using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using FairyGUI;
public class UIBase
{
private GComponent _ui;
public GComponent ui
{
get
{
return _ui;
}
set
{
_ui = value;
init();
}
}
virtual public void init() {
}
}
Unity+FairyGUI)自定义fgui界面基类
最新推荐文章于 2024-08-21 08:24:44 发布