using UnityEngine;
using System.Collections;
public class Client1 : MonoBehaviour
{
//服务器的IP
string IP = "192.168.0.114";
//端口号,要与服务器一直
int Port = 10000;
//输入信息
string inputMessage = "Input";
//收到的信息
string Message = "";
//滚动视图的位置
Vector2 scrollPosition;
void OnGUI()
{
//网络连接状态
switch(Network.peerType)
{
//服务器未开启
case NetworkPeerType.Disconnected:
StartConnect();
break;
case NetworkPeerType.Server:
break;
//成功连接运行客户端
case NetworkPeerType.Client:
OnClient();
break;
}
}
//开始连接
void StartConnect()
{
if(GUILayout.Button("Connection"))
{
//开始连接
NetworkConnectionError error = Network.Connect(IP,Port);
Debug.Log("ConnectionStatus :" + error);
}
}
void OnClient()
{
//创建一个滚动视图用来显示聊天信息
scrollPosition = GUILayout.BeginScrollView(scrollPosition,GUILayout.Width(200),GUILayout.Height(500));
//显示聊天信息
GUILayout.Box(Message);
//创建水平方向视图
GUILayout.BeginHorizontal();
//编辑输入内容
inputMessage = GUILayout.TextArea(inputMessage);
//发送内容
if(GUILayout.Button("sendMessage"))
{
//使用RPC发送内容
networkView.RPC("RequestMessage",RPCMode.All,inputMessage);
}
//结束水平方向视图
GUILayout.EndHorizontal();
//断开连接
if(GUILayout.Button("Disconnection"))
{
Network.Disconnect();
//重置聊天信息
Message = "";
}
//结束滚动视图
GUILayout.EndScrollView();
}
//接受消息
[RPC]
void RequestMessage(string message,NetworkMessageInfo info)
{
Message += "\n" + "Sender:" + info.sender + ":" + message;
}
}