defines the ambient color of the material to be (r,g,b). The default is (0.2,0.2,0.2);
Kdr g b
defines the diffuse color of the material to be (r,g,b). The default is (0.8,0.8,0.8);
Ksr g b
defines the specular color of the material to be (r,g,b). This color shows up in highlights. The default is (1.0,1.0,1.0);
dalpha
defines the transparency of the material to be alpha. The default is 1.0 (not transparent at all) Some formats use
Tr instead of
d;
Tralpha
defines the transparency of the material to be alpha. The default is 1.0 (not transparent at all). Some formats use
d instead of
Tr;
Nss
defines the shininess of the material to be s. The default is 0.0;
illumn
denotes the illumination model used by the material.
illum = 1 indicates a flat material with no specular highlights, so the value of
Ks is not used.
illum = 2 denotes the presence of specular highlights, and so a specification for
Ks is required.
map_Kafilename
names a file containing a texture map, which should just be an ASCII dump of RGB values;