Repeat和RepeatForever
Sprite* sprite=Sprite::create("sprite.png");
sprite->setPosition(Point(visibleSize.width/2,visibleSize.height/2));
this->addChild(sprite,1);
JumpBy* jumpBy=JumpBy::create(3.0f,Point(50,1),100,1);
//RepeatForever* repeatforeverAction=RepeatForever::create(jumpBy);
Repeat* repeatAction=Repeat::create(jumpBy,3);
sprite->runAction(repeatAction);
Sequence和Spawn
Sprite* sprite=Sprite::create("sprite.png");
sprite->setPosition(Point(visibleSize.width/2,visibleSize.height/2));
this->addChild(sprite,1);
MoveBy* moveBy=MoveBy::create(2.2f,Point(40,20));
JumpBy* jumpBy=JumpBy::create(3.0f,Point(50,1),100,5);
RotateBy* rotateBy=RotateBy::create(2.5f,220,10);
Action* action=Spawn::create(moveBy,jumpBy,rotateBy,NULL);
sprite->runAction(action);
Action是所有动作额父类,Spawn也是一个动作,只不过这个动作又可以包含若干个动作,最后一个参数是NULL值,因为Spawn的create函数参数是可变参数,需要用NULL值表示结束。.
Seqence是动作一个接着一个执行;
Spawn是动作一起执行。