【opencv】双目视觉下空间坐标计算/双目测距 6/13更新

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最近是多么的崩溃,昨天中了最新的cerber病毒,把我的电脑资料一扫而空,虽然有备份,但是已经是一周前的了。不得不加班加点补回来。

这篇博客,这是我第二次写,我凭着记忆,重新写一遍之前写的,因为之前写好了,却不小心被删掉,然而CSDN又特别默契的在那一刻保存了一下,满满的都是伤心;

摄像机矩阵由内参矩阵和外参矩阵组成,对摄像机矩阵进行QR分解可以得到内参矩阵和外参矩阵。

内参包括焦距、主点、倾斜系数、畸变系数

(1)

其中,fx,fy为焦距,一般情况下,二者相等,x0、y0为主点坐标(相对于成像平面),s为坐标轴倾斜参数,理想情况下为0
 
 
 
外参包括旋转矩阵R3×3、平移向量T3×1,它们共同描述了如何把点从世界坐标系转换到摄像机坐标系,旋转矩阵描述了世界坐标系的坐标轴相对于摄像机坐标轴的方向,平移向量描述了在摄像机坐标系下空间原点的位置。
 
标定双目后,首先要根据其畸变系数来校正原图可以参考

 

Mat jiaozheng( Mat image )
{
    Size image_size = image.size();
    float intrinsic[3][3] = {589.2526583947847,0,321.8607532099886,0,585.7784771038199,251.0338528599469,0,0,1};
    float distortion[1][5] = {-0.5284205687061442, 0.3373615384253201, -0.002133029981628697, 0.001511983002864886, -0.1598661778309496};
    Mat intrinsic_matrix = Mat(3,3,CV_32FC1,intrinsic);
    Mat distortion_coeffs = Mat(1,5,CV_32FC1,distortion);
    Mat R = Mat::eye(3,3,CV_32F);       
    Mat mapx = Mat(image_size,CV_32FC1);
    Mat mapy = Mat(image_size,CV_32FC1);    
    initUndistortRectifyMap(intrinsic_matrix,distortion_coeffs,R,intrinsic_matrix,image_size,CV_32FC1,mapx,mapy);
    Mat t = image.clone();
    cv::remap( image, t, mapx, mapy, INTER_LINEAR);
    return t;
}

校正完成后就可以进行坐标计算了,分两种

(1)世界坐标系——>像面坐标系

首先将世界坐标系——>摄像机坐标系

已知某点在世界坐标系中的坐标为(Xw, Yw, Zw),由旋转和平移矩阵可得摄像机坐标系和世界坐标系的关系为

(2)
然后将摄像机坐标系——>像面坐标系

 

(3)

其中[u v 1]T为点在图像坐标系中的坐标,[Xc Yc  Zc  1]T为点在摄像机坐标系中的坐标,K为摄像机内参数矩阵。

这样最终可以得到:

(4)

(2)像面坐标系——>世界坐标系

光轴会聚模型:

对于两相机分别有:

(5)          (6)

公式56,左边Z应分别为Zc1,Zc2

其中,

(7)

这样可以把(5)(6)写成

(8)  

公式8左边Z应为Zc1

(9)

公式9左边Z应为Zc2

将(8)(9)整理可以得到

(10)

以上公式参考评论6楼 wisemanjack 

采用最小二乘法求解X,Y,Z,在opencv中可以用solve(A,B,XYZ,DECOMP_SVD)求解

代码如下:

//opencv2.4.9 vs2012
#include <opencv2\opencv.hpp>
#include <fstream>
#include <iostream>

using namespace std;
using namespace cv;

Point2f xyz2uv(Point3f worldPoint,float intrinsic[3][3],float translation[1][3],float rotation[3][3]);
Point3f uv2xyz(Point2f uvLeft,Point2f uvRight);

//图片对数量
int PicNum = 14;

//左相机内参数矩阵
float leftIntrinsic[3][3] = {4037.82450,			 0,		947.65449,
									  0,	3969.79038,		455.48718,
									  0,			 0,				1};
//左相机畸变系数
float leftDistortion[1][5] = {0.18962, -4.05566, -0.00510, 0.02895, 0};
//左相机旋转矩阵
float leftRotation[3][3] = {0.912333,		-0.211508,		 0.350590, 
							0.023249,		-0.828105,		-0.560091, 
							0.408789,		 0.519140,		-0.750590};
//左相机平移向量
float leftTranslation[1][3] = {-127.199992, 28.190639, 1471.356768};

//右相机内参数矩阵
float rightIntrinsic[3][3] = {3765.83307,			 0,		339.31958,
										0,	3808.08469,		660.05543,
										0,			 0,				1};
//右相机畸变系数
float rightDistortion[1][5] = {-0.24195, 5.97763, -0.02057, -0.01429, 0};
//右相机旋转矩阵
float rightRotation[3][3] = {-0.134947,		 0.989568,		-0.050442, 
							  0.752355,		 0.069205,		-0.655113, 
							 -0.644788,		-0.126356,		-0.753845};
//右相机平移向量
float rightTranslation[1][3] = {50.877397, -99.796492, 1507.312197};


int main()
{
	//已知空间坐标求成像坐标
	Point3f point(700,220,530);
	cout<<"左相机中坐标:"<<endl;
	cout<<xyz2uv(point,leftIntrinsic,leftTranslation,leftRotation)<<endl;
	cout<<"右相机中坐标:"<<endl;
	cout<<xyz2uv(point,rightIntrinsic,rightTranslation,rightRotation)<<endl;

	//已知左右相机成像坐标求空间坐标
	Point2f l = xyz2uv(point,leftIntrinsic,leftTranslation,leftRotation);
	Point2f r = xyz2uv(point,rightIntrinsic,rightTranslation,rightRotation);
	Point3f worldPoint;
	worldPoint = uv2xyz(l,r);
	cout<<"空间坐标为:"<<endl<<uv2xyz(l,r)<<endl;

	system("pause");

	return 0;
}


//************************************
// Description: 根据左右相机中成像坐标求解空间坐标
// Method:    uv2xyz
// FullName:  uv2xyz
// Access:    public 
// Parameter: Point2f uvLeft
// Parameter: Point2f uvRight
// Returns:   cv::Point3f
// Author:    小白
// Date:      2017/01/10
// History:
//************************************
Point3f uv2xyz(Point2f uvLeft,Point2f uvRight)
{
	//  [u1]      |X|					  [u2]      |X|
	//Z*|v1| = Ml*|Y|					Z*|v2| = Mr*|Y|
	//  [ 1]      |Z|					  [ 1]      |Z|
	//			  |1|								|1|
	Mat mLeftRotation = Mat(3,3,CV_32F,leftRotation);
	Mat mLeftTranslation = Mat(3,1,CV_32F,leftTranslation);
	Mat mLeftRT = Mat(3,4,CV_32F);//左相机M矩阵
	hconcat(mLeftRotation,mLeftTranslation,mLeftRT);
	Mat mLeftIntrinsic = Mat(3,3,CV_32F,leftIntrinsic);
	Mat mLeftM = mLeftIntrinsic * mLeftRT;
	//cout<<"左相机M矩阵 = "<<endl<<mLeftM<<endl;

	Mat mRightRotation = Mat(3,3,CV_32F,rightRotation);
	Mat mRightTranslation = Mat(3,1,CV_32F,rightTranslation);
	Mat mRightRT = Mat(3,4,CV_32F);//右相机M矩阵
	hconcat(mRightRotation,mRightTranslation,mRightRT);
	Mat mRightIntrinsic = Mat(3,3,CV_32F,rightIntrinsic);
	Mat mRightM = mRightIntrinsic * mRightRT;
	//cout<<"右相机M矩阵 = "<<endl<<mRightM<<endl;

	//最小二乘法A矩阵
	Mat A = Mat(4,3,CV_32F);
	A.at<float>(0,0) = uvLeft.x * mLeftM.at<float>(2,0) - mLeftM.at<float>(0,0);
	A.at<float>(0,1) = uvLeft.x * mLeftM.at<float>(2,1) - mLeftM.at<float>(0,1);
	A.at<float>(0,2) = uvLeft.x * mLeftM.at<float>(2,2) - mLeftM.at<float>(0,2);

	A.at<float>(1,0) = uvLeft.y * mLeftM.at<float>(2,0) - mLeftM.at<float>(1,0);
	A.at<float>(1,1) = uvLeft.y * mLeftM.at<float>(2,1) - mLeftM.at<float>(1,1);
	A.at<float>(1,2) = uvLeft.y * mLeftM.at<float>(2,2) - mLeftM.at<float>(1,2);

	A.at<float>(2,0) = uvRight.x * mRightM.at<float>(2,0) - mRightM.at<float>(0,0);
	A.at<float>(2,1) = uvRight.x * mRightM.at<float>(2,1) - mRightM.at<float>(0,1);
	A.at<float>(2,2) = uvRight.x * mRightM.at<float>(2,2) - mRightM.at<float>(0,2);

	A.at<float>(3,0) = uvRight.y * mRightM.at<float>(2,0) - mRightM.at<float>(1,0);
	A.at<float>(3,1) = uvRight.y * mRightM.at<float>(2,1) - mRightM.at<float>(1,1);
	A.at<float>(3,2) = uvRight.y * mRightM.at<float>(2,2) - mRightM.at<float>(1,2);

	//最小二乘法B矩阵
	Mat B = Mat(4,1,CV_32F);
	B.at<float>(0,0) = mLeftM.at<float>(0,3) - uvLeft.x * mLeftM.at<float>(2,3);
	B.at<float>(1,0) = mLeftM.at<float>(1,3) - uvLeft.y * mLeftM.at<float>(2,3);
	B.at<float>(2,0) = mRightM.at<float>(0,3) - uvRight.x * mRightM.at<float>(2,3);
	B.at<float>(3,0) = mRightM.at<float>(1,3) - uvRight.y * mRightM.at<float>(2,3);

	Mat XYZ = Mat(3,1,CV_32F);
	//采用SVD最小二乘法求解XYZ
	solve(A,B,XYZ,DECOMP_SVD);

	//cout<<"空间坐标为 = "<<endl<<XYZ<<endl;

	//世界坐标系中坐标
	Point3f world;
	world.x = XYZ.at<float>(0,0);
	world.y = XYZ.at<float>(1,0);
	world.z = XYZ.at<float>(2,0);

	return world;
}

//************************************
// Description: 将世界坐标系中的点投影到左右相机成像坐标系中
// Method:    xyz2uv
// FullName:  xyz2uv
// Access:    public 
// Parameter: Point3f worldPoint
// Parameter: float intrinsic[3][3]
// Parameter: float translation[1][3]
// Parameter: float rotation[3][3]
// Returns:   cv::Point2f
// Author:    小白
// Date:      2017/01/10
// History:
//************************************
Point2f xyz2uv(Point3f worldPoint,float intrinsic[3][3],float translation[1][3],float rotation[3][3])
{
	//    [fx s x0]							[Xc]		[Xw]		[u]	  1		[Xc]
	//K = |0 fy y0|       TEMP = [R T]		|Yc| = TEMP*|Yw|		| | = —*K *|Yc|
	//    [ 0 0 1 ]							[Zc]		|Zw|		[v]	  Zc	[Zc]
	//													[1 ]
	Point3f c;
	c.x = rotation[0][0]*worldPoint.x + rotation[0][1]*worldPoint.y + rotation[0][2]*worldPoint.z + translation[0][0]*1;
	c.y = rotation[1][0]*worldPoint.x + rotation[1][1]*worldPoint.y + rotation[1][2]*worldPoint.z + translation[0][1]*1;
	c.z = rotation[2][0]*worldPoint.x + rotation[2][1]*worldPoint.y + rotation[2][2]*worldPoint.z + translation[0][2]*1;

	Point2f uv;
	uv.x = (intrinsic[0][0]*c.x + intrinsic[0][1]*c.y + intrinsic[0][2]*c.z)/c.z;
	uv.y = (intrinsic[1][0]*c.x + intrinsic[1][1]*c.y + intrinsic[1][2]*c.z)/c.z;

	return uv;
}


2017/5/26补充 

matlab或者opencv标定完都是在左相机上建立世界坐标系,于是上面代码对应的改为:

//左相机旋转矩阵  
float leftRotation[3][3] = {1,0,0,  0,1,0,  0,0,1 };
//左相机平移向量  
float leftTranslation[1][3] = {0,0,0};

畸变矩阵(默认获得5个畸变参数k1,k2,p1,p2,k3)

 

 ——————————————————————————————————————————————————————————————

 像面坐标系——>世界坐标系还有一种模型是光轴平行模型

双目立体视觉三位测量是基于视差原理:

(11)

(12)

这里,除cx‘外的所有参数都来自于左图像,cx’是主点在右图像上的x坐标。如果主光线在无穷远处相交,那么cx=cx‘,并且右下角的项为0,给定一个二维齐次点和其关联的视差d,我们可以将此点投影到三维中:

(13)

三维坐标就是(X / W , Y / W , Z / W)

 

光轴平行模型要得到视差图,http://blog.csdn.net/wangchao7281/article/details/52506691?locationNum=7

可以参考opencv的例子,例子的使用方法可以参考http://blog.csdn.net/t247555529/article/details/48046859

得到视差图后可以调用cvReprojectImageTo3D输出的三维坐标

看到很多人输出三维坐标时z出现10000,那个其实是输出方式不对,应该是下面这样

Point p;
p.x =294,p.y=189;
cout<<p<< "in world coordinate: " << xyz.at<Vec3f>(p)*16 <<endl; 

为什么要乘以16呢?

因为在OpenCV2.0中,BM函数得出的结果是以16位符号数的形式的存储的,出于精度需要,所有的视差在输出时都扩大了16倍(2^4)。其具体代码表示如下:

dptr[y*dstep] = (short)(((ndisp - mind - 1 + mindisp)*256 + (d != 0 ? (p-n)*128/d : 0) + 15) >> 4);

 

可以看到,原始视差在左移8位(256)并且加上一个修正值之后又右移了4位,最终的结果就是左移4位

因此,在实际求距离时,cvReprojectTo3D出来的X/W,Y/W,Z/W都要乘以16 (也就是W除以16),才能得到正确的三维坐标信息

下面是在opencv3.0下实现的该方法的测距(转载)

/******************************/
/*        立体匹配和测距        */
/******************************/

#include <opencv2/opencv.hpp>  
#include <iostream>  

using namespace std;
using namespace cv;

const int imageWidth = 640;                             //摄像头的分辨率  
const int imageHeight = 480;
Size imageSize = Size(imageWidth, imageHeight);

Mat rgbImageL, grayImageL;
Mat rgbImageR, grayImageR;
Mat rectifyImageL, rectifyImageR;

Rect validROIL;//图像校正之后,会对图像进行裁剪,这里的validROI就是指裁剪之后的区域  
Rect validROIR;

Mat mapLx, mapLy, mapRx, mapRy;     //映射表  
Mat Rl, Rr, Pl, Pr, Q;              //校正旋转矩阵R,投影矩阵P 重投影矩阵Q
Mat xyz;              //三维坐标

Point origin;         //鼠标按下的起始点
Rect selection;      //定义矩形选框
bool selectObject = false;    //是否选择对象

int blockSize = 0, uniquenessRatio =0, numDisparities=0;
Ptr<StereoBM> bm = StereoBM::create(16, 9);

/*
事先标定好的相机的参数
fx 0 cx
0 fy cy
0 0  1
*/
Mat cameraMatrixL = (Mat_<double>(3, 3) << 836.771593170594,0,319.970748854743,
    0,839.416501863912,228.788913693256,
    0, 0, 1);
Mat distCoeffL = (Mat_<double>(5, 1) << 0, 0, 0, 0, 0);

Mat cameraMatrixR = (Mat_<double>(3, 3) << 838.101721655709,0,319.647150557935,
    0,840.636812165056,250.655818405938,
    0, 0, 1);
Mat distCoeffR = (Mat_<double>(5, 1) << 0, 0, 0, 0, 0);

Mat T = (Mat_<double>(3, 1) << -39.7389449993974,0.0740619639178984,0.411914303245886);//T平移向量
Mat rec = (Mat_<double>(3, 1) << -0.00306, -0.03207, 0.00206);//rec旋转向量
Mat R = (Mat_<double>(3, 3) << 0.999957725513956,-0.00103511880221423,0.00913650447492805,
         0.00114462826834523,0.999927476064641,-0.0119888463633882,
         -0.00912343197938050,0.0119987974423658,0.999886389470751);//R 旋转矩阵


/*****立体匹配*****/
void stereo_match(int,void*)
{
    bm->setBlockSize(2*blockSize+5);     //SAD窗口大小,5~21之间为宜
    bm->setROI1(validROIL);
    bm->setROI2(validROIR);
    bm->setPreFilterCap(31);
    bm->setMinDisparity(0);  //最小视差,默认值为0, 可以是负值,int型
    bm->setNumDisparities(numDisparities*16+16);//视差窗口,即最大视差值与最小视差值之差,窗口大小必须是16的整数倍,int型
    bm->setTextureThreshold(10); 
    bm->setUniquenessRatio(uniquenessRatio);//uniquenessRatio主要可以防止误匹配
    bm->setSpeckleWindowSize(100);
    bm->setSpeckleRange(32);
    bm->setDisp12MaxDiff(-1);
    Mat disp, disp8;
    bm->compute(rectifyImageL, rectifyImageR, disp);//输入图像必须为灰度图
    disp.convertTo(disp8, CV_8U, 255 / ((numDisparities * 16 + 16)*16.));//计算出的视差是CV_16S格式
    reprojectImageTo3D(disp, xyz, Q, true); //在实际求距离时,ReprojectTo3D出来的X / W, Y / W, Z / W都要乘以16(也就是W除以16),才能得到正确的三维坐标信息。
    xyz = xyz * 16;
    imshow("disparity", disp8);
}

/*****描述:鼠标操作回调*****/
static void onMouse(int event, int x, int y, int, void*)
{
    if (selectObject)
    {
        selection.x = MIN(x, origin.x);
        selection.y = MIN(y, origin.y);
        selection.width = std::abs(x - origin.x);
        selection.height = std::abs(y - origin.y);
    }

    switch (event)
    {
    case EVENT_LBUTTONDOWN:   //鼠标左按钮按下的事件
        origin = Point(x, y);
        selection = Rect(x, y, 0, 0);
        selectObject = true;
        cout << origin <<"in world coordinate is: " << xyz.at<Vec3f>(origin) << endl;
        break;
    case EVENT_LBUTTONUP:    //鼠标左按钮释放的事件
        selectObject = false;
        if (selection.width > 0 && selection.height > 0)
        break;
    }
}


/*****主函数*****/
int main()
{
    /*
    立体校正
    */
    //Rodrigues(rec, R); //Rodrigues变换
    stereoRectify(cameraMatrixL, distCoeffL, cameraMatrixR, distCoeffR, imageSize, R, T, Rl, Rr, Pl, Pr, Q, CALIB_ZERO_DISPARITY,
        0, imageSize, &validROIL, &validROIR);
    initUndistortRectifyMap(cameraMatrixL, distCoeffL, Rl, Pr, imageSize, CV_32FC1, mapLx, mapLy);
    initUndistortRectifyMap(cameraMatrixR, distCoeffR, Rr, Pr, imageSize, CV_32FC1, mapRx, mapRy);

    /*
    读取图片
    */
    rgbImageL = imread("左2.jpg", CV_LOAD_IMAGE_COLOR);
    cvtColor(rgbImageL, grayImageL, CV_BGR2GRAY);
    rgbImageR = imread("右2.jpg", CV_LOAD_IMAGE_COLOR);
    cvtColor(rgbImageR, grayImageR, CV_BGR2GRAY);

    imshow("ImageL Before Rectify", grayImageL);
    imshow("ImageR Before Rectify", grayImageR);

    /*
    经过remap之后,左右相机的图像已经共面并且行对准了
    */
    remap(grayImageL, rectifyImageL, mapLx, mapLy, INTER_LINEAR);
    remap(grayImageR, rectifyImageR, mapRx, mapRy, INTER_LINEAR);

    /*
    把校正结果显示出来
    */
    Mat rgbRectifyImageL, rgbRectifyImageR;
    cvtColor(rectifyImageL, rgbRectifyImageL, CV_GRAY2BGR);  //伪彩色图
    cvtColor(rectifyImageR, rgbRectifyImageR, CV_GRAY2BGR);

    //单独显示
    //rectangle(rgbRectifyImageL, validROIL, Scalar(0, 0, 255), 3, 8);
    //rectangle(rgbRectifyImageR, validROIR, Scalar(0, 0, 255), 3, 8);
    imshow("ImageL After Rectify", rgbRectifyImageL);
    imshow("ImageR After Rectify", rgbRectifyImageR);

    //显示在同一张图上
    Mat canvas;
    double sf;
    int w, h;
    sf = 600. / MAX(imageSize.width, imageSize.height);
    w = cvRound(imageSize.width * sf);
    h = cvRound(imageSize.height * sf);
    canvas.create(h, w * 2, CV_8UC3);   //注意通道

    //左图像画到画布上
    Mat canvasPart = canvas(Rect(w * 0, 0, w, h));                                //得到画布的一部分  
    resize(rgbRectifyImageL, canvasPart, canvasPart.size(), 0, 0, INTER_AREA);     //把图像缩放到跟canvasPart一样大小  
    Rect vroiL(cvRound(validROIL.x*sf), cvRound(validROIL.y*sf),                //获得被截取的区域    
        cvRound(validROIL.width*sf), cvRound(validROIL.height*sf));
    //rectangle(canvasPart, vroiL, Scalar(0, 0, 255), 3, 8);                      //画上一个矩形  
    cout << "Painted ImageL" << endl;

    //右图像画到画布上
    canvasPart = canvas(Rect(w, 0, w, h));                                      //获得画布的另一部分  
    resize(rgbRectifyImageR, canvasPart, canvasPart.size(), 0, 0, INTER_LINEAR);
    Rect vroiR(cvRound(validROIR.x * sf), cvRound(validROIR.y*sf),
        cvRound(validROIR.width * sf), cvRound(validROIR.height * sf));
    //rectangle(canvasPart, vroiR, Scalar(0, 0, 255), 3, 8);
    cout << "Painted ImageR" << endl;

    //画上对应的线条
    for (int i = 0; i < canvas.rows; i += 16)
        line(canvas, Point(0, i), Point(canvas.cols, i), Scalar(0, 255, 0), 1, 8);
    imshow("rectified", canvas);

    /*
    立体匹配
    */
    namedWindow("disparity", CV_WINDOW_AUTOSIZE);
    // 创建SAD窗口 Trackbar
    createTrackbar("BlockSize:\n", "disparity",&blockSize, 8, stereo_match);
    // 创建视差唯一性百分比窗口 Trackbar
    createTrackbar("UniquenessRatio:\n", "disparity", &uniquenessRatio, 50, stereo_match);
    // 创建视差窗口 Trackbar
    createTrackbar("NumDisparities:\n", "disparity", &numDisparities, 16, stereo_match);
    //鼠标响应函数setMouseCallback(窗口名称, 鼠标回调函数, 传给回调函数的参数,一般取0)
    setMouseCallback("disparity", onMouse, 0);
    stereo_match(0,0);

    waitKey(0);
    return 0;
}

 

————————————————————————————————————————

最后是完整的大作业代码,感觉自己写的并不是很好,敷衍了事~~

运行该程序,会对素材文件夹中图像进行处理,生成三个文件夹,分别是“大球圆心”、“畸变校正”、“亮度对比度”以及一个csv文件,文件名为“三维坐标.csv”,里面记录了计算得到的左右相机中球的像面坐标和解算出的空间坐标。该程序默认对所有计算出的圆心坐标进行了重新赋值,如需修改圆心坐标,需在工程中的initPos()修改赋值语句,如需程序自动计算,在主函数中注释该指令即可,但是自动计算的圆心并不准确。

//opencv2.4.9 vs2012
#include <opencv2\opencv.hpp>
#include <fstream>
#include <iostream>

using namespace std;
using namespace cv;

//图片对数量
#define  PicNum  14

//左相机内参数矩阵
float leftIntrinsic[3][3] = {4037.82450,			 0,		947.65449,
									  0,	3969.79038,		455.48718,
									  0,			 0,				1};
//左相机畸变系数
float leftDistortion[1][5] = {0.18962, -4.05566, -0.00510, 0.02895, 0};
//左相机旋转矩阵
float leftRotation[3][3] = {0.912333,		-0.211508,		 0.350590, 
							0.023249,		-0.828105,		-0.560091, 
							0.408789,		 0.519140,		-0.750590};
//左相机平移向量
float leftTranslation[1][3] = {-127.199992, 28.190639, 1471.356768};

//右相机内参数矩阵
float rightIntrinsic[3][3] = {3765.83307,			 0,		339.31958,
										0,	3808.08469,		660.05543,
										0,			 0,				1};
//右相机畸变系数
float rightDistortion[1][5] = {-0.24195, 5.97763, -0.02057, -0.01429, 0};
//右相机旋转矩阵
float rightRotation[3][3] = {-0.134947,		 0.989568,		-0.050442, 
							  0.752355,		 0.069205,		-0.655113, 
							 -0.644788,		-0.126356,		-0.753845};
//右相机平移向量
float rightTranslation[1][3] = {50.877397, -99.796492, 1507.312197};

//球坐标数组
//大球
float rightDaqiu[PicNum][2] = {0};
float leftDaqiu[PicNum][2] = {0};
float worldDaqiu[PicNum][3] = {0};
//小球
float rightXiaoqiu[PicNum][2] = {0};
float leftXiaoqiu[PicNum][2] = {0};
float worldXiaoqiu[PicNum][3] = {0};
//花球
float rightHuaqiu[PicNum][2] = {0};
float leftHuaqiu[PicNum][2] = {0};
float worldHuaqiu[PicNum][3] = {0};

void ContrastAndBright(double alpha, double beta);//调节亮度/对比度
void CorrectionProcess();//对素材校正畸变
void initPos();//手动赋值球的图像坐标
void Daqiu();//计算大球图像坐标
Mat PictureCorrection( Mat image ,float intrinsic[3][3],float distortion[1][5]);//单张图像畸变校正
Point2f xyz2uv(Point3f worldPoint,float intrinsic[3][3],float translation[1][3],float rotation[3][3]);//从世界坐标转为图像坐标
Point3f uv2xyz(Point2f uvLeft,Point2f uvRight);//从图像坐标转为世界坐标

int main()
{
    CorrectionProcess();//对素材校正畸变
	ContrastAndBright(2.5,50);//调节亮度/对比度
    
	Daqiu();//自动计算大球坐标
	
    initPos();//手动修正,如需验证数据,可以在该函数中修改

	//求取大球的空间坐标
	cout<<"求解大球的世界坐标:"<<endl;
	for (int i=0; i<PicNum; i++)
	{
		Point2f l,r;
		Point3f worldPoint;

		l.x = leftDaqiu[i][0];
		l.y = leftDaqiu[i][1];
		r.x = rightDaqiu[i][0];
		r.y = rightDaqiu[i][1];

		worldPoint = uv2xyz(l,r);
		cout<< worldPoint <<endl;
		worldDaqiu[i][0] = worldPoint.x;
        worldDaqiu[i][1] = worldPoint.y;
		worldDaqiu[i][2] = worldPoint.z;
	}

    cout<<"求解小球的世界坐标:"<<endl;
    for (int i=0; i<PicNum; i++)
    {
        Point2f l,r;
        Point3f worldPoint;

        l.x = leftXiaoqiu[i][0];
        l.y = leftXiaoqiu[i][1];
        r.x = rightXiaoqiu[i][0];
        r.y = rightXiaoqiu[i][1];

        worldPoint = uv2xyz(l,r);
        cout<< worldPoint <<endl;
        worldXiaoqiu[i][0] = worldPoint.x;
        worldXiaoqiu[i][1] = worldPoint.y;
        worldXiaoqiu[i][2] = worldPoint.z;
    }

    cout<<"求解花球的世界坐标:"<<endl;
    for (int i=0; i<PicNum; i++)
    {
        Point2f l,r;
        Point3f worldPoint;

        l.x = leftHuaqiu[i][0];
        l.y = leftHuaqiu[i][1];
        r.x = rightHuaqiu[i][0];
        r.y = rightHuaqiu[i][1];

        worldPoint = uv2xyz(l,r);
        cout<< worldPoint <<endl;
        worldHuaqiu[i][0] = worldPoint.x;
        worldHuaqiu[i][1] = worldPoint.y;
        worldHuaqiu[i][2] = worldPoint.z;
    }

	//csv文件写入部分
	ofstream oFile;  //定义文件输出流   

	oFile.open("三维坐标.csv", ios::out | ios::trunc);    //打开要输出的文件 	 这样就很容易的输出一个需要的excel 文件  
	//写入大球数据
	oFile << "大球坐标" << endl;
	oFile << "左相机坐标,,,右相机坐标,,,世界坐标" << endl;
	oFile << "x,y,,x,y,,x,y,z" << endl;
	for (int i=0; i<PicNum ;i++)
	{
		oFile << leftDaqiu[i][0] <<","<< leftDaqiu[i][1] << ",," << rightDaqiu[i][0] <<","<< rightDaqiu[i][1] 
			  << ",," << worldDaqiu[i][0] <<","<<  worldDaqiu[i][1] <<","<<  worldDaqiu[i][2] << endl;
	}

    //写入小球数据
    oFile << "小球坐标" << endl;
    oFile << "左相机坐标,,,右相机坐标,,,世界坐标" << endl;
    oFile << "x,y,,x,y,,x,y,z" << endl;
    for (int i=0; i<PicNum ;i++)
    {
        oFile << leftXiaoqiu[i][0] <<","<< leftXiaoqiu[i][1] << ",," << rightXiaoqiu[i][0] <<","<< rightXiaoqiu[i][1] 
        << ",," << worldXiaoqiu[i][0] <<","<<  worldXiaoqiu[i][1] <<","<<  worldXiaoqiu[i][2] << endl;
    }
    

    //写入花球数据
    oFile << "花球坐标" << endl;
    oFile << "左相机坐标,,,右相机坐标,,,世界坐标" << endl;
    oFile << "x,y,,x,y,,x,y,z" << endl;
    for (int i=0; i<PicNum ;i++)
    {
        oFile << leftHuaqiu[i][0] <<","<< leftHuaqiu[i][1] << ",," << rightHuaqiu[i][0] <<","<< rightHuaqiu[i][1] 
        << ",," << worldHuaqiu[i][0] <<","<<  worldHuaqiu[i][1] <<","<<  worldHuaqiu[i][2] << endl;
    }

	//关闭文件
	oFile.close();  
    

    //test
	已知空间坐标求成像坐标
	//Point3f point(700,220,530);
	//cout<<"左相机中坐标:"<<endl;
	//cout<<xyz2uv(point,leftIntrinsic,leftTranslation,leftRotation)<<endl;
	//cout<<"右相机中坐标:"<<endl;
	//cout<<xyz2uv(point,rightIntrinsic,rightTranslation,rightRotation)<<endl;

	//已知左右相机成像坐标求空间坐标
	//Point2f l = xyz2uv(point,leftIntrinsic,leftTranslation,leftRotation);
	//Point2f r = xyz2uv(point,rightIntrinsic,rightTranslation,rightRotation);
	//Point3f worldPoint;
	//worldPoint = uv2xyz(l,r);
	//cout<<"空间坐标为:"<<endl<<uv2xyz(l,r)<<endl;


	/*
	//csv文件读取部分

	string value;//临时字符串
	ifstream iFile("三维坐标.csv");//打开要读入的文件
	//循环行读取
	while (iFile.good())
	{
		getline(iFile,value);
		//getline(iFile,value,','); //.csv文件用","作为分隔符
		cout<<value<<endl;
	}
	*/
	
	system("pause");

	return 0;
}

//************************************
// Description: 修正圆心坐标
// Method:    initPos
// FullName:  initPos
// Access:    public 
// Returns:   void
// Author:    bhy
// Date:      2016/12/25
// History:
//************************************
void initPos()
{
    //手动修正
    leftDaqiu[0][0] = 1175;  leftDaqiu[0][1] = 7;     rightDaqiu[0][0] = 256;  rightDaqiu[0][1] = 1;
    leftDaqiu[1][0] = 823;   leftDaqiu[1][1] = 603;   rightDaqiu[1][0] = 289;  rightDaqiu[1][1] = 431;
    leftDaqiu[2][0] = 963;   leftDaqiu[2][1] = 360;   rightDaqiu[2][0] = 283;  rightDaqiu[2][1] = 169;
    leftDaqiu[3][0] = 1065;  leftDaqiu[3][1] = 180;   rightDaqiu[3][0] = 294;  rightDaqiu[3][1] = 1;
    leftDaqiu[4][0] = 1039;  leftDaqiu[4][1] = 217;   rightDaqiu[4][0] = 314;  rightDaqiu[4][1] = 68;
    leftDaqiu[5][0] = 896;   leftDaqiu[5][1] = 448;   rightDaqiu[5][0] = 378;  rightDaqiu[5][1] = 402;
    leftDaqiu[6][0] = 933;   leftDaqiu[6][1] = 376;   rightDaqiu[6][0] = 398;  rightDaqiu[6][1] = 347;
    leftDaqiu[7][0] = 868;   leftDaqiu[7][1] = 463;   rightDaqiu[7][0] = 423;  rightDaqiu[7][1] = 418;
    leftDaqiu[8][0] = 878;   leftDaqiu[8][1] = 417;   rightDaqiu[8][0] = 458;  rightDaqiu[8][1] = 466;
    leftDaqiu[9][0] = 860;   leftDaqiu[9][1] = 423;   rightDaqiu[9][0] = 481;  rightDaqiu[9][1] = 490;
    leftDaqiu[10][0] = 840;  leftDaqiu[10][1] = 442;  rightDaqiu[10][0] = 499; rightDaqiu[10][1] = 500;
    leftDaqiu[11][0] = 822;  leftDaqiu[11][1] = 414;  rightDaqiu[11][0] = 523; rightDaqiu[11][1] = 511;
    leftDaqiu[12][0] = 805;  leftDaqiu[12][1] = 406;  rightDaqiu[12][0] = 538; rightDaqiu[12][1] = 516;
    leftDaqiu[13][0] = 802;  leftDaqiu[13][1] = 402;  rightDaqiu[13][0] = 549; rightDaqiu[13][1] = 514;

    leftXiaoqiu[0][0] = 1250;   leftXiaoqiu[0][1] = 120;   rightXiaoqiu[0][0] = 308;  rightXiaoqiu[0][1] = 313;
    leftXiaoqiu[1][0] = 1034;   leftXiaoqiu[1][1] = 481;   rightXiaoqiu[1][0] = 314;  rightXiaoqiu[1][1] = 482;
    leftXiaoqiu[2][0] = 1207;   leftXiaoqiu[2][1] = 228;   rightXiaoqiu[2][0] = 284;  rightXiaoqiu[2][1] = 186;
    leftXiaoqiu[3][0] = 1343;   leftXiaoqiu[3][1] = 55;    rightXiaoqiu[3][0] = 252;  rightXiaoqiu[3][1] = -20;
    leftXiaoqiu[4][0] = 1326;   leftXiaoqiu[4][1] = 102;   rightXiaoqiu[4][0] = 242;  rightXiaoqiu[4][1] = 23;
    leftXiaoqiu[5][0] = 1021;   leftXiaoqiu[5][1] = 625;   rightXiaoqiu[5][0] = 269;  rightXiaoqiu[5][1] = 632;
    leftXiaoqiu[6][0] = 1123;   leftXiaoqiu[6][1] = 489;   rightXiaoqiu[6][0] = 241;  rightXiaoqiu[6][1] = 458;
    leftXiaoqiu[7][0] = 1147;   leftXiaoqiu[7][1] = 475;   rightXiaoqiu[7][0] = 224;  rightXiaoqiu[7][1] = 404;
    leftXiaoqiu[8][0] = 1078;   leftXiaoqiu[8][1] = 595;   rightXiaoqiu[8][0] = 223;  rightXiaoqiu[8][1] = 558;
    leftXiaoqiu[9][0] = 1062;   leftXiaoqiu[9][1] = 635;   rightXiaoqiu[9][0] = 216;  rightXiaoqiu[9][1] = 598;
    leftXiaoqiu[10][0] = 1080;  leftXiaoqiu[10][1] = 619;  rightXiaoqiu[10][0] = 201; rightXiaoqiu[10][1] = 576;
    leftXiaoqiu[11][0] = 1054;  leftXiaoqiu[11][1] = 690;  rightXiaoqiu[11][0] = 189; rightXiaoqiu[11][1] = 633;
    leftXiaoqiu[12][0] = 1046;  leftXiaoqiu[12][1] = 724;  rightXiaoqiu[12][0] = 179; rightXiaoqiu[12][1] = 655;
    leftXiaoqiu[13][0] = 1046;  leftXiaoqiu[13][1] = 726;  rightXiaoqiu[13][0] = 172; rightXiaoqiu[13][1] = 656;
    
    leftHuaqiu[0][0] = 1075;  leftHuaqiu[0][1] = 111;   rightHuaqiu[0][0] = 120;  rightHuaqiu[0][1] = -30;//出视场
    leftHuaqiu[1][0] = 708;   leftHuaqiu[1][1] = 810;   rightHuaqiu[1][0] = 142;  rightHuaqiu[1][1] = 382;
    leftHuaqiu[2][0] = 876;   leftHuaqiu[2][1] = 518;   rightHuaqiu[2][0] = 131;  rightHuaqiu[2][1] = 83;
    leftHuaqiu[3][0] = 1021;  leftHuaqiu[3][1] = 253;   rightHuaqiu[3][0] = 180;   rightHuaqiu[3][1] = -60;//出视场
    leftHuaqiu[4][0] = 1019;  leftHuaqiu[4][1] = 248;   rightHuaqiu[4][0] = 183;   rightHuaqiu[4][1] = -30;//出视场
    leftHuaqiu[5][0] = 764;   leftHuaqiu[5][1] = 654;   rightHuaqiu[5][0] = 278;  rightHuaqiu[5][1] = 437;
    leftHuaqiu[6][0] = 844;   leftHuaqiu[6][1] = 486;   rightHuaqiu[6][0] = 286;  rightHuaqiu[6][1] = 261;
    leftHuaqiu[7][0] = 852;   leftHuaqiu[7][1] = 425;   rightHuaqiu[7][0] = 305;  rightHuaqiu[7][1] = 206;
    leftHuaqiu[8][0] = 780;   leftHuaqiu[8][1] = 523;   rightHuaqiu[8][0] = 347;  rightHuaqiu[8][1] = 359;
    leftHuaqiu[9][0] = 757;   leftHuaqiu[9][1] = 530;   rightHuaqiu[9][0] = 363;  rightHuaqiu[9][1] = 382;
    leftHuaqiu[10][0] = 765;  leftHuaqiu[10][1] = 505;  rightHuaqiu[10][0] = 368; rightHuaqiu[10][1] = 345;
    leftHuaqiu[11][0] = 702;  leftHuaqiu[11][1] = 554;  rightHuaqiu[11][0] = 382; rightHuaqiu[11][1] = 398;
    leftHuaqiu[12][0] = 666;  leftHuaqiu[12][1] = 573;  rightHuaqiu[12][0] = 386; rightHuaqiu[12][1] = 408;
    leftHuaqiu[13][0] = 656;  leftHuaqiu[13][1] = 581;  rightHuaqiu[13][0] = 384; rightHuaqiu[13][1] = 398;
}

//************************************
// 2016/12/2  by 小白
// Method:    uv2xyz
// FullName:  uv2xyz
// Access:    public 
// Returns:   cv::Point3f		世界坐标
// Qualifier: 根据左右相机中成像坐标求解空间坐标
// Parameter: Point2f uvLeft		左相机中成像坐标
// Parameter: Point2f uvRight		右相机中成像坐标
//************************************
Point3f uv2xyz(Point2f uvLeft,Point2f uvRight)
{
	//  [u1]      |X|					  [u2]      |X|
	//Z*|v1| = Ml*|Y|					Z*|v2| = Mr*|Y|
	//  [ 1]      |Z|					  [ 1]      |Z|
	//			  |1|								|1|
	Mat mLeftRotation = Mat(3,3,CV_32F,leftRotation);
	Mat mLeftTranslation = Mat(3,1,CV_32F,leftTranslation);
	Mat mLeftRT = Mat(3,4,CV_32F);//左相机M矩阵
	hconcat(mLeftRotation,mLeftTranslation,mLeftRT);
	Mat mLeftIntrinsic = Mat(3,3,CV_32F,leftIntrinsic);
	Mat mLeftM = mLeftIntrinsic * mLeftRT;
	//cout<<"左相机M矩阵 = "<<endl<<mLeftM<<endl;

	Mat mRightRotation = Mat(3,3,CV_32F,rightRotation);
	Mat mRightTranslation = Mat(3,1,CV_32F,rightTranslation);
	Mat mRightRT = Mat(3,4,CV_32F);//右相机M矩阵
	hconcat(mRightRotation,mRightTranslation,mRightRT);
	Mat mRightIntrinsic = Mat(3,3,CV_32F,rightIntrinsic);
	Mat mRightM = mRightIntrinsic * mRightRT;
	//cout<<"右相机M矩阵 = "<<endl<<mRightM<<endl;

	//最小二乘法A矩阵
	Mat A = Mat(4,3,CV_32F);
	A.at<float>(0,0) = uvLeft.x * mLeftM.at<float>(2,0) - mLeftM.at<float>(0,0);
	A.at<float>(0,1) = uvLeft.x * mLeftM.at<float>(2,1) - mLeftM.at<float>(0,1);
	A.at<float>(0,2) = uvLeft.x * mLeftM.at<float>(2,2) - mLeftM.at<float>(0,2);

	A.at<float>(1,0) = uvLeft.y * mLeftM.at<float>(2,0) - mLeftM.at<float>(1,0);
	A.at<float>(1,1) = uvLeft.y * mLeftM.at<float>(2,1) - mLeftM.at<float>(1,1);
	A.at<float>(1,2) = uvLeft.y * mLeftM.at<float>(2,2) - mLeftM.at<float>(1,2);

	A.at<float>(2,0) = uvRight.x * mRightM.at<float>(2,0) - mRightM.at<float>(0,0);
	A.at<float>(2,1) = uvRight.x * mRightM.at<float>(2,1) - mRightM.at<float>(0,1);
	A.at<float>(2,2) = uvRight.x * mRightM.at<float>(2,2) - mRightM.at<float>(0,2);

	A.at<float>(3,0) = uvRight.y * mRightM.at<float>(2,0) - mRightM.at<float>(1,0);
	A.at<float>(3,1) = uvRight.y * mRightM.at<float>(2,1) - mRightM.at<float>(1,1);
	A.at<float>(3,2) = uvRight.y * mRightM.at<float>(2,2) - mRightM.at<float>(1,2);

	//最小二乘法B矩阵
	Mat B = Mat(4,1,CV_32F);
	B.at<float>(0,0) = mLeftM.at<float>(0,3) - uvLeft.x * mLeftM.at<float>(2,3);
	B.at<float>(1,0) = mLeftM.at<float>(1,3) - uvLeft.y * mLeftM.at<float>(2,3);
	B.at<float>(2,0) = mRightM.at<float>(0,3) - uvRight.x * mRightM.at<float>(2,3);
	B.at<float>(3,0) = mRightM.at<float>(1,3) - uvRight.y * mRightM.at<float>(2,3);

	Mat XYZ = Mat(3,1,CV_32F);
	//采用SVD最小二乘法求解XYZ
	solve(A,B,XYZ,DECOMP_SVD);

	//cout<<"空间坐标为 = "<<endl<<XYZ<<endl;

	//世界坐标系中坐标
	Point3f world;
	world.x = XYZ.at<float>(0,0);
	world.y = XYZ.at<float>(1,0);
	world.z = XYZ.at<float>(2,0);

	return world;
}

//************************************
// Description: 将空间坐标转换为像面坐标,用于检验
// Method:    xyz2uv
// FullName:  xyz2uv
// Access:    public 
// Parameter: Point3f worldPoint
// Parameter: float intrinsic[3][3]
// Parameter: float translation[1][3]
// Parameter: float rotation[3][3]
// Returns:   cv::Point2f
// Author:    bhy
// Date:      2016/12/28
// History:
//************************************
Point2f xyz2uv(Point3f worldPoint,float intrinsic[3][3],float translation[1][3],float rotation[3][3])
{
	//    [fx s x0]							[Xc]		[Xw]		[u]	  1		[Xc]
	//K = |0 fy y0|       TEMP = [R T]		|Yc| = TEMP*|Yw|		| | = —*K *|Yc|
	//    [ 0 0 1 ]							[Zc]		|Zw|		[v]	  Zc	[Zc]
	//													[1 ]
	Point3f c;
	c.x = rotation[0][0]*worldPoint.x + rotation[0][1]*worldPoint.y + rotation[0][2]*worldPoint.z + translation[0][0]*1;
	c.y = rotation[1][0]*worldPoint.x + rotation[1][1]*worldPoint.y + rotation[1][2]*worldPoint.z + translation[0][1]*1;
	c.z = rotation[2][0]*worldPoint.x + rotation[2][1]*worldPoint.y + rotation[2][2]*worldPoint.z + translation[0][2]*1;

	Point2f uv;
	uv.x = (intrinsic[0][0]*c.x + intrinsic[0][1]*c.y + intrinsic[0][2]*c.z)/c.z + 0.5;//加0.5去整 == 四舍五入
	uv.y = (intrinsic[1][0]*c.x + intrinsic[1][1]*c.y + intrinsic[1][2]*c.z)/c.z + 0.5;//加0.5去整 == 四舍五入

	return uv;
}


//************************************
// Description: 对畸变校正文件夹下的图片批量进行亮度/对比度调节
// Method:    ContrastAndBright
// FullName:  ContrastAndBright
// Access:    public 
// Parameter: double alpha
// Parameter: double beta
// Returns:   void
// Author:    bhy
// Date:      2016/12/28
// History:
//************************************
void ContrastAndBright(double alpha, double beta)
{
	//double alpha =3;  
	//double beta = 40; 
	cout<<"**********************************************"<<endl;
	cout<<"                 亮度/对比度调节              "<<endl;
	cout<<"**********************************************"<<endl;

	cout<<"当前 alpha = "<<alpha<<endl;
	cout<<"当前 beta = "<<beta<<endl;

	Mat src,dst; 

	system("md 亮度对比度\\rightky1");

	//右相机调节
	//如果校正图像目录不存在,则创建该目录

	for (int ii=1; ii<=PicNum; ii++)
	{
		cout<<"右:第"<<ii<<"张图片"<<endl;

		char* filename = new char[100];
		sprintf(filename,"畸变校正/rightky1/r%d.bmp",ii);
		src = imread(filename);//顺次读入图片
		delete []filename;//释放字符串
		
		dst = Mat::zeros(src.size(),src.type());//清空目标矩阵
		//根据alpha,beta重新计算灰度值
		for (int i = 0;i<src.rows;++i)  
			for(int j= 0;j<src.cols;++j)  
				for(int k = 0;k<3;++k)  
					dst.at<Vec3b>(i,j)[k] = saturate_cast<uchar>(src.at<Vec3b>(i,j)[k]*alpha+beta);  

		char* output = new char[100];
		sprintf(output,"亮度对比度/rightky1/r%d.bmp",ii);
		imwrite(output,dst); //顺次保存校正图
		delete []output;//释放字符串
	}

	//左相机调节
	//如果校正图像目录不存在,则创建该目录
	system("md 亮度对比度\\leftky1");

	for (int ii=1; ii<=PicNum; ii++)
	{
		cout<<"左:第"<<ii<<"张图片"<<endl;

		char* filename = new char[100];
		sprintf(filename,"畸变校正/leftky1/l%d.bmp",ii);
		src = imread(filename);//顺次读入图片
		delete []filename;//释放字符串

		dst = Mat::zeros(src.size(),src.type());//清空目标矩阵
		//根据alpha,beta重新计算灰度值
		for (int i = 0;i<src.rows;++i)  
			for(int j= 0;j<src.cols;++j)  
				for(int k = 0;k<3;++k)  
					dst.at<Vec3b>(i,j)[k] = saturate_cast<uchar>(src.at<Vec3b>(i,j)[k]*alpha+beta);  

		char* output = new char[100];
		sprintf(output,"亮度对比度/leftky1/l%d.bmp",ii);
		imwrite(output,dst); //顺次保存校正图
		delete []output;//释放字符串
	}

	cout<<"**********************************************"<<endl;
	cout<<"             亮度/对比度调节结束              "<<endl;
	cout<<"**********************************************"<<endl;
}

//************************************
// Description: 对素材文件夹中的图片批量进行畸变校正
// Method:    CorrectionProcess
// FullName:  CorrectionProcess
// Access:    public 
// Returns:   void
// Author:    bhy
// Date:      2016/12/28
// History:
//************************************
void CorrectionProcess()
{
    cout<<"**********************************************"<<endl;
    cout<<"                    畸变校正                  "<<endl;
    cout<<"**********************************************"<<endl;

    Mat image;

    //使用畸变系数与内参校正右相机原图
    //如果校正图像目录不存在,则创建该目录
    system("md 畸变校正\\rightky1");

    for (int i=1; i<=PicNum; i++)
    {
        cout<<"右:校正第"<<i<<"张图片"<<endl;

        char* filename = new char[100];
        sprintf(filename,"素材/rightky1/r%d.bmp",i);
        image = imread(filename,IMREAD_GRAYSCALE);//顺次读入图片
        delete []filename;//释放字符串

        char* output = new char[100];
        sprintf(output,"畸变校正/rightky1/r%d.bmp",i);
        imwrite(output,PictureCorrection(image,rightIntrinsic,rightDistortion)); //顺次保存校正图
        delete []output;//释放字符串
    }

    //使用畸变系数与内参校正左相机原图
    //如果校正图像目录不存在,则创建该目录
    system("md 畸变校正\\leftky1");

    for (int i=1; i<=PicNum; i++)
    {
        cout<<"左:校正第"<<i<<"张图片"<<endl;

        char* filename = new char[100];
        sprintf(filename,"素材/leftky1/l%d.bmp",i);
        image = imread(filename,IMREAD_GRAYSCALE);//顺次读入图片
        delete []filename;//释放字符串

        char* output = new char[100];
        sprintf(output,"畸变校正/leftky1/l%d.bmp",i);
        imwrite(output,PictureCorrection(image,leftIntrinsic,leftDistortion)); //顺次保存校正图
        delete []output;//释放字符串
    }
    cout<<"**********************************************"<<endl;
    cout<<"                  畸变校正结束                "<<endl;
    cout<<"**********************************************"<<endl;
}

//************************************
// Method:    PictureCorrection
// FullName:  PictureCorrection
// Access:    public 
// Returns:   cv::Mat	校正图
// Qualifier: 根据畸变系数与内参校正一张图片
// Parameter: Mat image
// Parameter: float intrinsic[3][3]		内参
// Parameter: float distortion[1][5]	畸变矩阵
//************************************
Mat PictureCorrection( Mat image ,float intrinsic[3][3],float distortion[1][5])
{
	Size image_size = image.size();

	Mat intrinsic_matrix = Mat(3,3,CV_32FC1,intrinsic);
	Mat distortion_coeffs = Mat(1,5,CV_32FC1,distortion);
	Mat R = Mat::eye(3,3,CV_32F);       
	Mat mapx = Mat(image_size,CV_32FC1);
	Mat mapy = Mat(image_size,CV_32FC1);    
	initUndistortRectifyMap(intrinsic_matrix,distortion_coeffs,R,intrinsic_matrix,image_size,CV_32FC1,mapx,mapy);
	Mat t = image.clone();
	cv::remap( image, t, mapx, mapy, INTER_LINEAR);
	return t;
}


//************************************
// Description: 采用hough变换求取大球圆心
// Method:    Daqiu
// FullName:  Daqiu
// Access:    public 
// Returns:   void
// Author:    bhy
// Date:      2016/12/28
// History:
//************************************
void Daqiu()
{
	cout<<"**********************************************"<<endl;
	cout<<"                  计算大球圆心                "<<endl;
	cout<<"**********************************************"<<endl;

	Mat img;
	//右相机 ContrastAndBright(2.5,50);
	system("md 大球圆心\\rightky1");

	cout<<"右图:"<<endl;

	for (int i=1; i<=PicNum; i++)
	{
		stringstream strStm;
		string strFileName;
		strStm << i;
		strStm >> strFileName;
		strFileName = "亮度对比度/rightky1/r" + strFileName + ".bmp";
		img = imread(strFileName,IMREAD_GRAYSCALE);

		GaussianBlur(img,img,Size(5,5),0);

		vector<Vec3f> circles;
		HoughCircles( img, circles, CV_HOUGH_GRADIENT, 3 ,70, 70, 30, 95 ,100);//hough圆变换
		Point2f center(0,0);
		float radius;
		for (int j = 0; j < circles.size(); j++)
		{
			if (circles[j][0] > center.x && circles[j][0] < img.cols/2)
			{
				center.x = circles[j][0];
				center.y = circles[j][1];
				radius = circles[j][2];//半径	
			}
		}

        rightDaqiu[i-1][0] = center.x;
        rightDaqiu[i-1][1] = center.y;

        CvScalar color = CV_RGB(0,0,0);
        circle( img, (Point)center, radius, color, 3, 8, 0);//绘制圆
        circle( img, (Point)center, 3, color, 3, 8, 0);//绘制圆心
        cout<<"圆心:"<<center<<endl;//为了保证精度,以原值输出

		char* output = new char[100];
		sprintf(output,"大球圆心/rightky1/r%d.bmp",i);
		imwrite(output,img); //顺次保存校正图
		delete []output;//释放字符串
	}

	system("md 大球圆心\\leftky1");

	cout<<"左图:"<<endl;

	for (int i=1; i<=PicNum; i++)
	{
		stringstream strStm;
		string strFileName;
		strStm << i;
		strStm >> strFileName;
		strFileName = "亮度对比度/leftky1/l" + strFileName + ".bmp";
		img = imread(strFileName,IMREAD_GRAYSCALE);

		GaussianBlur(img,img,Size(5,5),0);

		vector<Vec3f> circles;
		HoughCircles( img, circles, CV_HOUGH_GRADIENT, 3 ,70, 30, 50, 100 ,110);//hough圆变换
		Point2f center(0,1024);
		float radius;
		for (int j = 0; j < circles.size(); j++)
		{
			if (circles[j][1]<center.y)
			{
				center.x = circles[j][0];
				center.y = circles[j][1];
				radius = circles[j][2];//半径
			}
		}
		leftDaqiu[i-1][0] = center.x;
		leftDaqiu[i-1][1] = center.y;

		CvScalar color = CV_RGB(0,0,0);
		circle( img, center, radius, color, 3, 8, 0);//绘制圆
		circle( img, center, 3, color, 3, 8, 0);//绘制圆心
		cout<<"圆心:"<<center<<endl;//为了保证精度,以原值输出

		char* output = new char[100];
		sprintf(output,"大球圆心/leftky1/l%d.bmp",i);
		imwrite(output,img); //顺次保存校正图
		delete []output;//释放字符串
	}

	cout<<"**********************************************"<<endl;
	cout<<"                  圆心计算结束                "<<endl;
	cout<<"**********************************************"<<endl;
}


 

运行该程序,会提取生成的“三维坐标.csv”中的空间坐标数据,并绘制运动轨迹需要注意的是,在“三维坐标.csv”文件中直接修改圆心坐标没有用,需要在工程中的initPos()修改。

clc;clear;
M = csvread('三维坐标.csv',3,6,[3,6,16,8]);
x = M(:,1);
y = M(:,2);
z = M(:,3);
plot3(x,y,z,'r');
%legend('大球');
hold on

M = csvread('三维坐标.csv',20,6,[20,6,33,8]);
x = M(:,1);
y = M(:,2);
z = M(:,3);
plot3(x,y,z,'g');
%legend('小球');
hold on

M = csvread('三维坐标.csv',37,6,[37,6,50,8]);
x = M(:,1);
y = M(:,2);
z = M(:,3);
plot3(x,y,z,'b');
%legend('花球');
hold on

legend('大球','小球','花球');
title('小球运动轨迹');
xlabel('x');
ylabel('y');
zlabel('z');
grid on
axis square

最后绘制的轨迹图

 补一张世界坐标系的图

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### 回答1: 双目视觉是一种基于人类双眼视觉原理的图像处理技术。OpenCV是一个流行的计算机视觉库,提供了用于双目视觉的定标、校正和测距等功能。 首先,双目视觉的定标是指测量和记录相机的内部参数和外部参数。内部参数包括焦距、主点位置和镜头畸变等,而外部参数则包括相机在三维空间中的位置和方向。OpenCV提供了一些函数和方法,可以通过拍摄一组特定的标定图案,来自动计算这些参数。 其次,校正是双目视觉中的一个重要步骤。由于镜头畸变等因素,相机采集的图像可能存在突变和形变。校正处理可以通过将图像重新映射到一个无畸变的状态来修复这些问题。OpenCV提供了双目立体校正的函数和方法,可以校正和矫正双目图像,使其达到最佳的观测效果。 最后,测距是利用双目相机的图像信息来计算场景中物体的距离双目视觉系统可以通过分析两个图像之间的视差(如左右眼图像中对应点的位置偏移)来计算物体的深度。OpenCV提供了一系列函数和算法,可以根据视差来进行三角测量,从而得出物体的实际距离。 综上所述,OpenCV提供了一套完整的双目视觉解决方案,包括定标、校正和测距等功能。这些功能可以帮助我们实现双目立体视觉应用,如三维重建、障碍物检测等,对于机器人、自动驾驶和增强现实等领域有着广泛的应用前景。 ### 回答2: 双目视觉是一种利用两个摄像头进行深度感知的技术。OpenCV是一个流行的计算机视觉库,它提供了一些用于双目视觉的函数和工具。 双目视觉系统需要进行定标和校正,以获得准确的测距结果。首先,需要进行定标,即确定两个摄像头的内部和外部参数。内部参数包括焦距、主点位置和畸变系数,这些参数描述了摄像头的几何特性。外部参数包括两个摄像头之间的旋转和平移关系。通过在空间中放置已知尺寸的棋盘格,并在两个摄像头中采集相应的图像,可以通过OpenCV的定标函数来计算这些参数。 完成定标后,需要进行校正。校正旨在消除因摄像头的畸变引起的图像形状扭曲。OpenCV提供了双目校正函数,它可以根据定标结果来计算校正映射矩阵。这个映射矩阵可以将两个摄像头的图像转换为校正后的图像,使得校正后的图像的对应点在水平方向上具有相同的像素坐标。 校正后,可以利用双目视觉系统进行测距。通过对校正后的图像进行匹配,可以找到两个摄像头中相同场景中的对应点。然后,可以根据这些对应点的像素坐标和摄像头的基线长度,使用三角定位原理来计算物体的实际距离OpenCV提供了一些函数来执行这些操作,可以通过计算视差(即对应点像素的差值)来获得物体与摄像头之间的距离。 总之,通过OpenCV的定标、校正和测距功能,可以实现双目视觉系统的建立和应用,用于实时测量和深度感知等应用领域。 ### 回答3: 双目视觉是一种使用两个摄像头同时获取场景信息的技术,通过计算两个摄像头之间的视差,可以实现三维场景的测量和距离计算。在进行双目视觉之前需要进行定标、校正和测距的步骤。 首先是定标步骤。双目相机需要确定两个摄像头之间的相对位置和姿态,这个过程称为相机的定标。定标时需要使用一个已知尺寸的物体,如棋盘格,拍摄多张图像,通过计算图像中棋盘格的角点坐标,可以得到相机的内外参数,包括焦距、畸变等参数。 接下来是校正步骤。校正是为了消除图像中的畸变,使得图像中的像素和实际物理距离之间能够相互对应。校正的过程主要包括去除镜头畸变和图像的对齐。通过定标得到的相机参数,可以将图像进行畸变矫正,使得棋盘格的角点在校正后的图像中在同一条直线上。同时,还需要对两个摄像头的图像进行对齐,使得左右眼的图像中相同位置的像素能够对应。 最后是测距步骤。在定标和校正之后,就可以进行双目视觉的测距了。测距的原理是根据视差来计算物体到摄像头的距离。通过获取左右眼图像中相同的像素点,计算其在图像中的视差,然后利用已知的相机参数和视差公式,可以得到物体的距离。在实际应用中,可以采用三角测距法或基于深度学习的方法来进行测距。 双目视觉的定标、校正和测距是实现双目测距的重要步骤,通过这些步骤可以得到准确的距离信息,从而实现更精确的三维场景重建、物体检测等应用。
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