这个例子使用native部分来实现opengl es而不是java部分。
Java部分与例子2相似。
MainActivity.java
public class MainActivity extends Activity {
GLSurfaceView mGLView;
static {
System.loadLibrary("myegl_jni");
}
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
this.requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN); // (NEW)
this.mGLView = new MyGLSurfaceView(this);
setContentView(this.mGLView);
}
}
MyGLSurfaceView.java
public class MyGLSurfaceView extends GLSurfaceView {
GLSurfaceView.Renderer mRenderer;
private boolean goNative;
/**
* TODO Put here a description of what this constructor does.
*
* @param context
* @param goNative
*/
public MyGLSurfaceView(Context context) {
super(context);
// TODO Auto-generated constructor stub.
mRenderer = new MyRenderer();
// Set the Renderer for drawing on the GLSurfaceView
setRenderer(mRenderer);
}
}
public class MyRenderer implements GLSurfaceView.Renderer {
private static final String TAG = "agl";
private native String nativeGetHelloString();
private native void nativeDrawFrame();
private native void nativeSurfaceChanged(int width, int height);
private native void nativeSurfaceCreated();
@Override
public void onDrawFrame(GL10 gl) {
nativeDrawFrame();
Log.d(TAG, "onDrawFrame " + nativeGetHelloString());
}
@Override
public void onSurfaceChanged(GL10 gl, int width, int height) {
nativeSurfaceChanged(width,height);
Log.d(TAG, "onSurfaceChanged");
}
@Override
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
nativeSurfaceCreated();
Log.d(TAG, "onSurfaceCreate");
}
}
在jni文件夹内创建include文件夹。 在include下创建一个头文件。cpp中的所有变量和函数要在声明之后才能够直接使用。 .h文件中都是声明。
#include <jni.h>
#include <string.h>
#include <android/log.h>
#include <GLES/gl.h>
#include <GLES/gl.h>
#include <GLES/glext.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
extern "C" {
#define LOG_TAG "libgl2jni"
#define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__)
#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR,LOG_TAG,__VA_ARGS__)
#define LOGD(...) __android_log_print(ANDROID_LOG_ERROR,LOG_TAG,__VA_ARGS__)
void printGLString(char* name, GLenum s);
void init();
void resize(int width, int height);
void gluPerspective(GLfloat fovy, GLfloat aspect, GLfloat zNear, GLfloat zFar);
void renderFrame();
GLfloat rtri; //三角形的旋转变量
GLfloat rquad; //四边形的旋转变量
const GLfloat PI = 3.1415f;
GLfloat gVertices[] = {
0.0f, 1.0f, 0.0f,
-1.0f,-1.0f, 1.0f,
1.0f,-1.0f, 1.0f,
0.0f, 1.0f, 0.0f,
1.0f,-1.0f, 1.0f,
1.0f,-1.0f, -1.0f,
0.0f, 1.0f, 0.0f,
1.0f,-1.0f, -1.0f,
-1.0f,-1.0f, -1.0f,
0.0f, 1.0f, 0.0f,
-1.0f,-1.0f,-1.0f,
-1.0f,-1.0f, 1.0f
};
GLfloat gColors[] = {
1.0f,0.0f,0.0f, 1.0f,
0.0f,1.0f,0.0f, 1.0f,
0.0f,0.0f,1.0f, 1.0f,
1.0f,0.0f,0.0f, 1.0f,
0.0f,0.0f,1.0f, 1.0f,
0.0f,1.0f,0.0f, 1.0f,
1.0f,0.0f,0.0f, 1.0f,
0.0f,1.0f,0.0f, 1.0f,
0.0f,0.0f,1.0f, 1.0f,
1.0f,0.0f,0.0f, 1.0f,
0.0f,0.0f,1.0f, 1.0f,
0.0f,1.0f,0.0f, 1.0f
};
} //end of extern "C"
cpp文件
#include "com_example_nativeegl_MyRenderer.h"
extern "C" {
void printGLString(char* name, GLenum s) {
char *v = (char *) glGetString(s);
LOGI("GL %s = %s", name, v);
}
/*
* Class: com_example_nativeegl_MyRenderer
* Method: nativeGetHelloString
* Signature: ()Ljava/lang/String;
*/
jstring nativeGetHelloString(JNIEnv *env, jobject obj) {
return env->NewStringUTF((char*)" This is calling from JNI suckers!");
}
/*
* Class: com_example_nativeegl_MyRenderer
* Method: nativeDrawFrame
* Signature: ()V
*/
void nativeDrawFrame(JNIEnv *env, jobject obj) {
renderFrame();
}
/*
* Class: com_example_nativeegl_MyRenderer
* Method: nativeSurfaceChanged
* Signature: (II)V
*/
void nativeSurfaceChanged(JNIEnv *env, jobject obj, jint width, jint height){
resize(width, height);
}
void init() {
LOGD("init the renderer");
glShadeModel(GL_SMOOTH);
glClearColor(0.0f,0.0f, 0.0f, 0.0f);
glClearDepthf(1.0f);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
}
void resize(int width, int height) {
LOGD("resize the renderer");
glViewport(0,0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
// GLfloat ratio = (GLfloat)width/(GLfloat)height;
gluPerspective(45.0f, (GLfloat)width/(GLfloat)height, 0.1f, 100.0f);
//glOrthof(-2.0f, 2.0f, -2.0f, 2.0f, -2.0f, 2.0f);
glMatrixMode(GL_MODELVIEW); // 选择模型观察矩阵
glLoadIdentity(); // 重置模型观察矩阵
}
void gluPerspective(GLfloat fovy, GLfloat aspect, GLfloat zNear, GLfloat zFar)
{
GLfloat top = zNear * ((GLfloat) tan(fovy * PI / 360.0));
GLfloat bottom = -top;
GLfloat left = bottom * aspect;
GLfloat right = top * aspect;
glFrustumf(left, right, bottom, top, zNear, zFar);
}
void renderFrame() {
LOGD("renderFrame the renderer");
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // 清除屏幕及深度缓存
glLoadIdentity(); // 重置模型观察矩阵
glTranslatef(0.0f,0.0f, -6.0f); // 移入屏幕 6.0
glRotatef(rtri,0.0f,1.0f,0.0f); // 绕Y轴旋转金字塔
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glColorPointer(4, GL_FLOAT, 0, gColors);
glVertexPointer(3, GL_FLOAT, 0, gVertices);
glDrawArrays(GL_TRIANGLES, 0, 12);
rtri += 0.2f; // 增加三角形的旋转变量
//LOGI("xxxxx");
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glFlush();
}
/*
* Class: com_example_nativeegl_MyRenderer
* Method: nativeSurfaceCreated
* Signature: ()V
*/
void nativeSurfaceCreated(JNIEnv *env, jobject obj) {
init();
}
//----------------------------JNI part:Native register------------------------------------------------------
static JNINativeMethod gMethods[] = {
//{"native method name from Java","(arguments type)return type", "(void*)local_native_name"
{"nativeGetHelloString", "()Ljava/lang/String;", (void *)nativeGetHelloString},
{"nativeDrawFrame", "()V", (void *)nativeDrawFrame},
{"nativeSurfaceChanged", "(II)V", (void *)nativeSurfaceChanged},
{"nativeSurfaceCreated", "()V", (void *)nativeSurfaceCreated},
};
static const char* className="com/example/nativeegldynamicjni/MyRenderer";
static int registerNativeMethods(JNIEnv *env) {
jclass clazz;
clazz = env->FindClass(className);
if (clazz == NULL) {
LOGD("failed to load the class %s", className);
return JNI_FALSE;
}
if (env->RegisterNatives(clazz, gMethods, sizeof(gMethods)/sizeof(gMethods[0])) < 0) {
return JNI_FALSE;
}
return JNI_TRUE;
} //end of registerNativeMethods
jint JNI_OnLoad(JavaVM* vm, void* reserved) {
JNIEnv* env = NULL;
jint result = -1;
if (vm->GetEnv((void**) &env, JNI_VERSION_1_4) != JNI_OK)
{
LOGE("ERROR: GetEnv failed\n");
goto bail;
}
if (registerNativeMethods(env) < 0) {
LOGE("ERROR: jnitest native registration failed\n");
goto bail;
}
result = JNI_VERSION_1_4;
bail:
return result;
}
} //end of extern "C"
Android.mk
#Description:makefile of Helloworld
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_CFLAGS := -Wall
LOCAL_MODULE := myegl_jni
LOCAL_C_INCLUDES :=$(LOCAL_PATH)/include
LOCAL_CPP_EXTENSION := .cpp
LOCAL_LDLIBS += -llog -lGLESv1_CM
LOCAL_SRC_FILES := com_example_nativeegl_MyRenderer.cpp
include $(BUILD_SHARED_LIBRARY)
在项目根目录想执行ndk-build编译jni出.so库。