * pParam 线程参数
    *  @return: UINT WINAPI 线程返回值
    *  @note:
    *  @see:
    */
    static UINT WINAPI ListenThread(void* pParam);

    CWnd* m_pOwner;//窗口句柄,用于跟主窗体进行通信  
    int mportNo;//记录串口  
private:

    /** 串口句柄 */
    HANDLE  m_hComm;

    /** 线程退出标志变量 */
    static bool s_bExit;

    /** 线程句柄 */
    volatile HANDLE    m_hListenThread;

    /** 同步互斥,临界区保护 */
    CRITICAL_SECTION   m_csCommunicationSync;       //!< 互斥操作串口  

};

#endif //SERIALPORT_H_  

serialport.cpp:


#include "StdAfx.h"  
#include "SerialPort.h"  
#include <process.h>  
#include <iostream>  

/** 线程退出标志 */
bool CSerialPort::s_bExit = false;
/** 当串口无数据时,sleep至下次查询间隔的时间,单位:秒 */
const UINT SLEEP_TIME_INTERVAL = 5;

CSerialPort::CSerialPort(void)
: m_hListenThread(INVALID_HANDLE_VALUE)
{
    m_hComm = INVALID_HANDLE_VALUE;
    m_hListenThread = INVALID_HANDLE_VALUE;

    InitializeCriticalSection(&m_csCommunicationSync);

}

CSerialPort::~CSerialPort(void)
{
    CloseListenTread();
    ClosePort();
    DeleteCriticalSection(&m_csCommunicationSync);
}

bool CSerialPort::InitPort(CWnd* pPortOwner, UINT portNo /*= 1*/, UINT baud /*= CBR_9600*/, char parity /*= 'N'*/,
    UINT databits /*= 8*/, UINT stopsbits /*= 1*/, DWORD dwCommEvents /*= EV_RXCHAR*/)
{
    m_pOwner = pPortOwner;
    /** 临时变量,将制定参数转化为字符串形式,以构造DCB结构 */
    char szDCBparam[50];
    sprintf_s(szDCBparam, "baud=%d parity=%c data=%d stop=%d", baud, parity, databits, stopsbits);

    /** 打开指定串口,该函数内部已经有临界区保护,上面请不要加保护 */
    if (!openPort(portNo))
    {
        return false;
    }

    /** 进入临界段 */
    EnterCriticalSection(&m_csCommunicationSync);

    /** 是否有错误发生 */
    BOOL bIsSuccess = TRUE;

    /** 在此可以设置输入输出的缓冲区大小,如果不设置,则系统会设置默认值.
    *  自己设置缓冲区大小时,要注意设置稍大一些,避免缓冲区溢出
    */
    /*if (bIsSuccess )
    {
    bIsSuccess = SetupComm(m_hComm,10,10);
    }*/

    /** 设置串口的超时时间,均设为0,表示不使用超时限制 */
    COMMTIMEOUTS  CommTimeouts;
    CommTimeouts.ReadIntervalTimeout = 0;
    CommTimeouts.ReadTotalTimeoutMultiplier = 0;
    CommTimeouts.ReadTotalTimeoutConstant = 0;
    CommTimeouts.WriteTotalTimeoutMultiplier = 0;
    CommTimeouts.WriteTotalTimeoutConstant = 0;
    if (bIsSuccess)
    {
        bIsSuccess = SetCommTimeouts(m_hComm, &CommTimeouts);
    }

    DCB  dcb;
    if (bIsSuccess)
    {
        // 将ANSI字符串转换为UNICODE字符串  
    /*  DWORD dwNum = MultiByteToWideChar(CP_ACP, 0, szDCBparam, -1, NULL, 0);
        wchar_t *pwText = new wchar_t[dwNum];
        if (!MultiByteToWideChar(CP_ACP, 0, szDCBparam, -1, pwText, dwNum))
        {
            bIsSuccess = TRUE;
        }*/

        /** 获取当前串口配置参数,并且构造串口DCB参数 */
        bIsSuccess = GetCommState(m_hComm, &dcb) && BuildCommDCB(szDCBparam, &dcb);
        /** 开启RTS flow控制 */
        dcb.fRtsControl = RTS_CONTROL_ENABLE;

        /** 释放内存空间 */
        //delete[] pwText;
    }

    if (bIsSuccess)
    {
        /** 使用DCB参数配置串口状态 */
        bIsSuccess = SetCommState(m_hComm, &dcb);
    }

    /**  清空串口缓冲区 */
    PurgeComm(m_hComm, PURGE_RXCLEAR | PURGE_TXCLEAR | PURGE_RXABORT | PURGE_TXABORT);

    /** 离开临界段 */
    LeaveCriticalSection(&m_csCommunicationSync);

    return bIsSuccess == TRUE;
}

bool CSerialPort::InitPort(UINT portNo, const LPDCB& plDCB)
{
    /** 打开指定串口,该函数内部已经有临界区保护,上面请不要加保护 */
    if (!openPort(portNo))
    {
        return false;
    }

    /** 进入临界段 */
    EnterCriticalSection(&m_csCommunicationSync);

    /** 配置串口参数 */
    if (!SetCommState(m_hComm, plDCB))
    {
        return false;
    }

    /**  清空串口缓冲区 */
    PurgeComm(m_hComm, PURGE_RXCLEAR | PURGE_TXCLEAR | PURGE_RXABORT | PURGE_TXABORT);

    /** 离开临界段 */
    LeaveCriticalSection(&m_csCommunicationSync);

    return true;
}

void CSerialPort::ClosePort()
{
    /** 如果有串口被打开,关闭它 */
    if (m_hComm != INVALID_HANDLE_VALUE)
    {
        CloseHandle(m_hComm);
        m_hComm = INVALID_HANDLE_VALUE;
    }
}

bool CSerialPort::openPort(UINT portNo)
{
    /** 进入临界段 */
    EnterCriticalSection(&m_csCommunicationSync);
    mportNo = portNo;
    /** 把串口的编号转换为设备名 */
    char szPort[50];
    sprintf_s(szPort, "COM%d", portNo);

    /** 打开指定的串口 */
    m_hComm = CreateFileA(szPort,                       /** 设备名,COM1,COM2等 */
        GENERIC_READ | GENERIC_WRITE,  /** 访问模式,可同时读写 */
        0,                             /** 共享模式,0表示不共享 */
        NULL,                           /** 安全性设置,一般使用NULL */
        OPEN_EXISTING,                  /** 该参数表示设备必须存在,否则创建失败 */
        0,
        0);

    /** 如果打开失败,释放资源并返回 */
    if (m_hComm == INVALID_HANDLE_VALUE)
    {
        LeaveCriticalSection(&m_csCommunicationSync);
        return false;
    }

    /** 退出临界区 */
    LeaveCriticalSection(&m_csCommunicationSync);

    return true;
}

bool CSerialPort::OpenListenThread()
{
    /** 检测线程是否已经开启了 */
    if (m_hListenThread != INVALID_HANDLE_VALUE)
    {
        /** 线程已经开启 */
        return false;
    }

    s_bExit = false;
    /** 线程ID */
    UINT threadId;
    /** 开启串口数据监听线程 */
    m_hListenThread = (HANDLE)_beginthreadex(NULL, 0, ListenThread, this, 0, &threadId);
    if (!m_hListenThread)
    {
        return false;
    }
    /** 设置线程的优先级,高于普通线程 */
    if (!SetThreadPriority(m_hListenThread, THREAD_PRIORITY_ABOVE_NORMAL))
    {
        return false;
    }

    return true;
}

bool CSerialPort::CloseListenTread()
{
    if (m_hListenThread != INVALID_HANDLE_VALUE)
    {
        /** 通知线程退出 */
        s_bExit = true;

        /** 等待线程退出 */
        Sleep(10);

        /** 置线程句柄无效 */
        CloseHandle(m_hListenThread);
        m_hListenThread = INVALID_HANDLE_VALUE;
    }
    return true;
}

UINT CSerialPort::GetBytesInCOM()
{
    DWORD dwError = 0;  /** 错误码 */
    COMSTAT  comstat;   /** COMSTAT结构体,记录通信设备的状态信息 */
    memset(&comstat, 0, sizeof(COMSTAT));

    UINT BytesInQue = 0;
    /** 在调用ReadFile和WriteFile之前,通过本函数清除以前遗留的错误标志 */
    if (ClearCommError(m_hComm, &dwError, &comstat))
    {
        BytesInQue = comstat.cbInQue; /** 获取在输入缓冲区中的字节数 */
    }

    return BytesInQue;
}

UINT WINAPI CSerialPort::ListenThread(void* pParam)
{
    /** 得到本类的指针 */
    CSerialPort *pSerialPort = reinterpret_cast<CSerialPort*>(pParam);

    // 线程循环,轮询方式读取串口数据  
    while (!pSerialPort->s_bExit)
    {
        UINT BytesInQue = pSerialPort->GetBytesInCOM();
        /** 如果串口输入缓冲区中无数据,则休息一会再查询 */
        if (BytesInQue == 0)
        {
            Sleep(SLEEP_TIME_INTERVAL);
            continue;
        }

        /** 读取输入缓冲区中的数据并输出显示 */
        char cRecved = 0x00;
        do
        {
            cRecved = 0x00;
            if (pSerialPort->ReadChar(cRecved) == true)
            {
                //std::cout << cRecved;  
                continue;
            }
        } while (--BytesInQue);
    }

    return 0;
}

bool CSerialPort::ReadChar(char &cRecved)
{
    BOOL  bResult = TRUE;
    DWORD BytesRead = 0;
    if (m_hComm == INVALID_HANDLE_VALUE)
    {
        return false;
    }

    /** 临界区保护 */
    EnterCriticalSection(&m_csCommunicationSync);

    /** 从缓冲区读取一个字节的数据 */
    bResult = ReadFile(m_hComm, &cRecved, 1, &BytesRead, NULL);
    if ((!bResult))
    {
        /** 获取错误码,可以根据该错误码查出错误原因 */
        DWORD dwError = GetLastError();

        /** 清空串口缓冲区 */
        PurgeComm(m_hComm, PURGE_RXCLEAR | PURGE_RXABORT);
        LeaveCriticalSection(&m_csCommunicationSync);

        return false;
    }

    /** 离开临界区 */
    LeaveCriticalSection(&m_csCommunicationSync);
    ::SendMessage((m_pOwner)->m_hWnd, WM_COMM_RXCHAR, (WPARAM)cRecved, (LPARAM)mportNo);
    return (BytesRead == 1);

}

bool CSerialPort::WriteData( char* pData, unsigned int length)
{
    BOOL   bResult = TRUE;
    DWORD  BytesToSend = 0;
    if (m_hComm == INVALID_HANDLE_VALUE)
    {
        return false;
    }

    /** 临界区保护 */
    EnterCriticalSection(&m_csCommunicationSync);

    /** 向缓冲区写入指定量的数据 */
    bResult = WriteFile(m_hComm, pData, length, &BytesToSend, NULL);
    if (!bResult)
    {
        DWORD dwError = GetLastError();
        /** 清空串口缓冲区 */
        PurgeComm(m_hComm, PURGE_RXCLEAR | PURGE_RXABORT);
        LeaveCriticalSection(&m_csCommunicationSync);

        return false;
    }

    /** 离开临界区 */
    LeaveCriticalSection(&m_csCommunicationSync);
    return true;
}

二、对话框相关函数
1.开关串口


void IO::OnBnClickedButton1()   //打开串口
{
    // TODO:  在此添加控件通知处理程序代码
    CString portnums;
    GetDlgItemText(IDC_IO, portnums);
    unsigned int flag = _ttoi(portnums);//将其转化为数值类型
    MyPublicData.Public_com = flag;
    if (!Isportopen)
    {
        if (!mySerialPort.InitPort(this, flag, CBR_9600, 'N', 8U, 1U, EV_RXCHAR)) MessageBox("initPort fail !");
        if (!mySerialPort.OpenListenThread()) MessageBox("OpenListenThread fail !");
        Isportopen = 1;
    }
    else  if (!mySerialPort.OpenListenThread()) MessageBox("OpenListenThread fail !");
    m_StateLed11.SetIcon(m_hIconLedGreen);
}


void IO::OnBnClickedguan()      //关闭串口
{
    // TODO:  在此添加控件通知处理程序代码
    mySerialPort.CloseListenTread();
    m_StateLed11.SetIcon(m_hIconLedRed);
}

2.发送数据

void IO::OnBnClickedButton17()  //发送数据
{
    // TODO:  在此添加控件通知处理程序代码
    CString buffer;
    GetDlgItemText(IDC_SEND, buffer);
    CByteArray receivedata;
     char *a = NULL;
    a = new char[];
    int receivedatalen;
    receivedatalen = Str2Hex(buffer, receivedata);
    for (int i = 0; i < receivedatalen; i++)
    {
        a[i] = receivedata[i];
    }
    mySerialPort.WriteData(a, receivedatalen);                    
    a = NULL;

}

清空编辑框;


void IO::OnBnClickedButton16()
{
    // TODO:  在此添加控件通知处理程序代码
    receivedt = "";
    UpdateData(FALSE);//读取编辑框内容
    //方法一:关联变量,把变量的值给空,再UpdateData(FALSE);
    //方法二:直接得到控件的指针,再设置其为空。如:
        //GetDlgItem(IDC_XXX)->SetWindowText(_T(""));//给它空的字符串,就没东西了。
}

3.接收数据

//声明一个消息响应函数
afx_msg LONG OnComm(WPARAM ch, LPARAM port);//串口字符接收消息  

//串口消息映射  
ON_MESSAGE(WM_COMM_RXCHAR, OnComm) 

//消息响应函数
LRESULT  IO::OnComm(WPARAM ch, LPARAM port)
{
    receivedt += (byte)ch;
    rx_data[rx_count] = (byte)ch;
    rx_count++;
    CByteArray receivedata;
    int receivedatalen;
    receivedatalen = Str2Hex(rx_data, receivedata);
    UpdateData(FALSE);

    if (rx_count > 109)
    {
    int data36 = receivedata[0] + receivedata[1] + receivedata[2] + receivedata[3] + receivedata[4] + receivedata[5] + receivedata[6] + receivedata[7] + receivedata[8] + receivedata[9]
    + receivedata[10] + receivedata[11] + receivedata[12] + receivedata[13] + receivedata[14] + receivedata[15] + receivedata[16] + receivedata[17] + receivedata[18] + receivedata[19]
    + receivedata[20] + receivedata[21] + receivedata[22] + receivedata[23] + receivedata[24] + receivedata[25] + receivedata[26] + receivedata[27] + receivedata[28] + receivedata[29]
    + receivedata[30] + receivedata[31] + receivedata[32] + receivedata[33] + receivedata[34],
    data37 = (data36 & 0xff00) >> 8, data38 = (data36 & 0xff);
    /*************************************接收数据处理****************************************/
    if ((receivedata[35] == data37) && (receivedata[36] == data38))
    {
    if ((receivedata[2] == 0x01))
    {
        if (receivedata[3] == 0x00)  { m_StateLed1.SetIcon(m_hIconLedRed), m_StateLed2.SetIcon(m_hIconLedRed), m_StateLed3.SetIcon(m_hIconLedRed), m_StateLed4.SetIcon(m_hIconLedRed); }
        if (receivedata[3] == 0x01)  { m_StateLed1.SetIcon(m_hIconLedRed), m_StateLed2.SetIcon(m_hIconLedRed), m_StateLed3.SetIcon(m_hIconLedRed), m_StateLed4.SetIcon(m_hIconLedGreen); }
        if (receivedata[3] == 0x02)  { m_StateLed1.SetIcon(m_hIconLedRed), m_StateLed2.SetIcon(m_hIconLedRed), m_StateLed3.SetIcon(m_hIconLedGreen), m_StateLed4.SetIcon(m_hIconLedRed); }
        if (receivedata[3] == 0x03)  { m_StateLed1.SetIcon(m_hIconLedRed), m_StateLed2.SetIcon(m_hIconLedRed), m_StateLed3.SetIcon(m_hIconLedGreen), m_StateLed4.SetIcon(m_hIconLedGreen); }
        if (receivedata[3] == 0x04)  { m_StateLed1.SetIcon(m_hIconLedRed), m_StateLed2.SetIcon(m_hIconLedGreen), m_StateLed3.SetIcon(m_hIconLedRed), m_StateLed4.SetIcon(m_hIconLedRed); }
        if (receivedata[3] == 0x05)  { m_StateLed1.SetIcon(m_hIconLedRed), m_StateLed2.SetIcon(m_hIconLedGreen), m_StateLed3.SetIcon(m_hIconLedRed), m_StateLed4.SetIcon(m_hIconLedGreen); }
        if (receivedata[3] == 0x06)  { m_StateLed1.SetIcon(m_hIconLedRed), m_StateLed2.SetIcon(m_hIconLedGreen), m_StateLed3.SetIcon(m_hIconLedGreen), m_StateLed4.SetIcon(m_hIconLedRed); }
        if (receivedata[3] == 0x07)  { m_StateLed1.SetIcon(m_hIconLedRed), m_StateLed2.SetIcon(m_hIconLedGreen), m_StateLed3.SetIcon(m_hIconLedGreen), m_StateLed4.SetIcon(m_hIconLedGreen); }
        if (receivedata[3] == 0x08)  { m_StateLed1.SetIcon(m_hIconLedGreen), m_StateLed2.SetIcon(m_hIconLedRed), m_StateLed3.SetIcon(m_hIconLedRed), m_StateLed4.SetIcon(m_hIconLedRed); }
        if (receivedata[3] == 0x09)  { m_StateLed1.SetIcon(m_hIconLedGreen), m_StateLed2.SetIcon(m_hIconLedRed), m_StateLed3.SetIcon(m_hIconLedRed), m_StateLed4.SetIcon(m_hIconLedGreen); }
        if (receivedata[3] == 0x0A)  { m_StateLed1.SetIcon(m_hIconLedGreen), m_StateLed2.SetIcon(m_hIconLedRed), m_StateLed3.SetIcon(m_hIconLedGreen), m_StateLed4.SetIcon(m_hIconLedRed); }
        if (receivedata[3] == 0x0B)  { m_StateLed1.SetIcon(m_hIconLedGreen), m_StateLed2.SetIcon(m_hIconLedRed), m_StateLed3.SetIcon(m_hIconLedGreen), m_StateLed4.SetIcon(m_hIconLedGreen); }
        if (receivedata[3] == 0x0C)  { m_StateLed1.SetIcon(m_hIconLedGreen), m_StateLed2.SetIcon(m_hIconLedGreen), m_StateLed3.SetIcon(m_hIconLedRed), m_StateLed4.SetIcon(m_hIconLedRed); }
        if (receivedata[3] == 0x0D)  { m_StateLed1.SetIcon(m_hIconLedGreen), m_StateLed2.SetIcon(m_hIconLedGreen), m_StateLed3.SetIcon(m_hIconLedRed), m_StateLed4.SetIcon(m_hIconLedGreen); }
        if (receivedata[3] == 0x0E)  { m_StateLed1.SetIcon(m_hIconLedGreen), m_StateLed2.SetIcon(m_hIconLedGreen), m_StateLed3.SetIcon(m_hIconLedGreen), m_StateLed4.SetIcon(m_hIconLedRed); }
        if (receivedata[3] == 0x0F)  { m_StateLed1.SetIcon(m_hIconLedGreen), m_StateLed2.SetIcon(m_hIconLedGreen), m_StateLed3.SetIcon(m_hIconLedGreen), m_StateLed4.SetIcon(m_hIconLedGreen); }

        if (receivedata[4] == 0x00)  { m_StateLed5.SetIcon(m_hIconLedRed), m_StateLed6.SetIcon(m_hIconLedRed), m_StateLed7.SetIcon(m_hIconLedRed), m_StateLed8.SetIcon(m_hIconLedRed); }
        if (receivedata[4] == 0x01)  { m_StateLed5.SetIcon(m_hIconLedRed), m_StateLed6.SetIcon(m_hIconLedRed), m_StateLed7.SetIcon(m_hIconLedRed), m_StateLed8.SetIcon(m_hIconLedGreen); }
        if (receivedata[4] == 0x02)  { m_StateLed5.SetIcon(m_hIconLedRed), m_StateLed6.SetIcon(m_hIconLedRed), m_StateLed7.SetIcon(m_hIconLedGreen), m_StateLed8.SetIcon(m_hIconLedRed); }
        if (receivedata[4] == 0x03)  { m_StateLed5.SetIcon(m_hIconLedRed), m_StateLed6.SetIcon(m_hIconLedRed), m_StateLed7.SetIcon(m_hIconLedGreen), m_StateLed8.SetIcon(m_hIconLedGreen); }
        if (receivedata[4] == 0x04)  { m_StateLed5.SetIcon(m_hIconLedRed), m_StateLed6.SetIcon(m_hIconLedGreen), m_StateLed7.SetIcon(m_hIconLedRed), m_StateLed8.SetIcon(m_hIconLedRed); }
        if (receivedata[4] == 0x05)  { m_StateLed5.SetIcon(m_hIconLedRed), m_StateLed6.SetIcon(m_hIconLedGreen), m_StateLed7.SetIcon(m_hIconLedRed), m_StateLed8.SetIcon(m_hIconLedGreen); }
        if (receivedata[4] == 0x06)  { m_StateLed5.SetIcon(m_hIconLedRed), m_StateLed6.SetIcon(m_hIconLedGreen), m_StateLed7.SetIcon(m_hIconLedGreen), m_StateLed8.SetIcon(m_hIconLedRed); }
        if (receivedata[4] == 0x07)  { m_StateLed5.SetIcon(m_hIconLedRed), m_StateLed6.SetIcon(m_hIconLedGreen), m_StateLed7.SetIcon(m_hIconLedGreen), m_StateLed8.SetIcon(m_hIconLedGreen); }
        if (receivedata[4] == 0x08)  { m_StateLed5.SetIcon(m_hIconLedGreen), m_StateLed6.SetIcon(m_hIconLedRed), m_StateLed7.SetIcon(m_hIconLedRed), m_StateLed8.SetIcon(m_hIconLedRed); }
        if (receivedata[4] == 0x09)  { m_StateLed5.SetIcon(m_hIconLedGreen), m_StateLed6.SetIcon(m_hIconLedRed), m_StateLed7.SetIcon(m_hIconLedRed), m_StateLed8.SetIcon(m_hIconLedGreen); }
        if (receivedata[4] == 0x0A)  { m_StateLed5.SetIcon(m_hIconLedGreen), m_StateLed6.SetIcon(m_hIconLedRed), m_StateLed7.SetIcon(m_hIconLedGreen), m_StateLed8.SetIcon(m_hIconLedRed); }
        if (receivedata[4] == 0x0B)  { m_StateLed5.SetIcon(m_hIconLedGreen), m_StateLed6.SetIcon(m_hIconLedRed), m_StateLed7.SetIcon(m_hIconLedGreen), m_StateLed8.SetIcon(m_hIconLedGreen); }
        if (receivedata[4] == 0x0C)  { m_StateLed5.SetIcon(m_hIconLedGreen), m_StateLed6.SetIcon(m_hIconLedGreen), m_StateLed7.SetIcon(m_hIconLedRed), m_StateLed8.SetIcon(m_hIconLedRed); }
        if (receivedata[4] == 0x0D)  { m_StateLed5.SetIcon(m_hIconLedGreen), m_StateLed6.SetIcon(m_hIconLedGreen), m_StateLed7.SetIcon(m_hIconLedRed), m_StateLed8.SetIcon(m_hIconLedGreen); }
        if (receivedata[4] == 0x0E)  { m_StateLed5.SetIcon(m_hIconLedGreen), m_StateLed6.SetIcon(m_hIconLedGreen), m_StateLed7.SetIcon(m_hIconLedGreen), m_StateLed8.SetIcon(m_hIconLedRed); }
        if (receivedata[4] == 0x0F)  { m_StateLed5.SetIcon(m_hIconLedGreen), m_StateLed6.SetIcon(m_hIconLedGreen), m_StateLed7.SetIcon(m_hIconLedGreen), m_StateLed8.SetIcon(m_hIconLedGreen); }

    }
    }
    else MessageBox("串口数据有误,请清空接收区!"); 
    }
    return 0;
}

三、对话框界面
这里写图片描述
这里写图片描述

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