-(void)initializationAction_Action_Over
{
_status=STATUS_OVER;
NSMutableArray *animFrames = [NSMutableArray array];
CCSpriteFrame *frame1 = [[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName:[NSString stringWithFormat:@"P_C_b_01_B_over_001.png"]];
[animFrames addObject:frame1];
CCAnimation *animation = [CCAnimation animationWithFrames:animFrames];
id action_Over1=[CCRepeat actionWithAction: [CCAnimate actionWithDuration:0.5f animation:animation restoreOriginalFrame:NO] times:1];
// id1 = [CCDelayTime actionWithDuration:1.5f];
[self initializationAction_Action_Move_Over];
id ac2 = [CCRotateBy actionWithDuration:2 angle:360];
id ac1=[CCSpawn actions:action_Move_Over, ac2, nil] ;
action_Over= [CCSequence actions:action_Over1,ac1, nil];
// action_Over=[CCRepeatForever actionWithAction: [CCAnimate actionWithDuration:2.0f animation:animation restoreOriginalFrame:NO] ];
}
{
_status=STATUS_OVER;
NSMutableArray *animFrames = [NSMutableArray array];
CCSpriteFrame *frame1 = [[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName:[NSString stringWithFormat:@"P_C_b_01_B_over_001.png"]];
[animFrames addObject:frame1];
CCAnimation *animation = [CCAnimation animationWithFrames:animFrames];
id action_Over1=[CCRepeat actionWithAction: [CCAnimate actionWithDuration:0.5f animation:animation restoreOriginalFrame:NO] times:1];
// id1 = [CCDelayTime actionWithDuration:1.5f];
[self initializationAction_Action_Move_Over];
id ac2 = [CCRotateBy actionWithDuration:2 angle:360];
id ac1=[CCSpawn actions:action_Move_Over, ac2, nil] ;
action_Over= [CCSequence actions:action_Over1,ac1, nil];
// action_Over=[CCRepeatForever actionWithAction: [CCAnimate actionWithDuration:2.0f animation:animation restoreOriginalFrame:NO] ];
}